Patent classifications
A63F13/792
Apparatus and method for providing game service
A method for providing a game service and a server for performing the same are disclosed. A method by which a server provides a game service can comprise the steps of: receiving image data including motion data from a user terminal; generating skill motion sequence data of a game character corresponding to the motion data; and adjusting a skill motion of the game character on the basis of the generated skill motion sequence data.
Apparatus and method for providing game service
A method for providing a game service and a server for performing the same are disclosed. A method by which a server provides a game service can comprise the steps of: receiving image data including motion data from a user terminal; generating skill motion sequence data of a game character corresponding to the motion data; and adjusting a skill motion of the game character on the basis of the generated skill motion sequence data.
ELECTRONIC GAMING SYSTEM WITH HUMAN GESTURING INPUTS
Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The disclosure relates to an electronic gaming system which allows a player to make one or more inputs via human gesturing, and associated methods.
ELECTRONIC GAMING SYSTEM WITH HUMAN GESTURING INPUTS
Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The disclosure relates to an electronic gaming system which allows a player to make one or more inputs via human gesturing, and associated methods.
Interactive Gaming System
A system for customizing an end user gaming experience is disclosed herein. The system includes a processor. The processor is configured to create a campaign by receiving a campaign creation request from an end user device, the campaign creation request comprising one or more parameters of a campaign associated with the campaign request, creating the campaign based on the one or more parameters associated with the campaign request, and personalizing one or more offers for an end user, each of the one or more offers comprising a game having one or more hurdles, wherein completion of each of the one or more hurdles leads to a reward. The processor is further configured to map a subset of the one or more personalized offers to the end user. The processor is further configured to monitor progress of the campaign.
Interactive Gaming System
A system for customizing an end user gaming experience is disclosed herein. The system includes a processor. The processor is configured to create a campaign by receiving a campaign creation request from an end user device, the campaign creation request comprising one or more parameters of a campaign associated with the campaign request, creating the campaign based on the one or more parameters associated with the campaign request, and personalizing one or more offers for an end user, each of the one or more offers comprising a game having one or more hurdles, wherein completion of each of the one or more hurdles leads to a reward. The processor is further configured to map a subset of the one or more personalized offers to the end user. The processor is further configured to monitor progress of the campaign.
SYSTEM AND METHOD FOR PROVIDING A COMPUTER-GENERATED ENVIRONMENT
A method and system for transition between three dimensional computer-generated environments comprises generating a first three dimensional computer-generated environment including a player avatar controllable by a user within the first three dimensional computer-generated environment, displaying, within the first three dimensional computer-generated environment, a portion of a second three dimensional computer-generated environment at a location visible to the player avatar, accepting interaction by the player avatar with the portion of the second three dimensional computer-generated environment indicating that the player avatar wishes to join the second three dimensional computer-generated environment, and causing the player avatar to transition from the first three dimensional computer-generated environment to the second three dimensional computer-generated environment in response to the interaction.
PROGRAM, METHOD, ELECTRONIC DEVICE, AND SYSTEM
An electronic device 10 is an electronic device that includes a display device 13 and that executes a game, the electronic device having: a game control unit 23 that executes content of the game and that makes the display device 13 display a screen related to the content; and a determination unit 24 that determines whether a release condition for allowing second content different from first content to be executable has been satisfied, on the basis of execution of the first content performed by the game control unit 23. The display device 13 displays a screen related to the second content while displaying a main screen G1 related to the first content, in the case where the determination unit 24 determines that the release condition has been satisfied.
RECORDING MEDIUM AND INFORMATION PROCESSING DEVICE THAT GUIDE USER TO UTILIZE PLURAL FUNCTIONS
A non-transitory computer readable recording medium storing instructions that guide a user using a function to use another function among plural functions given by an information processing device, the instructions causing a computer to execute: giving preferential treatment to the user playing a first game depending on a first usage charge in the first game; acquiring usage information indicating a second usage charge in a second game; giving a predetermined license to the user, regardless of the first usage charge, under a condition that the second usage charge is equal to or greater than a certain amount; and giving the preferential treatment, in the first game, to the user who has given the predetermined license.
RECORDING MEDIUM AND INFORMATION PROCESSING DEVICE THAT GUIDE USER TO UTILIZE PLURAL FUNCTIONS
A non-transitory computer readable recording medium storing instructions that guide a user using a function to use another function among plural functions given by an information processing device, the instructions causing a computer to execute: giving preferential treatment to the user playing a first game depending on a first usage charge in the first game; acquiring usage information indicating a second usage charge in a second game; giving a predetermined license to the user, regardless of the first usage charge, under a condition that the second usage charge is equal to or greater than a certain amount; and giving the preferential treatment, in the first game, to the user who has given the predetermined license.