A63F13/814

Dance blanket

A dance blanket relates to the technical field of dance blankets, comprising: a blanket body and a main control box detachably assembled on the blanket body; wherein the main control box comprises: a housing, a processor built into the housing, a music playback module built into the housing and electrically connected to the processor, a power supply module built into the housing and electrically connected to the processor, and a sound outlet hole provided on the housing and corresponding to an outside of the music playback module; and wherein the blanket body has a secondary control box built into the blanket body, and the secondary control box is provided with a data line for connecting with a data line interface on the main control box; or the main control box is provided with a data line used for connecting to the data line interface on the secondary control box.

Dance blanket

A dance blanket relates to the technical field of dance blankets, comprising: a blanket body and a main control box detachably assembled on the blanket body; wherein the main control box comprises: a housing, a processor built into the housing, a music playback module built into the housing and electrically connected to the processor, a power supply module built into the housing and electrically connected to the processor, and a sound outlet hole provided on the housing and corresponding to an outside of the music playback module; and wherein the blanket body has a secondary control box built into the blanket body, and the secondary control box is provided with a data line for connecting with a data line interface on the main control box; or the main control box is provided with a data line used for connecting to the data line interface on the secondary control box.

GAME MACHINE AND GAME PROGRAM
20180008893 · 2018-01-11 · ·

A game machine includes an operation acceptor, an output controller, and an evaluator. The operation acceptor is configured to accept an operation. The output controller is configured to display a reference indicator and a movement object, which moves toward the reference indicator, over the display screen. The output controller is configured to change a display position of the reference indicator and a movement direction of the movement object, based on a change condition. The evaluator is configured to evaluate the operation based at least in part on a first timing that the movement object reaches the reference indicator and a second timing that the operation acceptor accepts the operation.

GAME MACHINE AND GAME PROGRAM
20180008893 · 2018-01-11 · ·

A game machine includes an operation acceptor, an output controller, and an evaluator. The operation acceptor is configured to accept an operation. The output controller is configured to display a reference indicator and a movement object, which moves toward the reference indicator, over the display screen. The output controller is configured to change a display position of the reference indicator and a movement direction of the movement object, based on a change condition. The evaluator is configured to evaluate the operation based at least in part on a first timing that the movement object reaches the reference indicator and a second timing that the operation acceptor accepts the operation.

Player-tracking video game

A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.

Player-tracking video game

A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.

DECAYING SCORES TO RANK ARTISTS
20230013527 · 2023-01-19 ·

A system may be configured to generate a leaderboard. Content may be presented via each of a plurality of contestants to a plurality of displays of a plurality of users. A plurality of votes may be obtained based on each of the presentations. A score may be determined for each of the contestants based on the respective votes. Each of the scores may be reduced based on an amount of elapsed time since the respective determination. Finally information identifying the contestant having the highest score may be output.

DECAYING SCORES TO RANK ARTISTS
20230013527 · 2023-01-19 ·

A system may be configured to generate a leaderboard. Content may be presented via each of a plurality of contestants to a plurality of displays of a plurality of users. A plurality of votes may be obtained based on each of the presentations. A score may be determined for each of the contestants based on the respective votes. Each of the scores may be reduced based on an amount of elapsed time since the respective determination. Finally information identifying the contestant having the highest score may be output.

Systems and methods for analyzing and treating learning disorders

Devices, systems, and methods are provided for analyzing and treating learning disorders using software as a medical device. A method may include identifying, by a device, application-based cognitive musical training (CMT) exercises associated with performance of software; receiving a first user input to generate a first sequence of the application-based CMT exercises; presenting a first application-based CMT exercise of the application-based CMT exercises based on the first sequence; receiving, during the presentation of the first application-based CMT exercise, a second user input indicative of a user interaction with the first application-based CMT exercise; generating, based on a comparison of the second user input to a performance threshold, a second sequence of the application-based CMT exercises, the first sequence different than the second sequence; and presenting a second application-based CMT exercise of the application-based CMT exercises based on the second sequence.

Systems and methods for transmitting interactive game features to multiple devices of a shared streaming media session

Systems and methods for implementing one or more game features across devices associated with a synchronous multimedia stream are disclosed. One method may include: transmitting interactive game features to multiple devices associated with a synchronous multimedia stream using a server in network communication with at least one database, the method comprising operations including: establishing, on the server, a virtual media streaming session; connecting two or more user profiles of a media streaming platform to the virtual media streaming session; providing, in the virtual media streaming session, an article of multimedia content, wherein the article of multimedia content is simultaneously viewable on user devices associated with each of the two or more user profiles; determining, using a processor associated with the server, whether one or more interactive game features associated with the article of multimedia content are activated; and implementing, responsive to determining that the one or more interactive game features are activated, aspects associated with the one or more interactive game features in the virtual media streaming session.