A63F13/5372

MASKING A FUNCTION OF A VIRTUAL OBJECT USING A TRAP IN A VIRTUAL ENVIRONMENT

A virtual object control method includes controlling display of a virtual environment image, the virtual environment image comprising a first virtual object. The method also includes, in response to the first virtual object triggering a trap set in the virtual environment, determining whether a function of the first virtual object is in an active state or an inactive state, the trap being set in the virtual environment by a second virtual object. The method further includes, in response to the first virtual object triggering a trap set in the virtual environment and in response to a determination that the function is in the active state for the first virtual object, switching the function to the inactive state.

Systems and methods for gamification of instrument inspection and maintenance

Disclosed is a gamification system for overlaying user-controlled graphical targeting elements over a real-time video feed of an instrument being inspected, and providing interactive controls for firing virtual weapons or other graphical indicators to designate and/or record the presence of contaminants, defects, and/or other issues at specific locations within or on the instrument. The system may receive and present images of the instrument under inspection in a graphical user interface (“GUI”). The system may receive user input that tags a particular region of a particular image with an issue identifier, and may generate a visualization that is presented in conjunction with the particular image in the GUI in response to receiving the input. The visualization corresponds to firing of a virtual weapon and other gaming visuals associated with tagging the particular region of the particular image with the issue identifier.

Systems and methods for gamification of instrument inspection and maintenance

Disclosed is a gamification system for overlaying user-controlled graphical targeting elements over a real-time video feed of an instrument being inspected, and providing interactive controls for firing virtual weapons or other graphical indicators to designate and/or record the presence of contaminants, defects, and/or other issues at specific locations within or on the instrument. The system may receive and present images of the instrument under inspection in a graphical user interface (“GUI”). The system may receive user input that tags a particular region of a particular image with an issue identifier, and may generate a visualization that is presented in conjunction with the particular image in the GUI in response to receiving the input. The visualization corresponds to firing of a virtual weapon and other gaming visuals associated with tagging the particular region of the particular image with the issue identifier.

Low-latency occlusion management of multi-layer item box
11577167 · 2023-02-14 · ·

Provided is a process including: displaying, with a computer system, a multi-layer container to a user, wherein a plurality of items for game play are provided in a plurality of layers of the multi-layer container; and in response to a user input, displaying, with the computer system, the multi-layer container to the user, wherein a top item of the plurality of items for game play has been removed from the multi-layer container.

System and method for precise positioning with touchscreen gestures
11554323 · 2023-01-17 · ·

A system and method for precise positioning of items such as communication pings in a map of a multiplayer game with touchscreen gestures. Specifically, the method can include displaying a dynamic image or map on a touchscreen and receiving a touch gesture thereon. The touch gesture can begin at a tool selection icon and end at a release location within the map. Then the method can include, in response to the touch gesture, displaying a precision placement tool that depicts a portion of the map obscured by the received touch gesture. The depiction can be an enlarged depiction of the obscured portion and is displayed outside of the obscured portion. Finally, the method can include displaying a change to the map at the release location when the touch gesture ends. Specifically, at the release location, items such as communication pings can be placed onto the map.

System and method for precise positioning with touchscreen gestures
11554323 · 2023-01-17 · ·

A system and method for precise positioning of items such as communication pings in a map of a multiplayer game with touchscreen gestures. Specifically, the method can include displaying a dynamic image or map on a touchscreen and receiving a touch gesture thereon. The touch gesture can begin at a tool selection icon and end at a release location within the map. Then the method can include, in response to the touch gesture, displaying a precision placement tool that depicts a portion of the map obscured by the received touch gesture. The depiction can be an enlarged depiction of the obscured portion and is displayed outside of the obscured portion. Finally, the method can include displaying a change to the map at the release location when the touch gesture ends. Specifically, at the release location, items such as communication pings can be placed onto the map.

Methods and systems for cloud executing mini-games and sharing

Methods for executing a game via a game cloud system are provided. One method includes providing, on a website, a plurality of mini-games stored via the game cloud system. Each of the plurality of mini-games is created based on a portion of the game. Each of the plurality of mini-games is created when the game was played and state data is captured and associated to the respective mini-game. Each of the plurality of mini-games is defined from a respective portion of the game, and the portion identified by at least part of the state data related to play of the game and game actions taken. The state data is used to enable executable play the mini-game, and each of the plurality of mini-games is sharable via the website.

Methods and systems for cloud executing mini-games and sharing

Methods for executing a game via a game cloud system are provided. One method includes providing, on a website, a plurality of mini-games stored via the game cloud system. Each of the plurality of mini-games is created based on a portion of the game. Each of the plurality of mini-games is created when the game was played and state data is captured and associated to the respective mini-game. Each of the plurality of mini-games is defined from a respective portion of the game, and the portion identified by at least part of the state data related to play of the game and game actions taken. The state data is used to enable executable play the mini-game, and each of the plurality of mini-games is sharable via the website.

Force feedback to improve gameplay

Force feedback is applied to a computer simulation controller, such as to a joystick element or analog trigger of the controller, depending on the context of the simulation.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, PROCESSING APPARATUS, PROCESSING SYSTEM, AND GAME PROCESS CONTROL METHOD
20230226453 · 2023-07-20 ·

A first game process that proceeds independently of a second game process related to opponents for a user is performed. State data indicating a second game state of the second game process related to each of a plurality of the opponents is sequentially acquired, and a display image including a first image reflecting a first game state of the first game process and a plurality of second images reflecting the second game states indicated by the state data is sequentially generated. The display image is sequentially generated such that the first image is arranged in a first area located at a center of the display image, a second area is located at a position at each of right and left sides of the first area, and the second images are arranged in the respective second areas at the right and left sides.An instruction that changes a game state of the target is made if a game state of the user satisfies a predetermined condition.