Patent classifications
A63D2005/048
Interaction of audio, video, effects and architectural lighting with bowling scoring system and methods of use
An interactive bowling system using scoring systems and/or other computer infrastructures which interact with visual and/or audio effects within the bowling center. The system includes a management system having stored therein instructions to provide special effects associated with one or more events to one or more special effects components. Upon an occurrence of an event, the management system: determines that the occurrence of the event is associated with one or more special effects; and provides the instructions to the one or more special effects components to effectuate the special effects associated with the one or more events.
SYSTEM AND METHOD FOR BOWLING GAME THROUGH NETWORK INTERCONNECT
A system for a bowling game through a network interconnect includes: an information collection unit collecting bowling game participation information and bowling alley information input from a portable device and a bowling alley server interconnected and accessing a network; a bowling game creation unit creating a team member by applying a penalty for each bowling average of each player based on the collected bowling game participation information; a score management unit calculating scores of each player and each team member, and determining rankings by using a bowling game image of each player transferred from each bowling alley based on the created team member; and a sharing support unit interlocking respective corresponding bowling alley servers with each other, authenticating a player performing the bowling game based on a screen image or motion information photographed, and transferring bowling game related information to the portable device.
INTERACTION OF AUDIO, VIDEO, EFFECTS AND ARCHITECTURAL LIGHTING WITH BOWLING SCORING SYSTEM AND METHODS OF USE
An interactive bowling system using scoring systems and/or other computer infrastructures which interact with visual and/or audio effects within the bowling center. The system includes a management system having stored therein instructions to provide special effects associated with one or more events to one or more special effects components. Upon an occurrence of an event, the management system: determines that the occurrence of the event is associated with one or more special effects; and provides the instructions to the one or more special effects components to effectuate the special effects associated with the one or more events.
METHOD AND SYSTEM FOR BETTING ON A PIN BASED GAME
A method of betting on a pin based game includes the making of a first bet by placement of money or a substitute for money on a first position of a betting mat or by a digital mat on a graphical user interface, the first bet corresponding to a first player performance metric of a player in the pin based game. The player then throws at least one throw of a ball at a pin arrangement having at least one standing pin in attempt to knock down the at least one pin. The first bet plus a premium are returned based upon the first player performance metric being achieved. The premium is defined by premium odds that is based in part on the probability. A system for betting on a pin based game includes a pin associated with a sensor, a computer, a graphical user interface, and a betting mat.
INTERACTION OF AUDIO, VIDEO, EFFECTS AND ARCHITECTURAL LIGHTING WITH BOWLING SCORING SYSTEM AND METHODS OF USE
An interactive bowling system using scoring systems and/or other computer infrastructures which interact with visual and/or audio effects within the bowling center. The system includes a management system having stored therein instructions to provide special effects associated with one or more events to one or more special effects components. Upon an occurrence of an event, the management system: determines that the occurrence of the event is associated with one or more special effects; and provides the instructions to the one or more special effects components to effectuate the special effects associated with the one or more events.
Auto scorer for displaying rolls deciding outcome
When a bowler begins a roll and the result of the roll is detected by a scanner, the detection result is transmitted as data to a host computer via a bowler console assigned to each lane, and the scores of the bowlers are tallied. The scores of the bowlers are transmitted to a sub computer connected to or housed within the host computer, possible maximum scores are calculated by adding to the scores of the roll results the scores that would be attained by knocking down all pins with no misses in subsequent rolls, and the rolls needed to decide the rankings, point differences, and outcome are determined. The rolls needed to decide the calculated rankings, point differences, and outcome are displayed on a lane monitor, a ranking table monitor, a televised lane screen, a televised player, and a televised ranking table screen.
SYSTEMS AND METHODS FOR FACIAL RECOGNITION-BASED PARTICIPANT IDENTIFICATION AND MANAGEMENT IN MULTI-PARTICIPANT ACTIVITY
A system includes a memory and a processor in communication with the memory. The processor is configured to receive facial image data associated with each participant from a number of participants of a live, turn-based multi-participant activity. The processor is configured to receive an image of an active participant performing an action associated with a turn of the activity. The processor is configured to perform facial recognition analysis on the image with respect to the facial image data stored in the participant profile data structure associated with each participant. The processor is configured to identify the active participant as a participant from the number of participants when a result of the facial recognition analysis satisfies a criterion. The processor is configured to define a data set associated with the at least one action, and to store the data set in the participant profile data structure associated with the participant.
AUTO SCORER FOR DISPLAYING ROLLS DECIDING OUTCOME
When a bowler begins a roll and the result of the roll is detected by a scanner, the detection result is transmitted as data to a host computer via a bowler console assigned to each lane, and the scores of the bowlers are tallied. The scores of the bowlers are transmitted to a sub computer connected to or housed within the host computer, possible maximum scores are calculated by adding to the scores of the roll results the scores that would be attained by knocking down all pins with no misses in subsequent rolls, and the rolls needed to decide the rankings, point differences, and outcome are determined. The rolls needed to decide the calculated rankings, point differences, and outcome are displayed on a lane monitor, a ranking table monitor, a televised lane screen, a televised player, and a televised ranking table screen.
Method and system for playing a bowling game in combination with a game of football as a secondary game
A method and system for playing a bowling game in combination with a football-type game is disclosed. The method and system comprising the steps of initiating a conventional bowling game, filling at least one bowling frame, evaluating a bowling score for at least one bowler, generating a football play result based on the bowling score, displaying a football position based on the football play result, continuing the bowling game and generating the football play result until a 10th frame of bowling is completed, determining a winning football team, and providing an award to the winning football team.
Interaction of audio, video, effects and architectural lighting with bowling scoring system and methods of use
An interactive bowling system using scoring systems and/or other computer infrastructures which interact with visual and/or audio effects within the bowling center. The system includes a management system having stored therein instructions to provide special effects associated with one or more events to one or more special effects components. Upon an occurrence of an event, the management system: determines that the occurrence of the event is associated with one or more special effects; and provides the instructions to the one or more special effects components to effectuate the special effects associated with the one or more events.