Patent classifications
A63F2003/00583
Challenge Cribbage Game Device and Method
A challenge cribbage game comprising a cribbage board having at least two parallel player routes of 122 player holes along a path from a start position to a finish position, a single player hole at the finish position, and a plurality of challenge holes adjacent specific player holes along the parallel routes; providing a standard deck of cribbage playing cards; at least two pairs of matching player pegs and at least six additional challenge pegs; a list of challenge conditions, each corresponding to a challenge peg; placing each pair of matching player pegs in the first two holes of each player route; placing each challenge peg in a selected challenge holes; commencing game play consistent with the rules of cribbage; and varying game play from by following the directions of each challenge each time a player peg lands in a player hole adjacent a challenge hole containing a challenge peg.
Pegboard, rehabilitation training system, and rehabilitation training method
A pegboard of the present disclosure includes: a main device including multiple unit modules; a board plate including multiple receiving portions; and multiple pegs to be inserted into the multiple receiving portions, and the multiple unit modules include multiple sensor modules configured to sense whether the multiple pegs are inserted into the multiple receiving portions and multiple light source modules configured to output light to the multiple receiving portions.
Jigfinity, the Jigsaw Logic Puzzle
A deductive reasoning puzzle implementing a polyform set of jigsaw-styled puzzle pieces, to be arranged via matching according to constraints set forth in given schematic cards. Best solved through a systematic process of elimination. Serves educational, developmental, and entertainment purposes.
DUAL PLATFORM PUZZLE GAME
Disclosed is a dual-board puzzle comprising a first game board portion; a second game board portion; and a plurality of playing pieces NP. The first game board portion and said second game board portion are mirror images of one another. Each game board portion includes a top surface having a number ND of depressions therein. The plurality of playing pieces NP equals the number of depressions ND −1.
CUSTOMIZABLE SHAPE GAME SCORING BOARD DEVICE
A customizable shape game scoring board device includes a plurality of board segments including an end segment and track segments. A top surface of each track segment has a plurality of track peg holes. The track peg holes in each track segment are arranged into a plurality of tracks extending across a top surface of the track segment. Track connectors are positioned on the connection faces of an the track segments. The track segments are arrangeable to define a series of joined track segments forming a plurality of tracks extending from an initial one of the track segments to a terminal one of the track segments. An end peg hole extends into an upper face of the end segment. An end connector is engageable to the track connector on a free one of the connection faces of the terminal segment.
TABLE TOP GAME BOARD SYSTEM AND COOPERATING COMPONENTS
The present invention comprises a chance and strategy game system wherein pawns race to home through a continuously changing maze. The movement of the maze barrier members and the pawns, which occurs with each player's turn, has the surprising benefit of continually rebalancing the likelihood of winning. Because of this characteristic, the game works well for a mixture all ages and experience levels. It is a very family friendly game since all players experience many little wins throughout the game. The game works for 2 or more players as individuals or as teams. In addition, it is one of the few board games that can end in a tie.
Game system
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
Information processing apparatus, information processing method, program, and toy system
There is provided an information processing apparatus including an attribute management unit configured to manage a variable attribute value associated with each one or more characters existing in a real space, a detection unit configured to detect an interaction event between a first character and a real object by using an image captured by a camera that captures the real space, and a setting unit configured to set a rule for changing the attribute value of the first character depending on the interaction event. In a case where the detection unit has detected the interaction event, the attribute management unit changes the attribute value of the first character in accordance with the rule set by the setting unit.
GAME SYSTEM
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
Universal cribbage board for multi-variation cribbage games and method of play
A universal Cribbage board for playing multiple versions of a Cribbage game and method of play provides a universal Cribbage game board adapted to mark points accumulated during card play. The board game is configured for play with multiple versions of a traditional Cribbage card game. The game board has a continuous scoring track that is color-coded and extended to 130 peg holes to accommodate different versions of the traditional Cribbage game. A method of playing variations of the traditional Cribbage card game that are fundamentally the same as traditional Cribbage games, but differ in card scoring combinations, final scores, sequences of playing the cards, privileges, dealer advantages, strategic options, alternative point values, and different odds, in addition to the normal rules of the traditional Cribbage card game. The versions of the Cribbage game include a Holtey 500 Cribbage game, a Dealer's Cribbage game, and a Magic Cribbage game.