Patent classifications
A63F2003/00943
RECONFIGURABLE BOARD GAME SYSTEM
A reconfigurable boardgame system herein comprises a reconfigurable boardgame board (e.g., four panel tri-fold) with a plurality of “page-retaining corner members” in corners of board panels, allowing interchanging customized boardgame pages. In one embodiment, only those corners of each panel that are exteriorly located on the board have corresponding corner members (leaving the center unobstructed). In another embodiment, the boardgame board is contained within a reconfigurable boardgame kit, which may comprise reusable (e.g., generic and shared) game pieces (dice, timers, pawns, etc.) for use by many games. In still another embodiment, the boardgame kit comprises blank and/or templated items to be filled in, such as boardgame panels, cards, customized dice, game pawn blanks, rules templates, etc. Envelopes may store the game panel pages, rules, and custom pieces of each individual boardgame, to be stored in the kit and used with the reconfigurable boardgame board and the generic reusable game pieces.
DISPOSAL BOX FOR USED PLAYING CARDS
A disposal box for used playing cards has a cuboid shape provided with six surfaces, namely, front and back surfaces, left and right surfaces, and upper and lower surfaces in an assembled state. The disposal box includes a slit that is provided in at least one of the six surfaces and enables the used playing cards to be inserted into the disposal box. The disposal box further includes viewing windows that are provided with a plurality of holes having a size at which the playing card cannot be taken out, and can allow the used playing cards contained in the disposal box to be visually recognized. The disposal box is formed of a paper or plastic material, and can be discarded in a state in which the used playing cards are contained in the disposal box.
Method for Guiding a User in Creating a Craft, and Crafting System
A method for and system for guiding a user in creating a craft. At least a portion of a selected crafting challenge is displayed on a portion of a display surface which is visible through a crafting surface. A composite guide element is shown on the display surface visible next to the display surface part which is visible through the specific crafting surface and a further composite guide element is also provided at a receptacle corresponding to the displayed composite guide element. It is ensured that the composite guide element and the further composite guide element provide at least two mutually independent instruction components.
INTEGRATED APPARATUS FOR STORAGE OF CONSUMER ARTICLES USING A STACKABLE AND INTERLOCKING MECHANISM
An integrated apparatus for storage of consumer articles using a stackable and interlocking mechanism is disclosed herein. Specifically, in some embodiments, multi-layered stacking and control of consumer articles is achieved by forming couplings (e.g., male-female couplings) among the consumer articles such that they are subsequently placed in a stacking fashion. Such stacking can be employed in a symmetric, asymmetric and/or combination manner in order to form an interlocking mechanism between two or more of the stackable consumer articles, thus ensuring that the storage apparatus is stable and the consumer articles protected. In some embodiments, the consumer articles can be related to household articles, commercial articles, board games or any other suitable article.
Hunting Board Game
A hunting board game that includes: 12-sided die, a plurality of playing tokens, a deck of Supply cards, a deck of Hunt cards, a box, a tray, and a substantial supply of play money in various denominations comprises a hunting board game. Users roll the die (once per player per turn), draw cards, and move their tokens around the playing board according to rules provided in the rulebook. The first player or team to complete a predetermined number of hunts is the winner.
TRAVELING GAME BOARD AND SYSTEM
A flexible game board, and related gaming system, for easier travel. The flexible game board comprises a flexible material imprinted with a gaming pattern, and it is foldable from a playing position to one or more folded storage positions or rollable from the playing position to a rolled storage position. The gaming system may comprise the flexible game board, all components used to play the game, and a storage pouch. The gaming system may have a total weight of less than half the standard board game while maintaining the full-sized gaming experience of the standard board game.
Dynamic memory game
This memory game is made more exciting and challenging by using plurality of matching pairs of cards or 3-D objects inside stack-able boxes with lids. Boxes are arranged in plurality of stacks. Open lids of two boxes to find a match. Except for top box in a stack, to open a box: lift boxes on top of it and place them on top of another stack first. This process relocates boxes dynamically during play. After collecting matching objects from two open boxes: this game provides options to keep none, some, or all empty boxes in play. Empty boxes left in play also get relocated during play adding more challenge.
DISPOSAL BOX FOR USED PLAYING CARDS
A disposal box for used playing cards has a cuboid shape provided with six surfaces, namely, front and back surfaces, left and right surfaces, and upper and lower surfaces in an assembled state. The disposal box includes a slit that is provided in at least one of the six surfaces and enables the used playing cards to be inserted into the disposal box. The disposal box further includes viewing windows that are provided with a plurality of holes having a size at which the playing card cannot be taken out, and can allow the used playing cards contained in the disposal box to be visually recognized. The disposal box is formed of a paper or plastic material, and can be discarded in a state in which the used playing cards are contained in the disposal box.
Squirrel gathering nuts game apparatus and method
A multiple-board squirrel-gathering-nuts game including a tree board with a starting position, movement markers, a card access position, nut positions, multiple nut values, multiple launch positions, multiple launch directions, and landing positions along with dice, squirrel position markers, and nut position markers providing an unlimited scalable squirrel game.
Disposal box for used playing cards
A disposal box for used playing cards has a cuboid shape provided with six surfaces, namely, front and back surfaces, left and right surfaces, and upper and lower surfaces in an assembled state. The disposal box includes a slit that is provided in at least one of the six surfaces and enables the used playing cards to be inserted into the disposal box. The disposal box further includes viewing windows that are provided with a plurality of holes having a size at which the playing card cannot be taken out, and can allow the used playing cards contained in the disposal box to be visually recognized. The disposal box is formed of a paper or plastic material, and can be discarded in a state in which the used playing cards are contained in the disposal box.