A63F11/0074

Challenge Cribbage Game Device and Method
20230029253 · 2023-01-26 ·

A challenge cribbage game comprising a cribbage board having at least two parallel player routes of 122 player holes along a path from a start position to a finish position, a single player hole at the finish position, and a plurality of challenge holes adjacent specific player holes along the parallel routes; providing a standard deck of cribbage playing cards; at least two pairs of matching player pegs and at least six additional challenge pegs; a list of challenge conditions, each corresponding to a challenge peg; placing each pair of matching player pegs in the first two holes of each player route; placing each challenge peg in a selected challenge holes; commencing game play consistent with the rules of cribbage; and varying game play from by following the directions of each challenge each time a player peg lands in a player hole adjacent a challenge hole containing a challenge peg.

Block Stacking Game
20230028725 · 2023-01-26 ·

A block stacking game includes a plurality of blocks that are stackable upon each other to define a tower. Each of the blocks has a respective one of a plurality of colors and each of the blocks has command indicia printed thereon. A plurality of playing cards is provided and each of the playing cards has a unique color with respect to each other which corresponds to the color of respective ones of the blocks. A plurality of currency notes is provided that has value indicia printed on the currency notes. A pre-determined number of the currency notes are distributed to each of the players at the beginning of game play and the currency notes assigned to each of the players is relinquished or earned in accordance with the command indicia on the block that is removed from the tower.

CUSTOMIZED PLAYING CARDS UTILIZED FOR SYSTEMS AND METHODS OF ENHANCING FAITH KNOWLEDGE
20230013433 · 2023-01-19 ·

Disclosed is an assemblage of various playing cards arrived at by designing each card essentially based on symbolism, text, and spiritual images found in the sacred writings of a particular religion, or “Faith.” Each of the playing cards displays wording and/or images corresponding to images and/or names of selected sections of those sacred writings. The titles or names of the sacred writings designate what commonly functions as “denominations” in conventional card games. Specific Faith-oriented artistic images function as “suits.” In the preferred embodiment, the cards correspond to names and images found in the Books of the Christian Bible. The disclosure is also applicable to the concepts and sacred writings of other religions. The playing cards serve to encourage and challenge persons to increase their knowledge of, and gain greater understanding and appreciation of their Faith, in an uplifting and socially interactive manner.

ALARM METHOD AND APPARATUS FOR TABLETOP GAME, ELECTRONIC DEVICE AND STORAGE MEDIUM
20220401825 · 2022-12-22 ·

Provided are an alarm method and apparatus for a tabletop game, an electronic device and a storage medium. The method includes that: at least one frame of game tabletop image collected in a prop operation stage of a game is acquired; for each frame, a placement position of a preset identity object in the game tabletop image is detected, a tabletop of the game including a placement region corresponding to each game party, and the preset identity object being configured to identify a first game party allowed to operate a game prop; a second game party corresponding to the placement position of the preset identity object is determined according to the placement region corresponding to each game party; and in a case where the first game party is inconsistent with the second game party, alarm information for characterizing a placement error of the preset identity object is output.

Searching Game System
20220347556 · 2022-11-03 ·

A searching games system comprised Bluetooth hidden object, mobile device and cloud server. Mobile device can locate the hidden object by Bluetooth low energy technology, plus GPS and algorithms. The location of hidden object is visualized on the mobile device. The hidden object information can also be shared through network to other players who want to join the searching game. In this manner, the game can be played in backyard, playground, in house or open area, e.g. park, like a championship.

ATHLETIC SPORT GAME, EQUIPMENT, and METHOD
20230033885 · 2023-02-02 ·

The present invention relates to a device and a method associated with the device. With respect to the device, it is a set of game equipment, which is used to play an interactive athletic game. This device can be used to allow two teams of players to compete with the intent to score more points than the opposing team.

The core components of the invention are a ball and blocks, which, generally speaking, are configured as follows: cone-like blocks that can be assembled at the narrow ends and stacked into one column and a cushioned ball for throwing and striking.

With respect to the associated method, in order to carry out the method the following core steps are followed: begin the game by stacking all the blocks, then the offensive team will attempt to knock down the blocks and reassemble them.

Meanwhile, the opposing team attempts to eliminate the opposing team players by striking them with the ball. Ultimately, at the conclusion of these steps, if the offensive team is successful in stacking the blocks before the opposing team eliminates the members, they have scored a point.

BOARD AND COMPONENTS KIT
20220339528 · 2022-10-27 ·

A board and components kit including a board with a wagering section and a numeric display section, and components including dice, and a marking chip is provided. The wagering section includes an ante area, a horns bonus area, a doubles bonus area, an under area, and an over area segregated and separately marked thereon for placing an ante and wagers by one or more players. The wagering section includes predefined rules and criteria for winning, losing, and placing wagers. The numeric display section is marked with numeric indicia. The marking chip indicates a numeric total on the numeric display section after each roll of the dice. One or more actions are performed for determining winners or losers based on a numeric total of numeric indicia on exposed faces of the dice rolled for a first time and on or more subsequent times respectively.

RELATIONSHIPS GAME
20220339527 · 2022-10-27 ·

A game designed to facilitate the formation of new relationships and deepen existing relationships by accomplishing an assigned task within the game. The game involves the players' personalities, traits, emotions, and opinions. Players gather evidence, alibis, or other information needed to solve a mystery by making inquiries and exchanging information. The game has two general formats: the “Networking” format being a setting in which any of eight or more players visit other players or settings to gather and exchange information in order to acquire evidence used to solve a mystery; and the “Family” format being a setting for up to ten players, the players gathering around a playing surface and answering personal questions, sharing and learning information about each other in exchange for evidence used to solve a mystery by considering Alibis and Evidence.

Natural language configuration and operation for tangible games

This disclosure describes a tabletop game assistant system configured to ingest and guide tangible games (such as board games, card games, etc.) using natural language interaction and image capture/visual display components. The system can include features enabling a game developer to “teach” the system the rules of a game using natural language, such as written instructions, to reduce or eliminate the need for writing dedicated code. The system may process images of a game board and/or tokens such as game pieces and/or cards to further generate game data in the form of a logical game model. The system can use the game data to guide human players of the game and, in some cases, participate as a player itself. The system may further be configured to observe a game and detect invalid actions, answer questions regarding the rules, and suggest moves. The system may provide additional utilities such as generating a random output (e.g., rolling virtual dice) and learning to recognize new game pieces.

METHOD FOR CARD GAME
20230119603 · 2023-04-20 ·

Disclosed herein is a card game with a unique playing style. The card game comprises a card deck consisting of 104 cards wherein each of the 104 cards has a unique item embodied on it. Each player can play one card at a time and strive to find connections between the played card and the cards already in play from other players. The players find commonality between the cards they have in hand and that they are attempting to play and cards that are currently in play. The player that goes out of cards is wins the card game.