Patent classifications
A63F13/215
GAME DEVICE AND PROGRAM
A game is provided that enables a game element to be raised through an intuitive operation input. A game device includes components collectively configured to: execute processing related to the raising game; display the game element; accept an operation input related to raising of the game element; manage the raising phases of the game element; and determine, when a condition for changing from a first raising phase to a second raising phase in the raising game is satisfied, one of branched growing states of the game element related to the second raising phase, in accordance with an operation input related to the raising performed prior to satisfaction of the change condition. The operation input related to the raising includes a first operation input not involving selection of a selection item related to the raising.
Multi-device gaming interface
A headset including speakers, a transmitter, and audio processing circuitry, where the audio processing circuitry is operable to: process a received audio signal for output via said one or more speakers; detect, in said audio signal, an occurrence of a particular video game audio clip; and in response to said detection, trigger a transmission, via said transmitter, of a command associated with said particular video game audio clip. Parameter settings for the headset are associated, in memory, with the particular video game audio clip. The parameter settings may be automatically sent to the headset in response to detection, by the audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by a game console. The parameter settings may determine a manner in which the headset processes game audio received by the headset and/or a manner in which the headset processes chat audio.
Multi-device gaming interface
A headset including speakers, a transmitter, and audio processing circuitry, where the audio processing circuitry is operable to: process a received audio signal for output via said one or more speakers; detect, in said audio signal, an occurrence of a particular video game audio clip; and in response to said detection, trigger a transmission, via said transmitter, of a command associated with said particular video game audio clip. Parameter settings for the headset are associated, in memory, with the particular video game audio clip. The parameter settings may be automatically sent to the headset in response to detection, by the audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by a game console. The parameter settings may determine a manner in which the headset processes game audio received by the headset and/or a manner in which the headset processes chat audio.
Information processing apparatus, information processing method, and information processing apparatus-readable recording medium
There is provided an information processing apparatus, an information processing method, and an information processing apparatus-readable recording medium that are capable of adjusting sound caused by vibration of a vibration output unit that vibrates an input device in accordance with the surrounding situation of a game user. The information processing apparatus includes a vibration control unit. The vibration control unit controls vibration of a vibration output unit to change a sound caused by the vibration of the vibration output unit on a basis of surrounding environment information of an input device including a vibration output unit, the input device being held by a user.
Information processing apparatus, information processing method, and information processing apparatus-readable recording medium
There is provided an information processing apparatus, an information processing method, and an information processing apparatus-readable recording medium that are capable of adjusting sound caused by vibration of a vibration output unit that vibrates an input device in accordance with the surrounding situation of a game user. The information processing apparatus includes a vibration control unit. The vibration control unit controls vibration of a vibration output unit to change a sound caused by the vibration of the vibration output unit on a basis of surrounding environment information of an input device including a vibration output unit, the input device being held by a user.
Video game controller
A video game controller can automatically operate as a video game controller with audio capability and a video game controller without audio capability based upon a signal received via a switch in communication with an audio jack of the video game controller when a headset is coupled to the audio jack. Connection of the headset to the controller automatically causes video game audio to be communicated from the video game console to the headset via the controller. The video game audio is communicated at a default volume level to the headset upon coupling of the headset to the video game controller. The volume level of the audio communicated to the headset can be adjustable up or down via a directional pad of the video game controller while an audio control button on the video game controller is pressed.
Video game controller
A video game controller can automatically operate as a video game controller with audio capability and a video game controller without audio capability based upon a signal received via a switch in communication with an audio jack of the video game controller when a headset is coupled to the audio jack. Connection of the headset to the controller automatically causes video game audio to be communicated from the video game console to the headset via the controller. The video game audio is communicated at a default volume level to the headset upon coupling of the headset to the video game controller. The volume level of the audio communicated to the headset can be adjustable up or down via a directional pad of the video game controller while an audio control button on the video game controller is pressed.
COMPUTER PROGRAM, SERVER, TERMINAL, AND METHOD
A non-transitory computer readable medium storing computer executable instructions which, when executed by one or more processors, cause the one or more processors to perform a process including generating avatar information relating to an avatar expression or pose based on streamer data indicating a facial expression or pose of a streamer; acquiring gift information concerned with a gift of an object that is provided from a viewer to the streamer; determining whether the gift information satisfies a predetermined condition; in a case that the gift information is determined to satisfy the predetermined condition, rendering an avatar facial expression or pose using a predetermined facial expression or pose corresponding to the predetermined condition; and in a case that the gift information is determined to not satisfy the predetermined condition, rendering the avatar facial expression or pose using the avatar information generated based on the streamer data.
Systems and methods to provide audible output based on section of content being presented
A device provides audible output pertaining to audio video (AV) content such as a video game based on a section of the AV content that is being presented.
Systems and methods to provide audible output based on section of content being presented
A device provides audible output pertaining to audio video (AV) content such as a video game based on a section of the AV content that is being presented.