A63F13/71

SYSTEMS AND METHODS FOR DISTRIBUTING GEOLOCATION-SPECIFIC BENEFITS TO UNIQUE DIGITAL ARTICLES BASED ON REAL-WORLD INFORMATION
20230001302 · 2023-01-05 ·

Systems and methods to distribute geolocation-specific benefits to unique digital articles, based on real-world information, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; record player-configurable sensitivity of player-owned unique digital articles to receive distributions of benefits; determine real-world information based on events that have occurred in the real world; determine geolocation information for the first and second player; evaluate whether to distribute and/or adjust the benefits, based on the real-world information and the geolocation information; and provide the (adjusted) distributions of benefits accordingly.

Systems and methods for linking physical items to virtual content
11565184 · 2023-01-31 · ·

Systems and methods for linking physical items to virtual content. Exemplary implementations may: receive a first request to verify whether a first activation of a first item has occurred; if not, transmit a notification in reply to the first request; receive, from a first user, a second request to effectuate the first activation of the first item and to make particular virtual content accessible to the first user; modify state of a smart contract on a decentralized database such that subsequent requests confirm the first activation has occurred; establish a link between the first item and the first user such that the particular virtual content is accessible to the first user; and responsive to the particular virtual content being accessible to the first user, transmit a second notification in reply to the second request.

SYSTEMS, METHODS AND COMPUTER PROGRAMS FOR DELIVERING A MULTIPLAYER GAMING EXPERIENCE IN A DISTRIBUTED COMPUTER SYSTEM
20230226451 · 2023-07-20 · ·

A multiplayer software “wrapper” is provided around a conventional single-player modality game. The wrapper allows multiple players, each with their own player device, to share a common multiplayer game session. The single player game is hosted on a game server and is coded to support only a single player device. The wrapper provides a multiplayer interface to the single-player game in a way that does not require any modification of the underlying game code or game server architecture. A centralized and automated gameplay system sits between, on the one hand, the multiple player devices and, on the other hand, the gameplay server hosting the single player. The gameplay system collects game instructions from multiple player devices and determines single-player inputs to the game based on the game instructions from the multiple player devices.

SYSTEMS, METHODS AND COMPUTER PROGRAMS FOR DELIVERING A MULTIPLAYER GAMING EXPERIENCE IN A DISTRIBUTED COMPUTER SYSTEM
20230226451 · 2023-07-20 · ·

A multiplayer software “wrapper” is provided around a conventional single-player modality game. The wrapper allows multiple players, each with their own player device, to share a common multiplayer game session. The single player game is hosted on a game server and is coded to support only a single player device. The wrapper provides a multiplayer interface to the single-player game in a way that does not require any modification of the underlying game code or game server architecture. A centralized and automated gameplay system sits between, on the one hand, the multiple player devices and, on the other hand, the gameplay server hosting the single player. The gameplay system collects game instructions from multiple player devices and determines single-player inputs to the game based on the game instructions from the multiple player devices.

ELECTRONIC-SPORTS MOBILE TOURNAMENT STREAMING PLATFORM
20230014928 · 2023-01-19 ·

The disclosed system provides a novel framework for organizing, hosting and/or providing capabilities for an online, mobile esports gaming environment. In some embodiments, the disclosed framework supports tokenization and nonfungible tokens (NFTs), and can operate in connection with a Blockchain (or similar distributed ledger technology). In some embodiments, the disclosed framework provides a live-streaming, secure, cryptocurrency-enabled and backed gaming environment. In some embodiments, the disclosed framework provides an electronic tournament experience via an organization and streaming platform that enables gamers to accurately and efficiently organize mobile game tournaments that pay out real prizes in any currency (e.g., crypto or fiat). In some embodiments, the disclosed framework can be configured and built as a mobile computing environment, and/or with mobile functionality that enables an optimized mobile gaming experience.

ELECTRONIC-SPORTS MOBILE TOURNAMENT STREAMING PLATFORM
20230014928 · 2023-01-19 ·

The disclosed system provides a novel framework for organizing, hosting and/or providing capabilities for an online, mobile esports gaming environment. In some embodiments, the disclosed framework supports tokenization and nonfungible tokens (NFTs), and can operate in connection with a Blockchain (or similar distributed ledger technology). In some embodiments, the disclosed framework provides a live-streaming, secure, cryptocurrency-enabled and backed gaming environment. In some embodiments, the disclosed framework provides an electronic tournament experience via an organization and streaming platform that enables gamers to accurately and efficiently organize mobile game tournaments that pay out real prizes in any currency (e.g., crypto or fiat). In some embodiments, the disclosed framework can be configured and built as a mobile computing environment, and/or with mobile functionality that enables an optimized mobile gaming experience.

SYSTEMS AND METHODS FOR PROVIDING MULTI-PART PERSISTENT CONTENT
20230219006 · 2023-07-13 ·

A method for providing multi-part persistent content includes requesting a content item from a content server, and receiving a first portion of a multi-part content item. The first portion of the multi-part content item is displayed to a user of the client device via a first application executed by the client device. The method also includes providing an authentication token and an identification of a state of execution of the multi-part content item to the content server, and subsequently requesting a second content item, the request comprising the authentication token. The method also includes receiving a second portion of the multi-part content item, the second portion of the multi-part content item displayed to the user of the client device via a different, second application executed by the client device. The second portion is selected by the content server based on the state of execution of the multi-part content item.

SYSTEMS AND METHODS FOR PROVIDING MULTI-PART PERSISTENT CONTENT
20230219006 · 2023-07-13 ·

A method for providing multi-part persistent content includes requesting a content item from a content server, and receiving a first portion of a multi-part content item. The first portion of the multi-part content item is displayed to a user of the client device via a first application executed by the client device. The method also includes providing an authentication token and an identification of a state of execution of the multi-part content item to the content server, and subsequently requesting a second content item, the request comprising the authentication token. The method also includes receiving a second portion of the multi-part content item, the second portion of the multi-part content item displayed to the user of the client device via a different, second application executed by the client device. The second portion is selected by the content server based on the state of execution of the multi-part content item.

Systems and methods for facilitating secure streaming of electronic gaming content

A game identifier of an encrypted streaming electronic game to be streamed to a playback device may be received. The game identifier may comprise a title of the encrypted streaming electronic game. An electronic ticket for access by the playback device to a secured portion of the encrypted streaming electronic game may be gathered. The electronic ticket may specify a first gameplay state. The electronic ticket may be used to access the secured portion of the encrypted streaming electronic game at the first gameplay state. One or more gameplay actions to transform the encrypted streaming electronic game to a second gameplay state may be received. The second gameplay state may be provided to a state server, where the state server configured to instruct a license server to modify the electronic ticket to specify the second gameplay state for the encrypted streaming electronic game.

Systems and methods for facilitating secure streaming of electronic gaming content

A game identifier of an encrypted streaming electronic game to be streamed to a playback device may be received. The game identifier may comprise a title of the encrypted streaming electronic game. An electronic ticket for access by the playback device to a secured portion of the encrypted streaming electronic game may be gathered. The electronic ticket may specify a first gameplay state. The electronic ticket may be used to access the secured portion of the encrypted streaming electronic game at the first gameplay state. One or more gameplay actions to transform the encrypted streaming electronic game to a second gameplay state may be received. The second gameplay state may be provided to a state server, where the state server configured to instruct a license server to modify the electronic ticket to specify the second gameplay state for the encrypted streaming electronic game.