Patent classifications
A63F2009/0012
Tabletop drinking game apparatus
A tabletop drinking game apparatus includes a base, a tower, a plurality of dispensing units, a reservoir, a microcontroller, and a power source. The tower is concentrically attached to the base as the reservoir is concentrically connected to the tower, opposite of the base. Each user is able to enter their input command through a pair of control buttons of the base. The plurality of dispensing units is radially mounted around the tower and is in fluid communication with the reservoir so that the stored beverage can be dispensed according to the outcomes of the game. The power source is electrically connected to control buttons, the plurality of dispensing units, and the microcontroller to initiate the game play. The microcontroller is electronically connected to the plurality of dispensing units as the microcontroller determines the outcome of the game play.
Cooler with game lid
A cooler can include a game table formed in a top surface thereof. The game table can include a game surface surrounded by side walls about its perimeter for storage of the game elements and to prevent game elements, such as game balls, from escaping from the recessed game surface. The game surface can include elements for various games, including foosball, hockey, football, pool, craps, roulette, chess, checkers, backgammon or the like. In some embodiments, the game elements may be interchanged to provide multiple different games that can be played in the recessed gaming surface. In some embodiments, game players may be disposed on arms that extend across the game table in a manner similar to conventional foosball players. Such arms may be made removable to permit changing between game player-based games and games that can be played directly on the recessed surface.
Puzzle storage box
The puzzle storage box disclosed herein may comprise an internal locking mechanism designed to challenge ingenuity while being embedded within an assembly of unlimited form potentiality. In one variation, the internal locking mechanism is embedded in a shallow container and may be used for more personal, everyday carry. In another variation, the internal locking mechanism is embedded in a deeper container for increased volume and prominent display. The internal locking mechanism will be incorporated into endless shapes and forms, and its novel method of operation will be respectively conveyed.
CONTAINER-BASED GAME AND A METHOD OF MAKING THE SAME
A container-based game and a method of making the same is provided. The game includes a container with a lid, wherein the lid has a hole. A net protrudes beyond the periphery of the lid. The objective of the game is bouncing an object off the lid, thereby missing the hole, so that the object is caught in the net. A method of making the present invention includes the step of forming a hole in a lid to a fishing bucket, then attaching, by way of an attachment point, a fishing net to a periphery of the opening or lid of the fishing bucket so that the fishing net extends away from the hole in the lid.
Mechanical projectile and target game
In one implementation, a game apparatus includes a base with a playing surface that has (i) a first end with a first designated area for cups and (ii) a second end; a game piece; a tether that attaches the game piece to the base so as to permit the game piece to move freely within the tether's range; and a first launcher that includes a mechanism to launch the game piece as a projectile, the first launcher being positioned at or around the second end to launch the game piece toward the first designated area for cups, wherein the first designated area for cups and at least a portion of the first launcher are within the tether's range.
Novelty breakable shell
A breakable shell defining an enclosure within which a toy is contained. The breakable shell has a plurality of plastic shell pieces able to self-retain together to define the enclosure. The shell, when dropped from a sufficient height on a solid surface will break apart by the shell pieces all disconnecting from each other thereby revealing the toy.
Device for Allowing Small Cups to Temporarily Sit Inside Larger Beer Pong Cups
An adapter device that enables smaller drinking cups to fit within larger drinking cups for a beverage-drinking game, said smaller cups holding a different beverage than the larger cups. The device comprises a continuous planar band for covering the top rim of the smaller diameter cup; and a plurality of clips extending downwardly from the continuous planar band. Each device can be removed from the cups and worn as a wristband.
Box structure systems and play methods
Structures made from boxes, items made from boxes, play systems using such structures and/or items, play methods employing such structures and systems and/or items; and designs for such structures and items, methods for game playing, and to designs for such boxes. This abstract is provided to comply with the rules requiring an abstract which will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure and is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims, 37 C.F.R. 1.72(b).
Tabletop Drinking Game Apparatus
A tabletop drinking game apparatus includes a base, a tower, a plurality of dispensing units, a reservoir, a microcontroller, and a power source. The tower is concentrically attached to the base as the reservoir is concentrically connected to the tower, opposite of the base. Each user is able to enter their input command through a pair of control buttons of the base. The plurality of dispensing units is radially mounted around the tower and is in fluid communication with the reservoir so that the stored beverage can be dispensed according to the outcomes of the game. The power source is electrically connected to control buttons, the plurality of dispensing units, and the microcontroller to initiate the game play. The microcontroller is electronically connected to the plurality of dispensing units as the microcontroller determines the outcome of the game play.