A63F13/818

FISHING SIMULATION APPARATUS AND METHOD
20220370897 · 2022-11-24 ·

A fishing simulation apparatus include: a fishing reel which is mounted on a fishing rod and provided with a manual driving pulley for winding up a fishing line, and which moves the fishing line in opposite directions; and a main motor for pulling the connected fishing line from the fishing rod and the fishing reel, in which the fishing line is connected in an infinite circulation manner, sequentially passing through the fishing rod, the fishing reel, and the main motor.

FISHING SIMULATION APPARATUS AND METHOD
20220370897 · 2022-11-24 ·

A fishing simulation apparatus include: a fishing reel which is mounted on a fishing rod and provided with a manual driving pulley for winding up a fishing line, and which moves the fishing line in opposite directions; and a main motor for pulling the connected fishing line from the fishing rod and the fishing reel, in which the fishing line is connected in an infinite circulation manner, sequentially passing through the fishing rod, the fishing reel, and the main motor.

SHOOTER GAME DEVICE PROVIDED WITH INDIVIDUAL SCREENS
20220370905 · 2022-11-24 ·

A shooter game device provided with individual screens, the device comprising a game processing element, a table, a main screen, multiple individual operation elements and multiple individual screens; the game processing element provides a shooter game and controls a game process of the shooting game and generates a main game image; the main screen is provided on the table and displays the main game image; the multiple individual operation elements are provided on the table and are operated by players to generate an operation signal so as to change the game process; the multiple individual screens are provided on the table and correspond one-to-one to the multiple individual operation elements, and each of the individual screens presents an individual game image of the corresponding player; according to the foregoing, players can obtain personalized specific information by means of the individual screens, such as game explanations, education and guidance, special game effects, scores, and so on, so as to meet personalized usage requirements.

Game device, control method, and non-transitory computer-readable medium
11484794 · 2022-11-01 · ·

A game device including memory an operation device, and circuitry. The memory is configured to store information related to an image of a first object and a virtual space. The operation device is configured to output first operation information and second operation information, based on a motion of a player. The circuitry is configured to display an image of the first object moving in the virtual space, progress a first game when the first operation information is retrieved, determine whether a state of the first object moving in the virtual space satisfies a predetermined condition in the first game, and progress a second game when the second operation information is retrieved within a predetermined period after the state of the first object satisfies the predetermined condition.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM WITH EXECUTABLE INFORMATION PROCESSING PROGRAM STORED THEREON, AND INFORMATION PROCESSING METHOD
20230110678 · 2023-04-13 ·

An information processing system generates at least one virtually arranged object based on at least one event log within a unit period of actual time among event logs about in-game events that occur based on in-game activities in a virtual game space, arranges one or more of the at least one virtually arranged objects in a virtual field which is a unit for generation of an output image to be shown on a display, stores the virtual field together with the one or more of the at least one virtually arranged objects as a past object based on arrangement of a reference number of the virtually arranged objects in the virtual field, and arranging one or more of the at least one virtually arranged objects in another virtual field when the reference number of virtually arranged objects are arranged in the virtual field.

Gaming system, gaming method, server device, terminal device, and program
11235244 · 2022-02-01 · ·

A gaming device is provided. The gaming device has: a state deciding unit configured to accept an input from the user while a display object displayed on a display screen is performing a given movement and thereby decide the state of the display object performing the given movement; a random number generating unit configured to randomly generate a value from among numerical values in a predetermined given range; and a determining unit configured to determine a game result based on a value corresponding to the state of the display object decided by the state deciding unit and the value generated by the random number generating unit.

GAME DEVICE, CONTROL METHOD, CONTROL PROGRAM, AND COMPUTER-READABLE RECORDING MEDIUM HAVING CONTROL PROGRAM RECORDED THEREIN
20220016525 · 2022-01-20 · ·

The purpose of the present invention is to provide a game device, etc., that improves the operability of an operation unit. The game device comprises: a storage unit that stores an image of a first object; a display processing unit that displays at least an image of the first object; first and second operation units for outputting operation information on the basis of a player action; a determination unit that determines whether or not the output operation information fulfills a prescribed condition; an identification unit that identifies, as an object operation unit, the operation unit that output operation information fulfilling the prescribed condition, out of the first and second operation units; and an object control unit that changes the first object in accordance with the operation information from the object operation unit.

GAME DEVICE, CONTROL METHOD, CONTROL PROGRAM, AND COMPUTER-READABLE RECORDING MEDIUM HAVING CONTROL PROGRAM RECORDED THEREIN
20220016525 · 2022-01-20 · ·

The purpose of the present invention is to provide a game device, etc., that improves the operability of an operation unit. The game device comprises: a storage unit that stores an image of a first object; a display processing unit that displays at least an image of the first object; first and second operation units for outputting operation information on the basis of a player action; a determination unit that determines whether or not the output operation information fulfills a prescribed condition; an identification unit that identifies, as an object operation unit, the operation unit that output operation information fulfilling the prescribed condition, out of the first and second operation units; and an object control unit that changes the first object in accordance with the operation information from the object operation unit.

Storage medium, game system, game apparatus and game controlling method

A non-limiting example game system comprises a processor incorporated in a main body apparatus, and the processor causes a player character to dig the ground based on an operation input of a player, thereby to form a hole. Water is placed in the hole, whereby a water place is formed. A shape of the water place is changed by expanding the hole, and when the water place has a long shape, the water is controlled so as to flow. When the water place is not a long shape, the water does not flow. That is, a river or a pond is formed in a game field based on an operation input of the player. When causing a player character to perform fishing based on an operation input of the player, different processing is executed between the river and the pond.

Storage medium, game system, game apparatus and game controlling method

A non-limiting example game system comprises a processor incorporated in a main body apparatus, and the processor causes a player character to dig the ground based on an operation input of a player, thereby to form a hole. Water is placed in the hole, whereby a water place is formed. A shape of the water place is changed by expanding the hole, and when the water place has a long shape, the water is controlled so as to flow. When the water place is not a long shape, the water does not flow. That is, a river or a pond is formed in a game field based on an operation input of the player. When causing a player character to perform fishing based on an operation input of the player, different processing is executed between the river and the pond.