A63F13/493

Using camera on computer simulation controller
11553020 · 2023-01-10 · ·

A computer simulation controller includes a camera that can be used to image a display on which a computer simulation, controlled by the controller, can be presented. The camera images information on the display, such as display identification (ID), and sends the information to a server streaming the simulation. Based on the information, the server knows to which display to stream the simulation.

Quickly suspending and resuming applications running on a cloud server
11541309 · 2023-01-03 · ·

Many times, users play games to certain places in the game and decide to save the game and resume it later. When users resume the game, they have to wait for it to load, wade through menus to select the saved game, and wait again for the game to resume. The introduced technique directly suspends and resume games that are rendered on a cloud server based on user initiated suspend and resume control commands. As the games are directly suspended and resumed, the users can skip past menu and screen loading. The introduced technique can track game information of multiples users in cloud tokens, and can move these cloud tokens from one memory location to another based on the user initiated suspend and resume control commands.

Quickly suspending and resuming applications running on a cloud server
11541309 · 2023-01-03 · ·

Many times, users play games to certain places in the game and decide to save the game and resume it later. When users resume the game, they have to wait for it to load, wade through menus to select the saved game, and wait again for the game to resume. The introduced technique directly suspends and resume games that are rendered on a cloud server based on user initiated suspend and resume control commands. As the games are directly suspended and resumed, the users can skip past menu and screen loading. The introduced technique can track game information of multiples users in cloud tokens, and can move these cloud tokens from one memory location to another based on the user initiated suspend and resume control commands.

Methods, Apparatuses, Devices And Storage Media For Controlling Game States
20220395753 · 2022-12-15 ·

A method, an apparatus, a devices and a storage medium for controlling game states is provided in the disclosure, wherein the method includes: obtaining a video stream of a game area; performing a detection on the video stream to determine a number of game items and identification information of each of the game items in the game area; in a case that the number of the game items in the game area reaches a first predetermined value, generating a game result according to the number of the game items, the identification information of each of the game items, and a preset game result generation condition; and in response to that the game result is generated, switching the game to a result processing state.

VIRTUAL SCENE INTERACTION METHOD AND APPARATUS, DEVICE, AND STORAGE MEDIUM
20220370901 · 2022-11-24 ·

A virtual scene interaction method is disclosed, including displaying a viewing page of a target cloud video, a play screen of a virtual scene being displayed in the target cloud video, the viewing page comprising N interaction triggering marks, an i.sup.th interaction triggering mark of the N interaction triggering marks being used for linking to an interaction progress point in the virtual scene, both i and N being positive integers, and i≤N; and displaying, when the i.sup.th interaction triggering mark is selected, a control page for the virtual scene starting from the interaction progress point linked by the i.sup.th interaction triggering mark.

INTERACTION SCENE STARTING METHOD AND APPARATUS, STORAGE MEDIUM, CLIENT, AND SERVER
20220362666 · 2022-11-17 ·

An interaction scene starting method includes displaying a play interface of a target video, the target video corresponding to a recorded play of a game; identifying a first interaction progress point of a virtual interaction scene of the game in the target video; obtaining scene interaction data corresponding to the first interaction progress point from a scene interaction server; and displaying a scene interaction image according to the scene interaction data and enabling playing the game from the first interaction progress point.

Using HMD camera touch button to render images of a user captured during game play

Methods and systems for presenting an image of a user interacting with a video game includes providing images of a virtual reality (VR) scene of the video game for rendering on a display screen of a head mounted display (HMD). The images of the VR scene are generated as part of game play of the video game. An input provided at a user interface on the HMD received during game play is used to initiate a signal to pause the video game and to generate an activation signal to activate an image capturing device. The activation signal causes the image capturing device to capture an image of the user interacting in a physical space. The image of the user captured by the image capturing device during game play is associated with a portion of the video game that corresponds with a time when the image of the user was captured. The association causes the image of the user to be transmitted to the HMD for rendering on the display screen of the HMD.

Using HMD camera touch button to render images of a user captured during game play

Methods and systems for presenting an image of a user interacting with a video game includes providing images of a virtual reality (VR) scene of the video game for rendering on a display screen of a head mounted display (HMD). The images of the VR scene are generated as part of game play of the video game. An input provided at a user interface on the HMD received during game play is used to initiate a signal to pause the video game and to generate an activation signal to activate an image capturing device. The activation signal causes the image capturing device to capture an image of the user interacting in a physical space. The image of the user captured by the image capturing device during game play is associated with a portion of the video game that corresponds with a time when the image of the user was captured. The association causes the image of the user to be transmitted to the HMD for rendering on the display screen of the HMD.

PATCH AND BULK OPERATIONS FOR A LEGACY GAME
20230099668 · 2023-03-30 ·

A method for emulating a disc swap operation during a play of a legacy game is described. The method includes receiving a user input during the play of the legacy game, determining that the disc swap operation is to be executed based on the user input, and identifying one or more emulated processing unit (PU) code instructions that are included within the disc swap operation during the play of the legacy game. The method further includes compiling, during the play of the legacy game, one or more basic blocks from the one or more emulated PU code instructions, and emulating the disc swap operation. The operation of emulating the disc swap operation includes executing a swap patch emulator.

PATCH AND BULK OPERATIONS FOR A LEGACY GAME
20230099668 · 2023-03-30 ·

A method for emulating a disc swap operation during a play of a legacy game is described. The method includes receiving a user input during the play of the legacy game, determining that the disc swap operation is to be executed based on the user input, and identifying one or more emulated processing unit (PU) code instructions that are included within the disc swap operation during the play of the legacy game. The method further includes compiling, during the play of the legacy game, one or more basic blocks from the one or more emulated PU code instructions, and emulating the disc swap operation. The operation of emulating the disc swap operation includes executing a swap patch emulator.