Patent classifications
A63F13/245
LOCATION-BASED EXPERIENCE WITH INTERACTIVE MERCHANDISE
A system for providing an interactive experience for multiple game-players. The experience is provided in a light-controlled setting where the game-players may wear or hold one or more of various toys (e.g., gloves). The system detects and recognizes the toy along with gestures and pointing efforts performed by the game-player and the system generates an effect based on the type of toy and the type of gesture. The system also generates one or more visual targets that are visible to the game-player such as projections, holograms, and displays of one or more of various fantasy virtual adversaries. The generated effects may include any combination of sensory effects including visual, audio, tactile, and smell/taste. The generated effect may be directed based on the pointing efforts of the game-player. The system may then register the effect on the target, if the pointing efforts intersect with the virtual location of the target.
Screen shooting range and method of playing screen shooting game using artificial intelligence technology
The present invention provides a screen shooting range and a method of playing a screen shooting game using artificial intelligence technologies. The screen shooting range includes a set studio including a plurality of shooting spaces virtually divided so as to continue a movement line of a user, wherein each of the divided shooting spaces is decorated according to different themes; a plurality of structures disposed in the shooting spaces; a sensor unit configured to detect a motion or position of the user; a plurality of image display units disposed in the shooting space to display images; a moving means provided so that the structure or the image display unit can be moved; a main server for storing a plurality of images as a manual and receiving position information of the laser point; and a controller for controlling internal configurations of the shooting space as a whole.
Storage medium, game apparatus and game control method
A non-limiting example game system includes a processor incorporated in a main body apparatus, and the processor makes a player character hit a ball according to an operation of a player. A movement gauge is displayed in a parameter determination screen, and the movement gauge includes a belt-shaped basic area and a risk area outside the basic area. A first index image is moved inside the basic area, and a hitting power is determined at a position that the movement is stopped by an operation of the player. The hitting power affects a flight distance of a ball. After the hitting power is determined, a position of a deviation indication image displayed along the first index image is determined at random. A deviation amount is made larger as the deviation indication image is moved away from the center of the first index image. The risk area is enlarged toward an upper end of the movement gauge. That is, if the flight distance of the ball is made longer, the deviation amount may become larger. The player plays a golf game in consideration of whether the flight distance of the ball is prioritized or the directionality is prioritized.
ACCESSORY DEVICE
The first operation portion is configured to be pressed by one hand of a user holding a grip portion. The first button depression portion is configured to move toward a first button of a game controller secured in a compartment, thereby pressing the first button of the game controller secured in the compartment, in response to the pressing operation on the first operation portion. The second operation portion is configured to be pressed by the other hand of the user holding the grip portion. The second button depression portion is configured to move toward a second button of the game controller secured in the compartment, thereby pressing the second button of the game controller secured in the compartment, in response to the pressing operation on the second operation portion.
ACCESSORY DEVICE
The first operation portion is configured to be pressed by one hand of a user holding a grip portion. The first button depression portion is configured to move toward a first button of a game controller secured in a compartment, thereby pressing the first button of the game controller secured in the compartment, in response to the pressing operation on the first operation portion. The second operation portion is configured to be pressed by the other hand of the user holding the grip portion. The second button depression portion is configured to move toward a second button of the game controller secured in the compartment, thereby pressing the second button of the game controller secured in the compartment, in response to the pressing operation on the second operation portion.
PLAY SET
The invention concerns a play set having a play module with a play element and a base equipped with an electronic board having a communicator. The invention also includes an electronic reader for connection to a terminal allowing access to at least one computer platform providing at least one service. The electronic reader is arranged to connect the play module to the terminal by interaction with the communicator of the electronic board, in order to be able to use a function offered by the play element in the service provided by the computer platform. The play module further has a spherical matrix in which the play element and the base are enclosed, the spherical matrix allowing the play module to be used as a play ball.
PLAY SET
The invention concerns a play set having a play module with a play element and a base equipped with an electronic board having a communicator. The invention also includes an electronic reader for connection to a terminal allowing access to at least one computer platform providing at least one service. The electronic reader is arranged to connect the play module to the terminal by interaction with the communicator of the electronic board, in order to be able to use a function offered by the play element in the service provided by the computer platform. The play module further has a spherical matrix in which the play element and the base are enclosed, the spherical matrix allowing the play module to be used as a play ball.
Force feedback to improve gameplay
Force feedback is applied to a computer simulation controller, such as to a joystick element or analog trigger of the controller, depending on the context of the simulation.
Force feedback to improve gameplay
Force feedback is applied to a computer simulation controller, such as to a joystick element or analog trigger of the controller, depending on the context of the simulation.
CONTROLLER FOR VIRTUAL ARMORED VEHICLES
A controller for virtual armored vehicles comprising fixed base with a pivot, a housing associated with the fixed base by a rotary mechanism located on the pivot of the fixed base and allowing the housing to rotate relative to the fixed base, right and left handles connected by a common shaft passing through the housing and having its own independent rotary mechanism permitting inclination of the handles, the rotary mechanism of the housing and the independent rotary mechanism of the shaft are provided with mechanisms for returning the housing and the shaft to the central positions in the absence of pressure from the user, rotation sensors of the housing and the common shaft with the handles, microcontroller functionally connected to the rotation sensors, means for communication of the microcontroller to a host device, and a power source.