A63F13/92

CONTROL ASSEMBLY FOR PORTABLE ELECTRONIC DEVICE
20230050323 · 2023-02-16 · ·

A control assembly adapted for an electronic device is provided, the control assembly includes a mount seat, at least one link component, and two controllers, the mount seat is configured to be installed on the electronic device, the mount seat has a support surface configured to support the electronic device, the link component is connected to the mount seat, the two controllers are configured to electronic communicate with the electronic device, the two controllers are separated from each other and movably connected to the mount seat via the at least one link component, the two controllers are spaced apart from the support surface of the mount seat along a normal direction of the support surface so that an orthogonal projection of the electronic device along the normal direction of the support surface overlaps at least part of each of the two controllers.

CONTROL ASSEMBLY FOR PORTABLE ELECTRONIC DEVICE
20230050323 · 2023-02-16 · ·

A control assembly adapted for an electronic device is provided, the control assembly includes a mount seat, at least one link component, and two controllers, the mount seat is configured to be installed on the electronic device, the mount seat has a support surface configured to support the electronic device, the link component is connected to the mount seat, the two controllers are configured to electronic communicate with the electronic device, the two controllers are separated from each other and movably connected to the mount seat via the at least one link component, the two controllers are spaced apart from the support surface of the mount seat along a normal direction of the support surface so that an orthogonal projection of the electronic device along the normal direction of the support surface overlaps at least part of each of the two controllers.

Game perspective control method and apparatus
11577169 · 2023-02-14 · ·

A game perspective control method and apparatus are provided. The method includes: in response to an character selection operation acting on a second display area of a graphical user interface, a target game character is selected in a game scene; a perspective switching control is provided on the second display area, the perspective switching control being configured to switch between a game scene area where a current position of the target game character is located and a game scene area where a target position of the target game character is located; and, in response to a perspective switching operation acting on the perspective switching control, a first display area is controlled to display a game scene corresponding to the perspective switching operation.

Game perspective control method and apparatus
11577169 · 2023-02-14 · ·

A game perspective control method and apparatus are provided. The method includes: in response to an character selection operation acting on a second display area of a graphical user interface, a target game character is selected in a game scene; a perspective switching control is provided on the second display area, the perspective switching control being configured to switch between a game scene area where a current position of the target game character is located and a game scene area where a target position of the target game character is located; and, in response to a perspective switching operation acting on the perspective switching control, a first display area is controlled to display a game scene corresponding to the perspective switching operation.

Processing of a game-playing transaction based on location

An exemplary method comprises receiving information associated with a game-playing transaction conducted between a user device and a game-playing terminal, wherein the game-playing transaction is associated with a request for playing a game; determining a location of the user device associated with the game; determining the user device is located in an approved location associated with the game; and processing the game-playing transaction based on determining the user device is located in the approved location associated with the game. The game-playing transaction is conducted on a first communication interface, and the information associated with the game-playing transaction is received on a first or second communication interface.

Processing of a game-playing transaction based on location

An exemplary method comprises receiving information associated with a game-playing transaction conducted between a user device and a game-playing terminal, wherein the game-playing transaction is associated with a request for playing a game; determining a location of the user device associated with the game; determining the user device is located in an approved location associated with the game; and processing the game-playing transaction based on determining the user device is located in the approved location associated with the game. The game-playing transaction is conducted on a first communication interface, and the information associated with the game-playing transaction is received on a first or second communication interface.

Systems and method of controlling game operations based on touch input
11577157 · 2023-02-14 · ·

A direction of a first control is determined based on a component in the first axial direction of a difference between a first region reference coordinate point and a coordinate point of a coordinate input performed in the first region. A direction of a second control is determined based on a component in a second axial direction of a difference between a second region reference coordinate point and a coordinate point of the coordinate input performed in the second region. When the coordinate input is started in the second region, and thereafter the coordinate input indicates a coordinate point in the first region, the reference coordinate point is set in the first or the second region, and the direction of the first control is determined based on a component in the first axial direction of a difference between the reference coordinate point and the coordinate point in the first region.

Systems and method of controlling game operations based on touch input
11577157 · 2023-02-14 · ·

A direction of a first control is determined based on a component in the first axial direction of a difference between a first region reference coordinate point and a coordinate point of a coordinate input performed in the first region. A direction of a second control is determined based on a component in a second axial direction of a difference between a second region reference coordinate point and a coordinate point of the coordinate input performed in the second region. When the coordinate input is started in the second region, and thereafter the coordinate input indicates a coordinate point in the first region, the reference coordinate point is set in the first or the second region, and the direction of the first control is determined based on a component in the first axial direction of a difference between the reference coordinate point and the coordinate point in the first region.

Systems, methods, and graphical user interfaces for updating display of a device relative to a user's body

An electronic device, while the electronic device is worn over a predefined portion of the user's body, displays, via a display generation component arranged on the electronic device opposite the predefined portion of the user's body, a graphical representation of an exterior view of a body part that corresponds to the predefined portion of the user's body. The electronic device detects a change in position of the electronic device with respect to the predefined portion of the user's body. The electronic device, in response to detecting the change in the position of the electronic device with respect to the predefined portion of the user's body, modifies the graphical representation of the exterior view of the body part that corresponds to predefined portion of the user's body in accordance with the detected change in position of the electronic device with respect to the predefined portion of the user's body.

Realistic virtual/augmented/mixed reality viewing and interactions

The present invention discloses systems and methods for both viewing and interacting with a virtual reality (VR), an augmented reality (AR) or a mixed reality (MR). More specifically, the systems and methods allow the user to interact with aspects of such realities including virtual items presented in such realities or within such environments by manipulating a control device that has an inside-out camera mounted on-board. The apparatus or system uses two distinct representations including a reduced representation in determining the pose of the control device and uses these representations to compute an interactive pose portion of the control device to be used for interacting with the virtual item. The reduced representation is consonant with a constrained motion of the control device.