A63F2003/00208

CIRCULAR LOGIC GAME
20170296911 · 2017-10-19 ·

A circular logic puzzle The “CIRCULAR” puzzle has similarities to Sudoku and Latin squares in problem solving, and in this new circular format the many different varieties of game play and playing surfaces can be produced gives many new challenges and perspectives for those who enjoy solving logic puzzles.

CHILDREN'S COOPERATIVE EDUTAINMENT BOARD GAME
20220040561 · 2022-02-10 ·

A cooperative board game played by a group of players includes a customizable playhouse, a game board having a plurality of defined areas each defined by a shape on the game board, a plurality of activities including Level 1, Level 2, Level 3, and Level 4 activities, wherein each level corresponds to one of the defined areas, a plurality of decks of dramatic play cards, wherein each of the plurality of decks corresponds to one of the levels, and an online map that can be accessed after completing a final activity in Level 4. Each player in the group of players completes each of the Level 1, Level 2, Level 3, and Level 4 activities in order, wherein the game is complete after each player completes the Level 4 final activity. The unique value propositions include self-discovery, a bird's eye view of the world, flexible and repeatable activities for endless outcomes, and an online community providing hindsight learning and real-world connection with others.

Children's cooperative edutainment board game

A cooperative board game played by a group of players includes a customizable playhouse, a game board having a plurality of defined areas each defined by a shape on the game board, a plurality of activities including Level 1, Level 2, Level 3, and Level 4 activities, wherein each level corresponds to one of the defined areas, a plurality of decks of dramatic play cards, wherein each of the plurality of decks corresponds to one of the levels, and an online map that can be accessed after completing a final activity in Level 4. Each player in the group of players completes each of the Level 1, Level 2, Level 3, and Level 4 activities in order, wherein the game is complete after each player completes the Level 4 final activity. The unique value propositions include self-discovery, a bird's eye view of the world, flexible and repeatable activities for endless outcomes, and an online community providing hindsight learning and real-world connection with others.

BOARD GAME APPARATUS AND METHOD THEREFOR
20220023750 · 2022-01-27 ·

A board game apparatus, comprising a dented platform having a plurality of dents that are adapted to receive corresponding game pieces, wherein each dent adapted to accommodate a single game piece, and manipulating means adapted for placing the game pieces into desirable dents, or for shifting the position of a game piece between dents.

Dice angle game
10857449 · 2020-12-08 ·

A dice angle game is played on an apparatus that has a playing surface, at least one side wall, at least one barrier within the playing area, at least one demarcated scoring area, at least one enhanced scoring area of sufficient size for at least one die to enter, and a plurality of dice. The game is played by rolling a dice against a side wall and trying to have it land in a scoring area.

Concentric Circles Board Game
20190083878 · 2019-03-21 ·

A game in which two players each attempt to occupy more spaces on a grid with their assigned playing tokens and also attempt to move a playing token to a center space on the grid. The grid, which may be mounted or printed on a board, includes four concentrically aligned circles and four perpendicularly aligned main connectors. Extending radially from the outer most circle to the inner most circle and from the outer most circle to the inner intermediate circle are intermediate and short segments, respectively. Intersections, called spaces, are formed where the main connectors and the segments intersect the circles. The object of the game is for the players to occupy the greatest number of spaces by adding new tokens or moving previously played tokens in a prescribed manner. Some moves result in the player's token being switched or replaced by a token owned by opposing player. The game ends when a player is unable to place a token on a space or when a player advances a token into the board's center space.

DICE ANGLE GAME
20190030419 · 2019-01-31 ·

A dice angle game is played on an apparatus that has a playing surface, at least one side wall, at least one barrier within the playing area, at least one demarcated scoring area, at least one enhanced scoring area of sufficient size for at least one die to enter, and a plurality of dice. The game is played by rolling a dice against a side wall and trying to have it land in a scoring area.

Circular logic game
10173125 · 2019-01-08 ·

A circular logic puzzle The CIRCULAR puzzle has similarities to Sudoku and Latin squares in problem solving, and in this new circular format the many different varieties of game play and playing surfaces can be produced gives many new challenges and perspectives for those who enjoy solving logic puzzles.

Game of strategy, memory, and chance
10092822 · 2018-10-09 ·

A game is disclosed having two or more players, each player has a set of game pieces with the same front, and the back having an indication of rock, paper, or scissors. A game board has pre-designated positions for initial positioning of each player's game pieces such that each player may see the back of their respective game pieces and only the front of any other players', one of the positions being the winning position. In turn, each player moves any of their game pieces to an adjacent open position or may challenge another player to a position occupied by that player, the challenge being resolved in the traditional manner. The losing piece is removed from the board or, if a tie, the game pieces are left unchanged. Play ends upon one player occupying the winning position without being able to be challenged by any remaining player.

CREATIVE FIGURE BOARD GAME LEARNING-BY-PLAYING TOOL, SYSTEM, AND METHOD
20180154246 · 2018-06-07 ·

A creative figure board game play and learning kit according to an exemplary embodiment of the present invention includes: a board game plate on which a plurality of unit figures having predetermined shapes is disposed at predetermined intervals to define a main set of figures; and shape piece blocks which are disposed on the board game plate by being rotated, moved, symmetric, and reversed along an outer circumferential portion of at least one of the unit figures, and connected to one another to define a sub-set of figures that divides a part of the main set of figures, in which the shape piece blocks have a single transformable shape piece block which is transformable to correspond to shapes of the remaining shape piece blocks.