Patent classifications
A63B69/0053
ATHLETIC SPORT GAME, EQUIPMENT, and METHOD
The present invention relates to a device and a method associated with the device. With respect to the device, it is a set of game equipment, which is used to play an interactive athletic game. This device can be used to allow two teams of players to compete with the intent to score more points than the opposing team.
The core components of the invention are a ball and blocks, which, generally speaking, are configured as follows: cone-like blocks that can be assembled at the narrow ends and stacked into one column and a cushioned ball for throwing and striking.
With respect to the associated method, in order to carry out the method the following core steps are followed: begin the game by stacking all the blocks, then the offensive team will attempt to knock down the blocks and reassemble them.
Meanwhile, the opposing team attempts to eliminate the opposing team players by striking them with the ball. Ultimately, at the conclusion of these steps, if the offensive team is successful in stacking the blocks before the opposing team eliminates the members, they have scored a point.
Oscillating toss game
This present application pertains to a toss game consisting of at least two angled boards with a geometrically shaped cut out for the tossed item to fall through. It also consists of a mechanism that will move the geometrically shaped cut out, or opening, in an oscillating geometric motion, thus increasing the skill required to play said toss game.
Device for displaying in response to a sensed motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
Interactive heavy bag training apparatus with dynamic positioning and adaptive control
An apparatus, method, and a non-transitory programmed medium provide a structure to move a heavy bag to simulate sparring along with a method and programmed media to provide selective training experiences. Drive motors in a Cartesian gantry provide multi-axis lateral motion in a horizontal plane. The heavy bag is instrumented to generate information indicative of performance of the user. Also, the heavy bag receives information to prompt a user with indicators such as LEDs. A moving target simulates a boxing match. A user responds to motions of a heavy bag in an X-Y plane whether toward or away from the user. It may be used as a sparring partner. Electronic controls provide a pre-selected pattern of movement. Training programs include sequences designed by professional boxers and trainers. Controls may be adaptive to vary responses of the apparatus in response to user performance.
BALANCE TRAINER SIMULATOR SYSTEM AND METHOD
Provided herein is a mechatronic simulator system that provides various types of unexpected perturbations to challenge the proactive and reactive balance control in subjects to thereby improve balance control of the subject. The system includes a motion capture unit and a processing unit capable of analyzing the subject’s response to the perturbations, provide real time feedback, adjust and/or determine training sessions.
Device for displaying in response to a sensed motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
Baseball fielding mat apparatus and method
A training device and method for baseball, softball, and other sports provides a plurality of fixed or adjustable bump elements on a transportable support surface so the device can be easily stored, transported, and positioned for hop drills and other training routines. In one embodiment, the device is a flexible one-piece mat or other support surface with a plurality of integral bump elements. The mat may be rolled for storage, transported with a carry arm strap, unrolled into a desired position on a field or indoor practice area, and then used to deflect balls that are rolled over it. After use, the device rolls up easily for transport and storage.
FACTORY WORKOUT APPARATUS
The present disclosure provides novel exercise apparatuses and methods of using the same.
Device for Displaying in Response to a Sensed Motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
Device for displaying in response to a sensed motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.