A63F13/837

VIRTUAL PROP CONTROL METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM
20230046750 · 2023-02-16 ·

This application discloses a virtual prop control method performed by a computer device, and a storage medium. In this application, a controlled virtual object is sheltered by equipping the controlled virtual object with a movable virtual shelter prop, so as to avoid the controlled virtual object being directly exposed in a virtual scene and being attacked by other virtual objects. Moreover, the virtual shelter prop is capable of moving with the controlled virtual object. When the controlled virtual object runs, jumps, etc., the virtual shelter prop may also play a role in defending against an attack, thereby effectively improving the security of the controlled virtual object in competitive battles and improving the user experience. In addition, the controlled virtual object is capable of erecting a target virtual prop at a reference position of the virtual shelter prop held by the controlled virtual object to launch an attack against other virtual objects.

VIRTUAL PROP CONTROL METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM
20230046750 · 2023-02-16 ·

This application discloses a virtual prop control method performed by a computer device, and a storage medium. In this application, a controlled virtual object is sheltered by equipping the controlled virtual object with a movable virtual shelter prop, so as to avoid the controlled virtual object being directly exposed in a virtual scene and being attacked by other virtual objects. Moreover, the virtual shelter prop is capable of moving with the controlled virtual object. When the controlled virtual object runs, jumps, etc., the virtual shelter prop may also play a role in defending against an attack, thereby effectively improving the security of the controlled virtual object in competitive battles and improving the user experience. In addition, the controlled virtual object is capable of erecting a target virtual prop at a reference position of the virtual shelter prop held by the controlled virtual object to launch an attack against other virtual objects.

MASKING A FUNCTION OF A VIRTUAL OBJECT USING A TRAP IN A VIRTUAL ENVIRONMENT

A virtual object control method includes controlling display of a virtual environment image, the virtual environment image comprising a first virtual object. The method also includes, in response to the first virtual object triggering a trap set in the virtual environment, determining whether a function of the first virtual object is in an active state or an inactive state, the trap being set in the virtual environment by a second virtual object. The method further includes, in response to the first virtual object triggering a trap set in the virtual environment and in response to a determination that the function is in the active state for the first virtual object, switching the function to the inactive state.

Systems and methods for gamification of instrument inspection and maintenance

Disclosed is a gamification system for overlaying user-controlled graphical targeting elements over a real-time video feed of an instrument being inspected, and providing interactive controls for firing virtual weapons or other graphical indicators to designate and/or record the presence of contaminants, defects, and/or other issues at specific locations within or on the instrument. The system may receive and present images of the instrument under inspection in a graphical user interface (“GUI”). The system may receive user input that tags a particular region of a particular image with an issue identifier, and may generate a visualization that is presented in conjunction with the particular image in the GUI in response to receiving the input. The visualization corresponds to firing of a virtual weapon and other gaming visuals associated with tagging the particular region of the particular image with the issue identifier.

Game perspective control method and apparatus
11577169 · 2023-02-14 · ·

A game perspective control method and apparatus are provided. The method includes: in response to an character selection operation acting on a second display area of a graphical user interface, a target game character is selected in a game scene; a perspective switching control is provided on the second display area, the perspective switching control being configured to switch between a game scene area where a current position of the target game character is located and a game scene area where a target position of the target game character is located; and, in response to a perspective switching operation acting on the perspective switching control, a first display area is controlled to display a game scene corresponding to the perspective switching operation.

Game perspective control method and apparatus
11577169 · 2023-02-14 · ·

A game perspective control method and apparatus are provided. The method includes: in response to an character selection operation acting on a second display area of a graphical user interface, a target game character is selected in a game scene; a perspective switching control is provided on the second display area, the perspective switching control being configured to switch between a game scene area where a current position of the target game character is located and a game scene area where a target position of the target game character is located; and, in response to a perspective switching operation acting on the perspective switching control, a first display area is controlled to display a game scene corresponding to the perspective switching operation.

Method for controlling gaming virtual space and apparatus the same
11577166 · 2023-02-14 · ·

Provided is a method for controlling a gaming virtual space. According to an aspect of the present disclosure, there is provided a method for controlling a gaming virtual space, comprising providing the gaming virtual space to at least one client account and allocating a location in the gaming virtual space to a character of the at least one client account; setting a safe area in the gaming virtual space, wherein the safe area is an area within a limiting border in the gaming virtual space, and wherein when the character is located outside the limiting border, additional damage is applied to the character; and indicating and adjusting the safe area.

Method and apparatus for prompting that virtual object is attacked, terminal, and storage medium

A method and an apparatus includes prompting that a virtual object is attacked. The method includes: displaying a user interface (UI) including a target virtual object located in a virtual environment. A being-attacked direction of the target virtual object is obtained. A display position of the being-attacked direction prompt information is obtained according to the being-attacked direction. The being-attacked direction prompt information is used for indicating the being-attacked direction. The being-attacked direction prompt information is displayed in the UI according to the display position. The being-attacked direction is prompted, and content of the being-attacked prompt is diversified.

Systems and methods for determining game level attributes based on player skill level prior to game play in the level
11590424 · 2023-02-28 · ·

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner calculates a player skill level for a player. The System Tuner modifies at least one attribute of a second game level based on the player skill level prior to game play of the player in the second game level. The System Tuner detects game play of the player in the second game level. The System Tuner identifies a difference between a current rate of progression of the player and a reference rate of progression. The System Tuner triggers the modified attribute of the second game according to an extent of the difference between the current rate of progression and the reference rate of progression.

Systems and methods for determining game level attributes based on player skill level prior to game play in the level
11590424 · 2023-02-28 · ·

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner calculates a player skill level for a player. The System Tuner modifies at least one attribute of a second game level based on the player skill level prior to game play of the player in the second game level. The System Tuner detects game play of the player in the second game level. The System Tuner identifies a difference between a current rate of progression of the player and a reference rate of progression. The System Tuner triggers the modified attribute of the second game according to an extent of the difference between the current rate of progression and the reference rate of progression.