Patent classifications
A63F1/04
System and method for automated table game activity recognition
Some embodiments relate to a system for automated gaming recognition, the system comprising: at least one image sensor configured to capture image frames of a field of view including a table game; at least one depth sensor configured to capture depth of field images of the field of view; and a computing device configured to receive the image frames and the depth of field images, and configured to process the received image frames and depth of field images in order to produce an automated recognition of at least one gaming state appearing in the field of view. Embodiments also relate to methods and computer-readable media for automated gaming recognition. Further embodiments relate to methods and systems for monitoring game play and/or gaming events on a gaming table.
System and method for automated table game activity recognition
Some embodiments relate to a system for automated gaming recognition, the system comprising: at least one image sensor configured to capture image frames of a field of view including a table game; at least one depth sensor configured to capture depth of field images of the field of view; and a computing device configured to receive the image frames and the depth of field images, and configured to process the received image frames and depth of field images in order to produce an automated recognition of at least one gaming state appearing in the field of view. Embodiments also relate to methods and computer-readable media for automated gaming recognition. Further embodiments relate to methods and systems for monitoring game play and/or gaming events on a gaming table.
Challenge Cribbage Game Device and Method
A challenge cribbage game comprising a cribbage board having at least two parallel player routes of 122 player holes along a path from a start position to a finish position, a single player hole at the finish position, and a plurality of challenge holes adjacent specific player holes along the parallel routes; providing a standard deck of cribbage playing cards; at least two pairs of matching player pegs and at least six additional challenge pegs; a list of challenge conditions, each corresponding to a challenge peg; placing each pair of matching player pegs in the first two holes of each player route; placing each challenge peg in a selected challenge holes; commencing game play consistent with the rules of cribbage; and varying game play from by following the directions of each challenge each time a player peg lands in a player hole adjacent a challenge hole containing a challenge peg.
Challenge Cribbage Game Device and Method
A challenge cribbage game comprising a cribbage board having at least two parallel player routes of 122 player holes along a path from a start position to a finish position, a single player hole at the finish position, and a plurality of challenge holes adjacent specific player holes along the parallel routes; providing a standard deck of cribbage playing cards; at least two pairs of matching player pegs and at least six additional challenge pegs; a list of challenge conditions, each corresponding to a challenge peg; placing each pair of matching player pegs in the first two holes of each player route; placing each challenge peg in a selected challenge holes; commencing game play consistent with the rules of cribbage; and varying game play from by following the directions of each challenge each time a player peg lands in a player hole adjacent a challenge hole containing a challenge peg.
Strategy Card Game
A strategy card game where players have an initial hand of three cards and engage in three rounds of either drawing a card, discarding a card, or passing with the goal of obtaining a five-card combination of features worth the most points. The cards pertain to two creatures, each having five corresponding appendages. Each appendage card is present in the deck in five different colors.
System and method for gaming based upon intermediate points in a race event
Systems and methods related to gaming based on the results at intervals of a race. Other embodiments are disclosed.
System and method for gaming based upon intermediate points in a race event
Systems and methods related to gaming based on the results at intervals of a race. Other embodiments are disclosed.
Educational Card Game for Chess
An educational card game that teaches chess and has a plurality of decks. Each deck has a character that teaches lessons about chess and then later applies the lessons via puzzles for the user to solve. The puzzle cards have solutions in chess notation, and a unique card is dedicated to teach chess notation. The cards offer annotation and visual aids to simplify complex chess strategies, tactics, and more in flashcard format. Each card is color coded and numbered for simple navigation and difficulty deciphering. A single card is dedicated to teach chess notation and is used as a reference card to help understand other cards that include chess notation.
Method of creating conflict structure story by using image card
The present invention relates to a method of creating a story by using image cards, the method including: connecting metadata to an image card and storing the image card; extracting the image card by referring to the metadata based on a keyword received from a user; and disposing the image card extracted by referring to the metadata in a story creation board, in which the image cards having metadata corresponding to characters are disposed at both sides based on a vertical axis of the story creation board, so that a T-shaped structure or a +-shaped structure is formed, and is capable of easily creating a story having a conflict structure between characters.
METHOD AND SYSTEM FOR PLAYING ENTREPRENEURIAL GAME
A system and method for playing a game directed towards fostering novel concepts and products. Players take predetermined concepts and combine the concepts to evoke an idea that will be used for a pitch. The pitch is then discussed and the players determine which pitches seem promising and valid.