Patent classifications
A63F13/285
Screen shooting range and method of playing screen shooting game using artificial intelligence technology
The present invention provides a screen shooting range and a method of playing a screen shooting game using artificial intelligence technologies. The screen shooting range includes a set studio including a plurality of shooting spaces virtually divided so as to continue a movement line of a user, wherein each of the divided shooting spaces is decorated according to different themes; a plurality of structures disposed in the shooting spaces; a sensor unit configured to detect a motion or position of the user; a plurality of image display units disposed in the shooting space to display images; a moving means provided so that the structure or the image display unit can be moved; a main server for storing a plurality of images as a manual and receiving position information of the laser point; and a controller for controlling internal configurations of the shooting space as a whole.
Screen shooting range and method of playing screen shooting game using artificial intelligence technology
The present invention provides a screen shooting range and a method of playing a screen shooting game using artificial intelligence technologies. The screen shooting range includes a set studio including a plurality of shooting spaces virtually divided so as to continue a movement line of a user, wherein each of the divided shooting spaces is decorated according to different themes; a plurality of structures disposed in the shooting spaces; a sensor unit configured to detect a motion or position of the user; a plurality of image display units disposed in the shooting space to display images; a moving means provided so that the structure or the image display unit can be moved; a main server for storing a plurality of images as a manual and receiving position information of the laser point; and a controller for controlling internal configurations of the shooting space as a whole.
Systems and methods for guiding actors using a motion capture reference system
The specification discloses methods and systems for enabling users to configure one or more actuators in data communication with a user's computing device and positioned on a prop to generate and deliver feedback to a motion capture actor engaged with the prop. At least one graphical interface in the computing device is configured to enable the user to configure occurrence of at least one event during a scene, associate a time and duration of occurrence to the at least one event within an overall duration of the scene, select the prop, assign the at least one event and the associated time and duration of occurrence to at least one actuator on the prop, configure at least one parameter for the feedback, and activate the at least one actuator to generate and deliver the feedback to the actor in response to an occurrence of the at least one event.
Systems and methods for guiding actors using a motion capture reference system
The specification discloses methods and systems for enabling users to configure one or more actuators in data communication with a user's computing device and positioned on a prop to generate and deliver feedback to a motion capture actor engaged with the prop. At least one graphical interface in the computing device is configured to enable the user to configure occurrence of at least one event during a scene, associate a time and duration of occurrence to the at least one event within an overall duration of the scene, select the prop, assign the at least one event and the associated time and duration of occurrence to at least one actuator on the prop, configure at least one parameter for the feedback, and activate the at least one actuator to generate and deliver the feedback to the actor in response to an occurrence of the at least one event.
ACCESSORY DEVICE
The first operation portion is configured to be pressed by one hand of a user holding a grip portion. The first button depression portion is configured to move toward a first button of a game controller secured in a compartment, thereby pressing the first button of the game controller secured in the compartment, in response to the pressing operation on the first operation portion. The second operation portion is configured to be pressed by the other hand of the user holding the grip portion. The second button depression portion is configured to move toward a second button of the game controller secured in the compartment, thereby pressing the second button of the game controller secured in the compartment, in response to the pressing operation on the second operation portion.
ACCESSORY DEVICE
The first operation portion is configured to be pressed by one hand of a user holding a grip portion. The first button depression portion is configured to move toward a first button of a game controller secured in a compartment, thereby pressing the first button of the game controller secured in the compartment, in response to the pressing operation on the first operation portion. The second operation portion is configured to be pressed by the other hand of the user holding the grip portion. The second button depression portion is configured to move toward a second button of the game controller secured in the compartment, thereby pressing the second button of the game controller secured in the compartment, in response to the pressing operation on the second operation portion.
INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND PROGRAM
An information processing apparatus is configured to acquire sound data, acquire, as teacher vibration data, vibration data that is created on the basis of the sound data and that is used to cause a vibration device to vibrate, and execute machine learning by using the sound data and the teacher vibration data, to generate learned model data that is used to convert an input sound waveform into an output vibration waveform. The information processing apparatus executes the machine learning by using a value obtained by analysis of a frequency spectrum of the sound data as an input feature amount.
INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND PROGRAM
An information processing apparatus is configured to acquire sound data, acquire, as teacher vibration data, vibration data that is created on the basis of the sound data and that is used to cause a vibration device to vibrate, and execute machine learning by using the sound data and the teacher vibration data, to generate learned model data that is used to convert an input sound waveform into an output vibration waveform. The information processing apparatus executes the machine learning by using a value obtained by analysis of a frequency spectrum of the sound data as an input feature amount.
Information processing apparatus, information processing method, and information processing apparatus-readable recording medium
There is provided an information processing apparatus, an information processing method, and an information processing apparatus-readable recording medium that are capable of adjusting sound caused by vibration of a vibration output unit that vibrates an input device in accordance with the surrounding situation of a game user. The information processing apparatus includes a vibration control unit. The vibration control unit controls vibration of a vibration output unit to change a sound caused by the vibration of the vibration output unit on a basis of surrounding environment information of an input device including a vibration output unit, the input device being held by a user.
Information processing apparatus, information processing method, and information processing apparatus-readable recording medium
There is provided an information processing apparatus, an information processing method, and an information processing apparatus-readable recording medium that are capable of adjusting sound caused by vibration of a vibration output unit that vibrates an input device in accordance with the surrounding situation of a game user. The information processing apparatus includes a vibration control unit. The vibration control unit controls vibration of a vibration output unit to change a sound caused by the vibration of the vibration output unit on a basis of surrounding environment information of an input device including a vibration output unit, the input device being held by a user.