A63F13/215

Audio analytics and accessibility across applications and platforms

Systems and methods for audio analytics and audio-based accessibility are provided. A user audio profile may be stored in memory for a user. The user audio profile may include a custom prioritization of one or more audio parameters associated with one or more audio modifications. Audio streams associated with a user device of the user may be monitored based on the user audio profile during a current session. The audio parameters may be detected as being present in the monitored audio streams, and the detected audio parameters may be prioritized based on the custom prioritization of the user audio profile. A sound property of at least one of the audio streams may be modified in real-time based on the prioritization of the detected audio parameters by applying the audio modifications of the user audio profile to the at least one audio stream before the at least one audio stream is provided to the user device.

Pressure sensor with microphone and metal oxide sensor of a gaming headset microphone mouthpiece
11590411 · 2023-02-28 · ·

A biofeedback headset for providing input to and receiving output from an information handling system may include a controller to send and receive audio signals to and from the information handling system and send biofeedback signals to the information handling system; one or more speakers mounted to a wearable head band to provide audio output from the information handling system to a user; and a mouthpiece operatively coupled to the wearable headband including: a microphone to receive audio input from the user; a pressure sensor to detect a breathing rate and amplitude of the user and, with the controller, provide breathing rate and amplitude biofeedback signals to the information handling system; and a gas sensor to detect a composition of air at the mouthpiece as the user respirates and, with the controller, provide air composition biofeedback signals to the information handling system.

Pressure sensor with microphone and metal oxide sensor of a gaming headset microphone mouthpiece
11590411 · 2023-02-28 · ·

A biofeedback headset for providing input to and receiving output from an information handling system may include a controller to send and receive audio signals to and from the information handling system and send biofeedback signals to the information handling system; one or more speakers mounted to a wearable head band to provide audio output from the information handling system to a user; and a mouthpiece operatively coupled to the wearable headband including: a microphone to receive audio input from the user; a pressure sensor to detect a breathing rate and amplitude of the user and, with the controller, provide breathing rate and amplitude biofeedback signals to the information handling system; and a gas sensor to detect a composition of air at the mouthpiece as the user respirates and, with the controller, provide air composition biofeedback signals to the information handling system.

Multi-device gaming interface

An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to a game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console.

Multi-device gaming interface

An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to a game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console.

Graphical user interface and parametric equalizer in gaming systems

A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.

Graphical user interface and parametric equalizer in gaming systems

A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.

System and Method for Controlling Audio
20230233941 · 2023-07-27 ·

A system comprising: an event detection unit, configured to detect a significant event associated with a video game environment and to selectively output an indication of a detected event; and a separation unit configured to perform source separation on music in playback in dependence upon the indication from the event detection unit, and an audio output unit configured to output for playback audio derived from the result of source separation by the separation unit.

System and Method for Controlling Audio
20230233941 · 2023-07-27 ·

A system comprising: an event detection unit, configured to detect a significant event associated with a video game environment and to selectively output an indication of a detected event; and a separation unit configured to perform source separation on music in playback in dependence upon the indication from the event detection unit, and an audio output unit configured to output for playback audio derived from the result of source separation by the separation unit.

INFORMATION OUTPUT APPARATUS, INFORMATION OUTPUT METHOD, AND NON-TRANSITORY RECORDING MEDIUM
20230005473 · 2023-01-05 ·

An information output apparatus is realized that is capable of notifying information based on an input voice content. An information output apparatus according to the present embodiment includes an input unit to which data indicating a sound are input from an outside, a voice extraction unit that analyzes data which are input from the input unit and indicate a sound and that extracts data which indicate a voice emitted by a person, a vibration generation unit that generates vibration data, which are associated with data indicating a sound in advance set, based on a result of a comparison between the data which indicate the voice and are extracted by the voice extraction unit and the data indicating the sound in advance set, and a vibrator that vibrates based on the vibration data generated by the vibration generation unit.