A
HUMAN NECESSITIES
A
HUMAN NECESSITIES
A63
SPORTS; GAMES; AMUSEMENTS
A63
SPORTS; GAMES; AMUSEMENTS
A63F
CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
A63F
CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
A63F13/00
Video games, i.e. games using an electronically generated display having two or more dimensions
A63F13/00
Video games, i.e. games using an electronically generated display having two or more dimensions
A63F13/50
Controlling the output signals based on the game progress
A63F13/50
Controlling the output signals based on the game progress
A63F13/53
involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F13/53
involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F13/537
using indicators, e.g. showing the condition of a game character on screen
A63F13/537
using indicators, e.g. showing the condition of a game character on screen
A63F13/5378
for displaying an additional top view, e.g. radar screens or maps
A63F13/5378
for displaying an additional top view, e.g. radar screens or maps