A63F13/58

CONTROLLING PROGRESS OF AUDIO-VIDEO CONTENT BASED ON SENSOR DATA OF MULTIPLE USERS, COMPOSITE NEURO-PHYSIOLOGICAL STATE AND/OR CONTENT ENGAGEMENT POWER

Provided is a system for controlling progress of audio-video content based on sensor data of multiple users, composite neuro-physiological state (CNS) and/or content engagement power (CEP). Sensor data is received from sensors positioned on an electronic device of a first user to sense neuro-physiological responses of the first user and second users that are in field-of-view (FOV) of the sensors. Based on the sensor data and at least one of a CNS value for social interaction application and a CEP value for immersive content, recommendations of action items for first user are predicted. Content of a feedback loop, created based on sensor data, CNS value, CEP value, and predicted recommendations, is rendered on output unit of electronic device during play of the at least one of social interaction application and immersive content experience. Progress of social interaction and immersive content experience is controlled by first user based on predicted recommendations.

AVATAR DISPLAY DEVICE, AVATAR DISPLAY SYSTEM, AVATAR DISPLAY METHOD, AND AVATAR DISPLAY PROGRAM
20230049410 · 2023-02-16 · ·

An avatar display device with: a storage device for storing passive permission data including a permission flag indicating permission or denial of a passive avatar in relation to an action of an active avatar with respect to the passive avatar; and an output unit which, if the action from the active avatar with respect to the passive avatar is detected, and the permission flag in the passive permission data indicates permission, outputs data for displaying, on an active terminal and a passive terminal, moving image data in which the passive avatar accepts the action of the active avatar.

Method for controlling gaming virtual space and apparatus the same
11577166 · 2023-02-14 · ·

Provided is a method for controlling a gaming virtual space. According to an aspect of the present disclosure, there is provided a method for controlling a gaming virtual space, comprising providing the gaming virtual space to at least one client account and allocating a location in the gaming virtual space to a character of the at least one client account; setting a safe area in the gaming virtual space, wherein the safe area is an area within a limiting border in the gaming virtual space, and wherein when the character is located outside the limiting border, additional damage is applied to the character; and indicating and adjusting the safe area.

Method for controlling gaming virtual space and apparatus the same
11577166 · 2023-02-14 · ·

Provided is a method for controlling a gaming virtual space. According to an aspect of the present disclosure, there is provided a method for controlling a gaming virtual space, comprising providing the gaming virtual space to at least one client account and allocating a location in the gaming virtual space to a character of the at least one client account; setting a safe area in the gaming virtual space, wherein the safe area is an area within a limiting border in the gaming virtual space, and wherein when the character is located outside the limiting border, additional damage is applied to the character; and indicating and adjusting the safe area.

Method and apparatus for prompting that virtual object is attacked, terminal, and storage medium

A method and an apparatus includes prompting that a virtual object is attacked. The method includes: displaying a user interface (UI) including a target virtual object located in a virtual environment. A being-attacked direction of the target virtual object is obtained. A display position of the being-attacked direction prompt information is obtained according to the being-attacked direction. The being-attacked direction prompt information is used for indicating the being-attacked direction. The being-attacked direction prompt information is displayed in the UI according to the display position. The being-attacked direction is prompted, and content of the being-attacked prompt is diversified.

Method and apparatus for prompting that virtual object is attacked, terminal, and storage medium

A method and an apparatus includes prompting that a virtual object is attacked. The method includes: displaying a user interface (UI) including a target virtual object located in a virtual environment. A being-attacked direction of the target virtual object is obtained. A display position of the being-attacked direction prompt information is obtained according to the being-attacked direction. The being-attacked direction prompt information is used for indicating the being-attacked direction. The being-attacked direction prompt information is displayed in the UI according to the display position. The being-attacked direction is prompted, and content of the being-attacked prompt is diversified.

VIRTUAL OBJECT DYNAMIC CHANGE METHOD, APPARATUS, AND DEVICE, AND STORAGE MEDIUM
20230041183 · 2023-02-09 ·

This application provides a virtual object dynamic change method performed by a computer device. The method includes: obtaining a target region displayed by a virtual scene on a current interface; determining an environmental element associated with the target region, and an operation to a virtual object displayed in the target region; determining a dynamic change parameter of the virtual object according to the environmental element and the operation; updating the virtual object in the target region according to the dynamic change parameter, to obtain a updated virtual object; and causing a display of the updated virtual object on the current interface.

SKILL CASTING METHOD AND APPARATUS OF VIRTUAL OBJECT, DEVICE, AND STORAGE MEDIUM
20230043121 · 2023-02-09 ·

The present disclosure provides a skill casting method and apparatus of a virtual object, a device, and a storage medium. The method includes displaying a first virtual object in a virtual environment, the virtual environment further comprising a second virtual object, the first virtual object facing a first direction, and the second virtual object being located at a second direction of the first virtual object; displaying a casting preparation process of the first virtual object casting a target skill when the target skill is triggered on the first virtual object; and controlling the first virtual object to cast the target skill toward the second direction when the casting preparation process ends.

SKILL CASTING METHOD AND APPARATUS OF VIRTUAL OBJECT, DEVICE, AND STORAGE MEDIUM
20230043121 · 2023-02-09 ·

The present disclosure provides a skill casting method and apparatus of a virtual object, a device, and a storage medium. The method includes displaying a first virtual object in a virtual environment, the virtual environment further comprising a second virtual object, the first virtual object facing a first direction, and the second virtual object being located at a second direction of the first virtual object; displaying a casting preparation process of the first virtual object casting a target skill when the target skill is triggered on the first virtual object; and controlling the first virtual object to cast the target skill toward the second direction when the casting preparation process ends.

VIRTUAL PROP DISPLAY METHOD FOR SEARCHING A VIRTUAL CONTAINER

A virtual prop display method includes controlling display of a scene interface of a virtual scene, the virtual scene comprising a virtual container. The method further includes, in response to receiving an operation controlling a virtual object to search the virtual container, controlling display of a search interface of the virtual container. The controlling display of the search interface includes controlling display, in the search interface, of a prop identifier at a storage location in the virtual container at a first stage of displaying the search interface, the prop identifier indicating that a virtual prop is stored at the storage location. The controlling display of the search interface further includes, after controlling display of the prop identifier, controlling display of the virtual prop at the storage location at a second stage of displaying the search interface, the second stage being after the first stage.