Patent classifications
A63F2003/00996
System and Methods for Generating a Game Board and Playing Games Therewith
The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game.
Permutation game
Among other things, in general, a permutation puzzle game is provided whose object is to arrange a set of tiles in a prescribed arrangement, starting from an initial arrangement or a series of initial arrangements, using permitted game moves. Such a puzzle game can be played using physical tiles, or virtually upon a computer. Methods, systems, and computer-readable media related to permutation puzzle games are also provided.
MINIATURE GO VARIANT WITH IMPROVED COMPUTER FUNCTIONALITY
A method executes a two-player position competitive game of GO with an improved rate of play and reduction in required skill by players by: a) providing a game board with a grid having between 4×4 and 6×6 squares for alternative placement of visually different stones in squares to score points; b) placing stones for each of the two players; c) each player allotted a specific number of additional stones for placement on the game board, with insufficient numbers of stone to fill the game board; d) each player exhausting respective allotted stones; e) after the two players have exhausted all respective allotted stones, determining a total absolute number value of how many stones have been captured by each player and how many spaces are controlled by each player's stones, with each player's total being compared either to the other player's total or against a paytable.
Plot Compass For Creating Gameboards and Moving Pieces
The invention relates to a strategy game that uses a new game device, called a plot compass, that enables two or more players to create a custom gameboard map with tiles of congruent regular polygons. The different circumstances by which these plot compasses create new types of tile allows the game to mark such tile types differently. Differently-marked tiles can signify different kinds of terrain, such as allied or enemy houses of any given individual player—houses that can be as short as one-story huts, or as tall as multi-story towers. When other circumstances create other types of tile, they can be marked as natural terrains that are player-neutral, like mountains, plains, or lakes, along with one cratered hole, and one volcano that can shift its position vis-a-vis all the other tiles during each round of tile creation. Such terrains together can form, in each game, the distinctive geography of a customized one-of-a-kind gameboard, each gameboard resembling an irregularly-shaped island of Micronesia, surrounded by sea.
The invention also relates to one or more players using such a plot compass to move pieces from their resident, occupied tiles to land on targeted tiles on that same gameboard. Hence any player can engage in competitive acts of gameboard creation and gameboard piece movement, solely by using this plot compass device, acting with other players during rounds of simultaneous play.
SPELLING GAME COMPRISING REMOVABLE TOKENS POSITIONED ON A TRACK
The presently disclosed subject matter is generally directed to an educational and entertaining game that includes a playing board and a plurality of game tokens. The game board includes a track configured as an internal channel for receiving a plurality of tokens. The board is configured such that the track includes a first height that gradually lowers to a second height. The difference in height allows the tokens to travel along the track in a single row. Each token includes an indicator that can be one or more letters, numbers, words, or symbols. The tokens can be removed from the track to spell words with the remaining tokens configured on the track. As a token is removed, the remaining tokens will travel towards the lower end of the board due to the sloped configuration of the track. In this way, the ordering of the tokens is preserved.
MULTI-DIMENSIONAL WORD SPELLING BOARD GAME
A multi-dimensional word spelling game includes game pieces formed as stackable hexagonal letter tiles with letters and point values printed thereon and configured to be placed together to forms words in at least vertical (up/down), downward, upward and stacked relation to each other on a gaming surface. Tiles can include a notch on their top surface and a bump on their bottom surface that is complimentary in size and location to the notch formed on the top surface of each tile. Bump can rest in trenches as words are being spelled by stacking tiles on a gaming surface. The gaming surface can be a gameboard formed in a honeycomb layout of hexagon-shaped interconnected spaces that enable game pieces to be positioned next to each other. Spaces can include a notch for receiving bumps formed on the bottom surface of stackable hexagonal letter tiles that are placed to rest on the gameboard.
SYSTEM AND METHOD FOR CONTROLLING TECHNICAL PROCESSES
In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.
Method And Apparatus For External Operation Of Computing Program Or Application
An apparatus, which is configured for external operation of a computer program or application installed into a computerized device, includes a reader tray and a plurality of tag modules. The reader tray, having a plurality of identification areas, includes a reader module and a communication module for communicatively connecting to the computerized device that stores and executes the computer program or application. Each of the tag modules stores one or more predetermined tag information, wherein when the tag modules are selectively placed on the identification areas, the reader module reads the tag information of the tag modules to generate an output signal in response to a location sequence of the tag modules for operating the computer program or application through the communication module.
STRATEGY GAME WHEREIN EACH PLAYER HAS DIFFERENT RULES OF PLAY
A strategy game embodied in a tile game system. The tile game system has a plurality of game tiles, each game tile having a polygon planar shape different than the remaining plurality of game tiles, wherein each playable area is defined by contiguously placing the plurality of game tiles along a gameboard. Each player has different rules of play that combined with the different customizable playable areas provides a plurality of unique gameplay configurations that alters strategies from game to game.
Fairtrade market board game
The present invention is a commodity trading multi-player game, and the game is played with a plurality of cards. It can be played “Face to Face” or “Online.” The game comprises a game board, coin chips, game cards, customized dice which is a dodecahedron pentagonal prism, regulations, and rules. The game was constructed and arranged so that acquiring more commodities and money, by uniquely following the game's rules, would be the key to win the game. The present invention applies a new proposed economic theory of mutual shared-rights of the commoditerial history in fairtrade markets board game. It has a three-pronged approach: a) learning by training the expert systems about economy and markets, b) education by teaching informative, knowledgeable subjects about the US states, and c) entertainment.