Patent classifications
A63F2003/00671
TACTILE AND AUDIO-ENABLED GAMING
Systems and methods are disclosed for playing a game by providing a board with tactile and/or sound annotations uniquely referencing play positions on the board; and providing tactile and/or audible pieces to be used with the tactile and sound-annotated board.
Tactile and audio-enabled gaming
Systems and methods are disclosed for playing a game by providing a board with tactile and/or sound annotations uniquely referencing play positions on the board; and providing tactile and/or audible pieces to be used with the tactile and sound-annotated board.
Multi-purpose board game employing a game board and game pieces with wireless technology to communicate to the internet
An electronic game board wherein the board comprises a plurality of sensors and indicators such that two or more players may play the same game with each other using two or more different game boards that may communicate with each other either directly or through a server. The game board comprises a memory, antenna, and microprocessor associated with the sensors and indicators so that the game board may determine, store, and display a game state based-in-part on data obtained from the game board itself and either another game board or an artificially intelligent player operating in response the present game board.
Marble track piece with triggered light and/or sound
A triggered marble run module is intended for use with a plurality of physically interconnectable marble run modules. Each module retains a marble and guides the travel of the marble through the module on at least a first surface. The triggered marble run module includes a marble travel path, a marble actuated switch and an output circuit. The marble actuated switch has first and second terminals and is operably coupled to close a circuit between the first terminal and second terminal through the first terminal and the second terminal responsive to actuation by a marble traveling in proximity of the marble actuated switch. The output circuit generates at least one of a group consisting of an audio output, a visual output, and an RF signal output, responsive to formation of the closed circuit between the first terminal and the second terminal through the first and second spring elements.
REALISTIC BLOCK-GAME EDUCATIONAL DEVICE USING SOUND COMBINATION PRINCIPLES, AND CONTROL METHOD OF SAME
Embodiments provide a realistic block-game educational device using sound combination principles and a control method of the same.
MARBLE TRACK PIECE WITH TRIGGERED LIGHT AND/OR SOUND
A triggered marble run module is intended for use with a plurality of physically interconnectable marble run modules. Each module retains a marble and guides the travel of the marble through the module on at least a first surface. The triggered marble run module includes a marble travel path, a marble actuated switch and an output circuit. The marble actuated switch has first and second terminals and is operably coupled to close a circuit between the first terminal and second terminal through the first terminal and the second terminal responsive to actuation by a marble traveling in proximity of the marble actuated switch. The output circuit generates at least one of a group consisting of an audio output, a visual output, and an RF signal output, responsive to formation of the closed circuit between the first terminal and the second terminal through the first and second spring elements.
MULTI-PURPOSE BOARD GAME EMPLOYING A GAME BOARD AND GAME PIECES WITH WIRELESS TECHNOLOGY TO COMMUNICATE TO THE INTERNET
An electronic game board wherein the board comprises a plurality of sensors and indicators such that two or more players may play the same game with each other using two or more different game boards that may communicate with each other either directly or through a server. The game board comprises a memory, antenna, and microprocessor associated with the sensors and indicators so that the game board may determine, store, and display a game state based-in-part on data obtained from the game board itself and either another game board or an artificially intelligent player operating in response the present game board.