Patent classifications
A63B71/0669
CRICKET GAME INTELLIGENT BOT UMPIRE FOR AUTOMATED UMPIRING AND SCORING DECISIONS DURING CRICKET MATCH
The present disclosure is directed to a non-intrusive, integrated system comprising an umpire bot for automatically monitoring, umpiring, scoring, analytics, learning and coaching for players while eliminating need for human umpires and scorers. The automated umpire bot with intelligent telescopic function monitors, cognitively recognizes and captures movements from all equipment's, analyses them, moves up and down and even avoid ball collision travelling towards it. The non-intrusive real time system captures all the game moments right from players initiation, toss of coin, commencement of game, monitoring field positions, keeping scores, umpiring decisions, overs, valid/in-valid deliveries, validating balls per over, wickets, catches, boundaries, sixes and displaying scores and statistics all throughout the game.
System and methods of tracking game events
System and methods for tracking events in a sports game using one or more event input devices. Each event input device tracks a subset of the game events and the devices work together to provide a simplified input experience by sharing input and context from other event input devices. Since the user is only responsible for capturing a subset of the events, and because each device simplifies the input requirements of the other event input devices, the end user is still able to enjoy watching the game while also opening up the input task to users who would not have typically done so. The combined results of the devices provides a complete picture of the game in the form of a game play-by-play for the fans and statistics for the coaches. Integration with the scoreboard, communication system and player devices provide further event input simplification, rich content for viewers and simplification for traditional scorekeepers and sound controllers.
3-dimensional golf game
A 3-Dimensional golf game having a horizontal surface, a vertical surface, and a curvilinear surface that interconnects the horizontal and vertical surfaces, wherein at least the vertical surface includes one or more ball-receiving cups. The game of skill is played by one or more players putting or striking a golf ball along the horizontal surface with sufficient force to travel through the curvilinear surface and up the vertical surface. The force of gravity then causes the ball to return back down the vertical surface and—if appropriately aimed and struck—the ball travels downwardly into the opening of the least one ball receiving cup. Players are awarded points for successfully landing the ball into the ball receiving cup and the game may include differently sized and/or positioned cups having different point values.
System of and method for scoring golf
A system for and method of scoring a game of golf is provided. A stroke baseline, a points baseline, and a stroke count are utilized to calculate a hole score for each hole. The stroke baseline is typically derived from the par value for a hole, while the stroke count is typically the total strokes required to complete the hole, including any penalty strokes. Typically, the points baseline for each hole is equal to the distance, in yards, between the player's tee-up location and a target location of the hole, the target location being a location on the putting green. Each player selects a tee-up location for each hole, thereby allowing each player to influence the baseline score for each hole. A performance factor is determined for each hole based on the player's performance on that hole.
Measuring device / sensor system for measuring, transferring and processing of relevant performance data from training and competition in contact sports, in particular the physical contact and its force effect
Measuring device / sensor system for measuring, transferring and processing of relevant performance data from training and competition in contact sports, in particular the physical contact and its force effect
In practice and as far as possible, performance data in contact sports, in particular those of factual contact and force effect of relevant objects and persons to each other, are not surveyed separately but evaluated subjectively. In contact sports like martial arts this is especially critical, because an occurred contact and its force effect are the significant success data in these sports. In other types of contact sports, e.g. ball sports one is concentrated on the performance data, that lead to goal achievement (e.g. goal scoring) and is not looking objectively into the performance of participants for, for example, draw conclusions about the correct technique execution at any time in a game or competition. Though there are already measuring devices for some contact sports for detecting force effect and contact, these are limited to several defined single sensors and applications. Therefore it may be possible to make objective measurement but in case of doubt, a subjective evaluation of technique and point assignment is still necessary. This invention contains a system of measuring devices, that can, especially in martial arts sports, improve the point assignment and in other contact sports the evaluation of techniques. These special measuring devices for contact measuring and its movement and acceleration sensors, display systems and hardware interfaces can be combined with software interfaces and be tailored to fit different applications. In case of martial arts sports, the configuration of protective equipment with these measuring devices is one use case, in which the measuring devices detect all relevant data like contact, force effect and movement direction, that can be used for competition decisions.
A GOLF SCORING CARD AND SYSTEMS AND METHODS FOR USING THE SAME
A method for improving the experience of a participant of a sporting contest includes the steps of; offering to the participant a side bet in which there is a chance for the participant to receive a prize if the participant achieves or betters a target score In the sporting contest (Irrespective of the final Outcome—of the sporting contest), receiving acceptance of the offer by the participant who pays a wager for the side bet, assigning the participant a prize and a target score that needs to be achieved or bettered for the participant to be awarded the prize, and awarding the prize to the participant if the personal score Is equal to or better than the target score.
System and method for automatic detection of referee's decisions in a ball-game
Generally, a system and method for an automatic detection of referee's decisions during a ball-game match are provided. The method may include receiving a plurality of images of a ball-game field generated during the ball-game match; determining, based on predetermined ball-game rules, a first subset of images of the plurality of images representing a first event that is suspected as a specified rule-based event; determining, based on the predetermine ball-game rules, a second subset of images of the plurality of images that represents a second event, wherein the second event is subsequent to the specified rule-based event according to the predetermined ball-game rules; and analyzing, based on the predetermined ball-game rules, the images of the second subset and further determining, based on the analysis thereof, a referee's decision concerning whether the first even is the specified rule-based event.
System, method, and apparatus for managing miniature golf players
A method and apparatus for automatically scoring a golf player includes detecting and recording the golf player at a golf tee pad by an identification reading device at the golf tee pad reading an identification device of a golf club that is used by the golf player. Movement of a golf ball after it is hit by the golf club is detected. A location of the golf ball when the golf ball stops is recorded and the golf player is credited with a stroke. Subsequently, each time movement of the golf ball is detected, the location of the golf ball is updated and the golf player is credited with another of the stroke.
BASKETBALL SHOOTING APPARATUS
A basketball shooting apparatus is disclosed. The apparatus comprises a backboard and rim assembly having a backboard positioned in parallel with ground and ceiling and a rim member attached in perpendicular to the backboard. The apparatus further comprises an assistive learning system (ALS), a frame, and a motion tracking system. The ALS is attached to the backboard to perform score-keeping, intelligent instruction providing, and mode changing during shooting practice. The frame comprises a net attached at its peripheral ends to support the backboard and rim assembly and ALS. The motion tracking system comprises one or more tracking devices positioned on and/or around a user capable of capturing, inferring, or allowing the inference of three-dimensional motion from the user's arms, hands and wrists. The ALS provides visual feedback regarding the user's shooting form via a visual display, thereby training the user at their learning phase of developing proper shooting techniques.
METHODS AND SYSTEMS FOR FACILITATING INTERACTIVE TRAINING OF BODY-EYE COORDINATION AND REACTION TIME
A computer implemented method for facilitating training of body-eye coordination using a computing device having access to a camera is disclosed. The method includes receiving a training video of a player from the camera; superimposing a visual cue onto the training video; extracting a body posture flow of the player from the training video by performing a computer vision algorithm on one or more frames of the training video; determining whether the player has responded to the visual cue by analyzing the body posture flow of the player; and generating a feedback to the player in response to determining that the player has responded to the visual cue. Multi-player embodiments of the present invention are also disclosed.