A63F13/52

HAND-EYE COORDINATION RELATED GAMING SYSTEMS AND METHODS
20230052750 · 2023-02-16 ·

A gaming system according to some aspects of the invention includes a processor, and a memory device storing a plurality of instructions, when executed by the processor, cause the processor to cause a display, by a display device, of a first shape having a first location and a movable second shape having an initial location. The processor receives, player commands for dimensional change the second shapes, after which the second shape moves towards the first shape. The processor causes temporal dimensional changes of the first shape. At least one part of the second shape fits into at least one part of the first shape, at least in one temporary occurrence where the dimensions of the first shape and the second shape allow said fit. The processor checks whether the second shape reached the first shape and whether, if the second shape reached the first shape location, there exists a fit.

TWO-DIMENSIONAL FIGURE DISPLAY METHOD AND APPARATUS FOR VIRTUAL OBJECT, DEVICE, AND STORAGE MEDIUM
20230050933 · 2023-02-16 ·

This application discloses a for displaying a two-dimensional figure of a virtual object performed by a computer device. The method includes: rendering a two-dimensional image of a virtual object based on a corresponding three-dimensional figure model according to a plurality of preset parameters; displaying a target interface comprising the two-dimensional image of the virtual object; and displaying an updated two-dimensional image of the virtual object when an update condition is met, wherein the updated two-dimensional image corresponds to the three-dimensional figure model of the virtual object.

TWO-DIMENSIONAL FIGURE DISPLAY METHOD AND APPARATUS FOR VIRTUAL OBJECT, DEVICE, AND STORAGE MEDIUM
20230050933 · 2023-02-16 ·

This application discloses a for displaying a two-dimensional figure of a virtual object performed by a computer device. The method includes: rendering a two-dimensional image of a virtual object based on a corresponding three-dimensional figure model according to a plurality of preset parameters; displaying a target interface comprising the two-dimensional image of the virtual object; and displaying an updated two-dimensional image of the virtual object when an update condition is met, wherein the updated two-dimensional image corresponds to the three-dimensional figure model of the virtual object.

METHOD AND APPARATUS FOR CONTROLLING VIRTUAL CHARACTER, COMPUTER DEVICE, AND STORAGE MEDIUM
20230045852 · 2023-02-16 ·

This application relates to a method for controlling a virtual character performed by a computer device, the method including: displaying at least a portion of a target virtual character in a virtual scene, the target virtual character being bound with basic bones and deformed bones; triggering the character action of the target virtual character in the virtual scene; when the character action comprises a character movement, controlling the target virtual character to implement the character movement in the virtual scene through a movement of a basic bone associated with the character movement; and when the character action comprises a local character deformation, controlling the target virtual character to implement the local character deformation in the virtual scene through a deformation of a deformed bone associated with the local character deformation.

METHOD AND APPARATUS FOR CONTROLLING VIRTUAL CHARACTER, COMPUTER DEVICE, AND STORAGE MEDIUM
20230045852 · 2023-02-16 ·

This application relates to a method for controlling a virtual character performed by a computer device, the method including: displaying at least a portion of a target virtual character in a virtual scene, the target virtual character being bound with basic bones and deformed bones; triggering the character action of the target virtual character in the virtual scene; when the character action comprises a character movement, controlling the target virtual character to implement the character movement in the virtual scene through a movement of a basic bone associated with the character movement; and when the character action comprises a local character deformation, controlling the target virtual character to implement the local character deformation in the virtual scene through a deformation of a deformed bone associated with the local character deformation.

MASKING A FUNCTION OF A VIRTUAL OBJECT USING A TRAP IN A VIRTUAL ENVIRONMENT

A virtual object control method includes controlling display of a virtual environment image, the virtual environment image comprising a first virtual object. The method also includes, in response to the first virtual object triggering a trap set in the virtual environment, determining whether a function of the first virtual object is in an active state or an inactive state, the trap being set in the virtual environment by a second virtual object. The method further includes, in response to the first virtual object triggering a trap set in the virtual environment and in response to a determination that the function is in the active state for the first virtual object, switching the function to the inactive state.

MASKING A FUNCTION OF A VIRTUAL OBJECT USING A TRAP IN A VIRTUAL ENVIRONMENT

A virtual object control method includes controlling display of a virtual environment image, the virtual environment image comprising a first virtual object. The method also includes, in response to the first virtual object triggering a trap set in the virtual environment, determining whether a function of the first virtual object is in an active state or an inactive state, the trap being set in the virtual environment by a second virtual object. The method further includes, in response to the first virtual object triggering a trap set in the virtual environment and in response to a determination that the function is in the active state for the first virtual object, switching the function to the inactive state.

PICTURE DISPLAY METHOD AND APPARATUS, TERMINAL DEVICE, AND STORAGE MEDIUM
20230046042 · 2023-02-16 ·

A picture display method includes receiving a game picture of a target game from a target container in a process of running the target game, the target game being a cloud game running on the target container; obtaining a control operation on the target game performed on the terminal device, and locally drawing an operation animation according to the control operation; and superposing the operation animation on the received game picture, and displaying, on a user interface, the game picture on which the operation animation is superposed.

PICTURE DISPLAY METHOD AND APPARATUS, TERMINAL DEVICE, AND STORAGE MEDIUM
20230046042 · 2023-02-16 ·

A picture display method includes receiving a game picture of a target game from a target container in a process of running the target game, the target game being a cloud game running on the target container; obtaining a control operation on the target game performed on the terminal device, and locally drawing an operation animation according to the control operation; and superposing the operation animation on the received game picture, and displaying, on a user interface, the game picture on which the operation animation is superposed.

METHOD AND APPARATUS FOR DISPLAYING EXPRESSION IN VIRTUAL SCENE

This disclosure is directed to a method and apparatus for displaying an expression in a virtual scene. The method includes: displaying a virtual scene; displaying an expression selection region at a first target position in the virtual scene in response to a drag operation on an expression addition icon; and displaying the first target expression in the virtual scene in response to a selection operation on a first target expression in a plurality of first candidate expressions.