Patent classifications
A63F13/73
Parental Controls of Gameplay Sessions
Systems and methods for monitoring gameplay for stopping points and applying a setting preference at a next predicted timing point. The monitored gameplay may be based on object data received from an object server. The supervising control server may predict one or more starting and/or stopping timing points in stopping periods within a gameplay session. The predicting of the one or more starting and/or stopping timing points may be based on a comparison of the gameplay data to historical gameplay data. Then, a setting preference set by a supervisory account may be applied to a next predicted timing point.
SCREEN DISPLAY METHOD AND APPARATUS, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
A screen display method and apparatus, a device, a storage medium, and a program product, in the field of application development technologies are provided. The method includes: displaying a display interface of an application running on a terminal device, the display interface displaying a first application screen of a first user account in the application; displaying an account display bar, the account display bar displaying identifiers of a plurality of user accounts participating in a service related to the application; displaying, in response to an operation on an identifier of a target user account among the identifiers of the plurality of user accounts, the identifier of the target user account in the display interface; and displaying a target screen of the target user account in response to the operation on the identifier of the target user account, the target screen being a screen of the target user account in the application.
Processing of a game-playing transaction based on location
An exemplary method comprises receiving information associated with a game-playing transaction conducted between a user device and a game-playing terminal, wherein the game-playing transaction is associated with a request for playing a game; determining a location of the user device associated with the game; determining the user device is located in an approved location associated with the game; and processing the game-playing transaction based on determining the user device is located in the approved location associated with the game. The game-playing transaction is conducted on a first communication interface, and the information associated with the game-playing transaction is received on a first or second communication interface.
Processing of a game-playing transaction based on location
An exemplary method comprises receiving information associated with a game-playing transaction conducted between a user device and a game-playing terminal, wherein the game-playing transaction is associated with a request for playing a game; determining a location of the user device associated with the game; determining the user device is located in an approved location associated with the game; and processing the game-playing transaction based on determining the user device is located in the approved location associated with the game. The game-playing transaction is conducted on a first communication interface, and the information associated with the game-playing transaction is received on a first or second communication interface.
IN-GAME ASSET TRACKING USING NFTS THAT TRACK IMPRESSIONS ACROSS MULTIPLE PLATFORMS
Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.
Messaging and gaming applications rewards
Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program and a method for providing a platform that facilitates communication between a messaging application and a web-based gaming application; receiving, via the platform, a request from the web-based gaming application to execute a reward activity; determining, by the messaging application, that the request satisfies a reward activity criterion; generating the reward activity on the messaging application in response to receiving the request; and communicating, via the platform, a status of the reward activity from the messaging application to the web-based gaming application.
Messaging and gaming applications rewards
Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program and a method for providing a platform that facilitates communication between a messaging application and a web-based gaming application; receiving, via the platform, a request from the web-based gaming application to execute a reward activity; determining, by the messaging application, that the request satisfies a reward activity criterion; generating the reward activity on the messaging application in response to receiving the request; and communicating, via the platform, a status of the reward activity from the messaging application to the web-based gaming application.
Cross-platform consumption of in-game objects
Computer implemented systems and methods for cross-platform consumption of in-game objects are provided herein. An exemplary method includes receiving by a data platform from at least one first device game object data discovered by a user while playing a video game associated with the data platform; attributing by the data platform a cross-platform identifier to the game object data; storing by the data platform metadata associated with the game object data to a database associated with the data platform, and receiving by the data platform from a second device associated with the data platform a request for access to the game object data and the metadata. The request may include the cross-platform identifier. The exemplary method further includes authenticating by the data platform the request based on the cross-platform identifier; and based on the authentication selectively providing by the data platform access to game object data and the metadata.
Cross-platform consumption of in-game objects
Computer implemented systems and methods for cross-platform consumption of in-game objects are provided herein. An exemplary method includes receiving by a data platform from at least one first device game object data discovered by a user while playing a video game associated with the data platform; attributing by the data platform a cross-platform identifier to the game object data; storing by the data platform metadata associated with the game object data to a database associated with the data platform, and receiving by the data platform from a second device associated with the data platform a request for access to the game object data and the metadata. The request may include the cross-platform identifier. The exemplary method further includes authenticating by the data platform the request based on the cross-platform identifier; and based on the authentication selectively providing by the data platform access to game object data and the metadata.
Systems and methods for fractional ownership of user-generated content within an online gaming platform
Systems and methods for dispersing gains derived from ownership of user-generated content among users of a gaming platform are disclosed. Exemplary implementations may: execute an instance of a game and implement in-game actions in the instance of the game as requested by the users; assign ownership of a first item of user-generated content to a group of users; record the ownership of the first item of user-generated content by the group of users; determine a first quantity of gains that have been gained within the gaming platform through use of the first item of user-generated content; and disperse at least a portion of the first quantity of gains to individual ones of the group of users.