A63F1/04

METHOD AND SYSTEM FOR PLAYING ENTREPRENEURIAL GAME
20220347552 · 2022-11-03 ·

A system and method for playing a game directed towards fostering novel concepts and products. Players take predetermined concepts and combine the concepts to evoke an idea that will be used for a pitch. The pitch is then discussed and the players determine which pitches seem promising and valid.

System and method for an interactive board game
11612805 · 2023-03-28 · ·

The present invention relates to an interactive board game system and method composed of game equipment. The present invention further comprises a board game management device (PL) having a touch screen (Ec) comprising a plurality of antennas, several antennas (Ant1a, Ant1b, Ant1c to Ant8a, Ant8b, Ant8c) disposed at the periphery of the board game management device, each item of game equipment (Ca1, Ca2, Ca3, Ca4, Ca5, Ca6, P1, P2, P3, P4, De) comprises at least one radio-identification tag that is activated by an antenna of the board game management device when the equipment is in a zone comprising the antenna and which in response delivers a signal received by the antenna and transferred to the board game management device, and the board game management device comprises a means (Ce) for displaying information to the players of the board game that changes according to the placement of the game equipment on the screen or in the vicinity of the antennas disposed at the periphery.

System and method for an interactive board game
11612805 · 2023-03-28 · ·

The present invention relates to an interactive board game system and method composed of game equipment. The present invention further comprises a board game management device (PL) having a touch screen (Ec) comprising a plurality of antennas, several antennas (Ant1a, Ant1b, Ant1c to Ant8a, Ant8b, Ant8c) disposed at the periphery of the board game management device, each item of game equipment (Ca1, Ca2, Ca3, Ca4, Ca5, Ca6, P1, P2, P3, P4, De) comprises at least one radio-identification tag that is activated by an antenna of the board game management device when the equipment is in a zone comprising the antenna and which in response delivers a signal received by the antenna and transferred to the board game management device, and the board game management device comprises a means (Ce) for displaying information to the players of the board game that changes according to the placement of the game equipment on the screen or in the vicinity of the antennas disposed at the periphery.

RELATIONSHIPS GAME
20220339527 · 2022-10-27 ·

A game designed to facilitate the formation of new relationships and deepen existing relationships by accomplishing an assigned task within the game. The game involves the players' personalities, traits, emotions, and opinions. Players gather evidence, alibis, or other information needed to solve a mystery by making inquiries and exchanging information. The game has two general formats: the “Networking” format being a setting in which any of eight or more players visit other players or settings to gather and exchange information in order to acquire evidence used to solve a mystery; and the “Family” format being a setting for up to ten players, the players gathering around a playing surface and answering personal questions, sharing and learning information about each other in exchange for evidence used to solve a mystery by considering Alibis and Evidence.

RELATIONSHIPS GAME
20220339527 · 2022-10-27 ·

A game designed to facilitate the formation of new relationships and deepen existing relationships by accomplishing an assigned task within the game. The game involves the players' personalities, traits, emotions, and opinions. Players gather evidence, alibis, or other information needed to solve a mystery by making inquiries and exchanging information. The game has two general formats: the “Networking” format being a setting in which any of eight or more players visit other players or settings to gather and exchange information in order to acquire evidence used to solve a mystery; and the “Family” format being a setting for up to ten players, the players gathering around a playing surface and answering personal questions, sharing and learning information about each other in exchange for evidence used to solve a mystery by considering Alibis and Evidence.

Specialized Playing Card Game
20230075882 · 2023-03-09 ·

The invention disclosed herein relates to a game that may be digital or physical in structure that uses a plurality of specialized playing cards that combines pictures and words origin associated with pop culture. These groups of words and pictures work together to create idioms or phrases established by usage as having a meaning not deducible from those of the individual words (e.g., raining cats and dogs, see the light). Words and pictures are separated in their own suit, the playing cards associated with the game includes but not limited to 100 picture cards in the deck variety and 100 word cards in the deck variety. Each inventive card has displayed on one of its faces either a picture or a word origin and opposite the picture or word origin side are the suits' title side, which displays “word” or “picture”. The picture origin suit of the game is selected from pop culture and includes but not limited to pictures and symbols such as rain cloud, fish, tree, dragon or ball; whereas the word origin suit is selected from pop culture and the group consists of words such as pour, sea, life, fly and play. In addition, there are a number of special and/or assistant cards that help in the play of the game.

Specialized Playing Card Game
20230075882 · 2023-03-09 ·

The invention disclosed herein relates to a game that may be digital or physical in structure that uses a plurality of specialized playing cards that combines pictures and words origin associated with pop culture. These groups of words and pictures work together to create idioms or phrases established by usage as having a meaning not deducible from those of the individual words (e.g., raining cats and dogs, see the light). Words and pictures are separated in their own suit, the playing cards associated with the game includes but not limited to 100 picture cards in the deck variety and 100 word cards in the deck variety. Each inventive card has displayed on one of its faces either a picture or a word origin and opposite the picture or word origin side are the suits' title side, which displays “word” or “picture”. The picture origin suit of the game is selected from pop culture and includes but not limited to pictures and symbols such as rain cloud, fish, tree, dragon or ball; whereas the word origin suit is selected from pop culture and the group consists of words such as pour, sea, life, fly and play. In addition, there are a number of special and/or assistant cards that help in the play of the game.

METHOD FOR CARD GAME
20230119603 · 2023-04-20 ·

Disclosed herein is a card game with a unique playing style. The card game comprises a card deck consisting of 104 cards wherein each of the 104 cards has a unique item embodied on it. Each player can play one card at a time and strive to find connections between the played card and the cards already in play from other players. The players find commonality between the cards they have in hand and that they are attempting to play and cards that are currently in play. The player that goes out of cards is wins the card game.

METHOD FOR CARD GAME
20230119603 · 2023-04-20 ·

Disclosed herein is a card game with a unique playing style. The card game comprises a card deck consisting of 104 cards wherein each of the 104 cards has a unique item embodied on it. Each player can play one card at a time and strive to find connections between the played card and the cards already in play from other players. The players find commonality between the cards they have in hand and that they are attempting to play and cards that are currently in play. The player that goes out of cards is wins the card game.

CARD TOSS GAME AND GAMEPLAY METHOD
20230122635 · 2023-04-20 ·

A throwing game including an elongated board with targets at both ends. The targets can be formed from cylinders and/or funnels. Points are scored based on the target sizes, with more points being awarded for tossing cards into the smaller or more difficult targets. The board can be collapsible and stored in a bag or box for portability. All of the targets, deck of cards, and other accessories can be stored within the same bag or box. Stands may be used to hold the board away from the ground. In one embodiment, modifiers on the cards can change the value of a scored point.