Patent classifications
A63F13/2145
Game perspective control method and apparatus
A game perspective control method and apparatus are provided. The method includes: in response to an character selection operation acting on a second display area of a graphical user interface, a target game character is selected in a game scene; a perspective switching control is provided on the second display area, the perspective switching control being configured to switch between a game scene area where a current position of the target game character is located and a game scene area where a target position of the target game character is located; and, in response to a perspective switching operation acting on the perspective switching control, a first display area is controlled to display a game scene corresponding to the perspective switching operation.
Game perspective control method and apparatus
A game perspective control method and apparatus are provided. The method includes: in response to an character selection operation acting on a second display area of a graphical user interface, a target game character is selected in a game scene; a perspective switching control is provided on the second display area, the perspective switching control being configured to switch between a game scene area where a current position of the target game character is located and a game scene area where a target position of the target game character is located; and, in response to a perspective switching operation acting on the perspective switching control, a first display area is controlled to display a game scene corresponding to the perspective switching operation.
Systems and method of controlling game operations based on touch input
A direction of a first control is determined based on a component in the first axial direction of a difference between a first region reference coordinate point and a coordinate point of a coordinate input performed in the first region. A direction of a second control is determined based on a component in a second axial direction of a difference between a second region reference coordinate point and a coordinate point of the coordinate input performed in the second region. When the coordinate input is started in the second region, and thereafter the coordinate input indicates a coordinate point in the first region, the reference coordinate point is set in the first or the second region, and the direction of the first control is determined based on a component in the first axial direction of a difference between the reference coordinate point and the coordinate point in the first region.
Systems and method of controlling game operations based on touch input
A direction of a first control is determined based on a component in the first axial direction of a difference between a first region reference coordinate point and a coordinate point of a coordinate input performed in the first region. A direction of a second control is determined based on a component in a second axial direction of a difference between a second region reference coordinate point and a coordinate point of the coordinate input performed in the second region. When the coordinate input is started in the second region, and thereafter the coordinate input indicates a coordinate point in the first region, the reference coordinate point is set in the first or the second region, and the direction of the first control is determined based on a component in the first axial direction of a difference between the reference coordinate point and the coordinate point in the first region.
Systems, methods, and graphical user interfaces for updating display of a device relative to a user's body
An electronic device, while the electronic device is worn over a predefined portion of the user's body, displays, via a display generation component arranged on the electronic device opposite the predefined portion of the user's body, a graphical representation of an exterior view of a body part that corresponds to the predefined portion of the user's body. The electronic device detects a change in position of the electronic device with respect to the predefined portion of the user's body. The electronic device, in response to detecting the change in the position of the electronic device with respect to the predefined portion of the user's body, modifies the graphical representation of the exterior view of the body part that corresponds to predefined portion of the user's body in accordance with the detected change in position of the electronic device with respect to the predefined portion of the user's body.
Method and apparatus for prompting that virtual object is attacked, terminal, and storage medium
A method and an apparatus includes prompting that a virtual object is attacked. The method includes: displaying a user interface (UI) including a target virtual object located in a virtual environment. A being-attacked direction of the target virtual object is obtained. A display position of the being-attacked direction prompt information is obtained according to the being-attacked direction. The being-attacked direction prompt information is used for indicating the being-attacked direction. The being-attacked direction prompt information is displayed in the UI according to the display position. The being-attacked direction is prompted, and content of the being-attacked prompt is diversified.
Game controller with touchpad input
A game controller includes a touchpad that a user, viewing a virtual keyboard on a screen, can soft-touch to move a cursor on the screen and then hard-touch to move the cursor and also send location data to a processor for inputting a letter from the virtual keyboard. Machine learning is used to predict a next letter or next word.
Game controller with touchpad input
A game controller includes a touchpad that a user, viewing a virtual keyboard on a screen, can soft-touch to move a cursor on the screen and then hard-touch to move the cursor and also send location data to a processor for inputting a letter from the virtual keyboard. Machine learning is used to predict a next letter or next word.
Computer-readable recording medium that stores game program, method of controlling information processing apparatus, and information processing apparatus for slide puzzles
A non-transitory computer-readable medium having instructions stored therein, which when executed by a computer cause the computer to provide a user with a first game. The instructions further cause the computer to display one or more pieces, each of the one or more pieces being movable in a predetermined direction according to a touch operation by the user. The instructions further cause the computer to retrieve, when a purpose of the first game is achieved, a game content as a reward given to the user, the game content being usable in a second game different from the first game to progress the second game.
Computer-readable recording medium that stores game program, method of controlling information processing apparatus, and information processing apparatus for slide puzzles
A non-transitory computer-readable medium having instructions stored therein, which when executed by a computer cause the computer to provide a user with a first game. The instructions further cause the computer to display one or more pieces, each of the one or more pieces being movable in a predetermined direction according to a touch operation by the user. The instructions further cause the computer to retrieve, when a purpose of the first game is achieved, a game content as a reward given to the user, the game content being usable in a second game different from the first game to progress the second game.