Patent classifications
A63F13/73
Control of Mobile Game Play on a Mobile Vehicle
In one embodiment, a system and method for controlling mobile gaming on a vessel may have a plurality of mobile gaming devices, a location server operable to track a device position of each of the plurality of mobile gaming devices and track a vessel position of the vessel, and a mobile gaming management server configured to communicate with the location server and a gaming server, the mobile gaming management server operable to individually control whether each of the plurality of mobile gaming devices is permitted to play a game of chance based on the device position and the vessel position.
Control of Mobile Game Play on a Mobile Vehicle
In one embodiment, a system and method for controlling mobile gaming on a vessel may have a plurality of mobile gaming devices, a location server operable to track a device position of each of the plurality of mobile gaming devices and track a vessel position of the vessel, and a mobile gaming management server configured to communicate with the location server and a gaming server, the mobile gaming management server operable to individually control whether each of the plurality of mobile gaming devices is permitted to play a game of chance based on the device position and the vessel position.
AUGMENTED REALITY SYSTEM AND METHOD OF OPERATION THEREOF
A system and method of operation of an augmented reality system includes: a position sensor (140) for calculating a current location (144); an orientation sensor (142), coupled to the position sensor (140), for calculating a current orientation (146); and a control mechanism (118), coupled to the position sensor (140), for presenting a system object (126) based on the current location (144), the current orientation (146), an object location (128), an object orientation (130), an access right (120), a visibility (134), and a persistence (136).
AUGMENTED REALITY SYSTEM AND METHOD OF OPERATION THEREOF
A system and method of operation of an augmented reality system includes: a position sensor (140) for calculating a current location (144); an orientation sensor (142), coupled to the position sensor (140), for calculating a current orientation (146); and a control mechanism (118), coupled to the position sensor (140), for presenting a system object (126) based on the current location (144), the current orientation (146), an object location (128), an object orientation (130), an access right (120), a visibility (134), and a persistence (136).
System and Method for Providing Continuous Gameplay in a Multiplayer Video Game Through an Unbounded Gameplay Session
A system and method is provided for continuous gameplay in a multiplayer video game through an unbounded gameplay session. Players may join, exit, and later rejoin a given unbounded gameplay session at any time. A given unbounded gameplay session may therefore continue indefinitely so long as at least one player wishes to continue to gameplay. To facilitate an unbounded gameplay session, the system may score players using time-based or other parameters in a manner that is fair to players who have been playing in the unbounded gameplay session longer than other players.
Managing mobile applications in a gaming environment
Technology for managing mobile applications on an electronic gaming machine (EGM) in communication with a mobile device over a communications network is disclosed. An EGM may perform an account login by a user using a gaming host application associated with the EGM such that the account login triggers the gaming host application to launch a selected mobile gaming application for game play on the EGM.
Managing mobile applications in a gaming environment
Technology for managing mobile applications on an electronic gaming machine (EGM) in communication with a mobile device over a communications network is disclosed. An EGM may perform an account login by a user using a gaming host application associated with the EGM such that the account login triggers the gaming host application to launch a selected mobile gaming application for game play on the EGM.
MOVEMENT-BASED NAVIGATION
One or more custom actions are stored in memory. Each of the custom actions is associated with a pattern of physical movement and a threshold. Physical movement data captured by a user device of the user is received and mapped to an identified one of the custom actions. When the physical movement data matches the associated pattern of physical movement within the associated threshold, it is determined that the user is authorized to access the identified custom action.
SYSTEMS AND METHODS FOR CUSTOMIZED NON-FUNGIBLE TOKENS CORRESPONDING TO AN AMUSEMENT PARK ATTRACTION
An attraction system of an amusement park includes a sensor configured to detect an activity of a user in an interactive attraction area. The attraction system also includes a controller including one or more processors. The one or more processors is configured to receive an indication of the activity from the sensor. The one or more processors is also configured to initiate capture of a piece of digital media via the sensor or a separate sensor in response to receiving the indication, and mint a non-fungible token (NFT) associated with the piece of digital media.
Control method, terminal, and system using environmental feature data and biological feature data to display a current movement picture
A control method includes obtaining feature data using at least one sensor, the feature data being acquired by the terminal using the at least one sensor, generating an action instruction based on the feature data and a decision-making mechanism of the terminal, and executing the action instruction. In this application, various aspects of feature data are acquired using a plurality of sensors, data analysis is performed on the feature data, and a corresponding action instruction is then generated based on a corresponding decision-making mechanism to implement interactive control.