Patent classifications
A63F2003/00195
MULTI-PLAYER GAME SYSTEM
A game system for playing a multi-player game. The game system comprises a hexagonal game board. The game board comprises a plurality of hexagonal cells on a top surface of the game board. The cells are separated into a plurality of kingdoms comprising kingdom cells, a plurality of battlefield cells, and a central cell. The game system additionally comprises a plurality of sets of game pieces. Each of the sets of game pieces is associated with one of the plurality of kingdoms. At least one of the game pieces from each of the plurality of sets of game pieces includes an indicia on the at least one game piece. The indicia is indicative of a legal maneuver permitted by the at least one game piece.
CHESS GAME AND METHOD OF PLAY
A computer-based system for receiving, analyzing, processing, managing and sending personal health information, and other information in conjunction with use of one or more personal nebulizer or vaporizing devices and personal breath analysis devices. System devices include a personal nebulizer or vaporizing unit with a mouthpiece, which may be detachable and replaceable. The mouthpiece includes an orifice through which vapor is emitted. The substance to be vaporized is contained in an ampoule inserted into the device, where the substance enters an atomization chamber where vaporization is achieved through piezoelectric transducers or atomizers providing sonic or ultrasonic vibration. The substance includes a variety of therapeutic, homeopathic, or naturopathic formulations, remedies, or serums.
SCALABLE MODULAR GAME SYSTEM
Provided is a game system that includes game pieces, each having a perimeter that includes multiple edges, such that each edge of any individual one of the game pieces meshes with each edge of any other individual one of the game pieces, with all of the edges, across all of the game pieces, being identical to each other. Also, each of the edges is contoured such that when a first edge of a first piece is meshed with a second edge of a second piece, movement between the first piece and the second piece is limited, but the first piece and the second piece are not interlocked with each other so that they can be simply slid apart from each other.
TILE GAME APPARATUS AND METHOD
A game apparatus may include a plurality of polygonal tiles. Each tile may include a set of indicia positioned adjacent each side of the tile, and each set of indicia may include at least one pip, and at least one non-pip. Each side of a tile may include an identical number of indicia.
TABLE TOP GAME BOARD SYSTEM AND COOPERATING COMPONENTS
The present invention comprises a chance and strategy game system wherein pawns race to home through a continuously changing maze. The movement of the maze barrier members and the pawns, which occurs with each player's turn, has the surprising benefit of continually rebalancing the likelihood of winning. Because of this characteristic, the game works well for a mixture all ages and experience levels. It is a very family friendly game since all players experience many little wins throughout the game. The game works for 2 or more players as individuals or as teams. In addition, it is one of the few board games that can end in a tie.
Chess game and method of play
A fantasy-based variant of chess that can be played by two to six players on one of several distinct game boards. Game boards are two-dimensional, and comprise a plurality of square or hexagonal play spaces arranged into a variety of polygonal shapes. Square play spaces alternate in color (e.g., light, dark), while hexagonal play spaces may be arranged in concentric rings or “circuits” of alternating color (e.g., light, dark). New types of pieces are introduced, including Dragons, Giants, Beasts, Wizards, and Mercenaries. The number and arrangement of game pieces per player varies depending on the game board.
Confidence Is Boss
“Confidence Is Boss” Board-Game is a personal development tool utilizing the acronym V.I.C.T.O.R.Y. as a constructive and practical guide to personal growth. The “C” in V.I.C.T.O.R.Y. is characterized by confidence. It is the center of attention, the ringleader of all including traits that relays instruction allowing all the traits to feed on it. The board-game is controlled by a set of playing cards, with each player having their own deck of cards which corresponds with the character they chose in the game. Confidence Deck and the Solution Deck are generally accessible to every player, providing instructions, solutions, questions and direction for personal victory.
Game having personalized game pieces with selectively removable magnetized pieces and accessories
A board game includes a game metric and a game piece. The game piece is usable within the game metric. The game piece includes a game piece body, and a plurality of interchangeable components that are selectively and magnetically coupled to the game piece body. The game can further include a first magnet that is coupled to the game piece body, and a second magnet that is coupled to one of the plurality of interchangeable components. The magnets can be positioned relative to one another such that the first magnet selectively engages the second magnet so that the one of the plurality of interchangeable components can be selectively and magnetically coupled to the game piece body.
Dice angle game
A dice angle game is played on an apparatus that has a playing surface, at least one side wall, at least one barrier within the playing area, at least one demarcated scoring area, at least one enhanced scoring area of sufficient size for at least one die to enter, and a plurality of dice. The game is played by rolling a dice against a side wall and trying to have it land in a scoring area.
Districting Strategy Game
Games of the present technology are strategic districting games in which one or more players are presented with a region divided into sectors, where each sector has a given set of elements, and players are tasked with combining the sectors to create a plurality of districts that achieve an objective.