Patent classifications
A63F2009/0446
Tactile Braille Dice
A tactile die for playing a game, the die comprising a plurality of sides, wherein each side comprises a face having a braille character, each side comprises 3 or more raised border edges surrounding the face, and wherein one of the 3 or more raised border edges is an indicator edge configured to indicate an orientation of the face, the indicator edge comprising an indent along a length thereof.
EMBEDDING OBJECTS IN CASTINGS
An apparatus for embedding objects in castings made in batch includes a base comprising a plurality of cavities for molding, each cavity corresponding to an item to be molded; a framework comprising a plurality of gripping mechanisms for suspending objects from the framework into the cavities for embedding the objects within the molded items, each gripping mechanism being configured to release a respective object upon actuation; and, a lifting mechanism transitionable for effecting actuation of the plurality of gripping mechanisms such that objects suspended by the gripping mechanisms are released. A method of casting includes partially filling a plurality of cavities with a liquid; suspending objects from a framework; simultaneously partially sinking the objects into the liquid in the cavities; releasing the objects from the framework after at least partially hardening of the liquid; and fully immersing the objects with the liquid.
ROUNDED DICE
The proposed is a rounded dice with multiple faces. Proposed dice provide a better rolling experience to the user/player participating in the game of dice. According to an embodiment of the proposed invention, the rounded dice comprises a hollow dice body configured to have a plurality of faces, each face is provided with an identifier for play purposes like in role-playing games or DND dice games; a plurality of pins extending outward from the dice body and facilitating the dice to stop rolling excessively; and a plurality of links, each link connects two pins of the plurality of pins.
DICE WITH CURVED, BUT NON-SPHERICAL SURFACES, CERTAIN OF WHICH FEATURE NONUNIFORM DISPLAY PROBABILITIES
The current document is directed to gaming dice, including physical dice and virtual dice represented on an electronic display or viewing screen. Certain of the currently disclosed gaming dice have approximately ovoid, prolate spheroid, or ellipsoid shapes that are modified to include planar surfaces. Other of the disclosed gaming dice have angular shapes, including cubes, tetrahedrons, octahedrons, and other regular shapes that are modified to provide nonuniform probabilities of position landings.
DEVICE FOR THE USE OF PLAYING DICE
A device (1) for the use of playing dice (D), comprises: a main body (2) having a plurality of chambers (3) each of which configured to contain a respective playing dice (D); and a box-shaped element (4) internally defining a compartment (5) for housing said main body (2) and being at least partly made of transparent material to visually access the interior of each chamber (3).
Collapsible polyhedron
A collapsible, self-expanding polyhedron comprises a plurality of side members each connected with an elastic band that is sized to urge each side wall of adjacent side members together to form an expanded configuration. When the polyhedron is compressed on two opposing side members, which causes the other side members to separate into a collapsed configuration, the elastic band expands to a maximum length with maximum tension. Once the compression is released, the at least one elastic band retracts back to a minimum length and urges the side members back into the expanded configuration.
MATHEMATICS LEARNING GAME SYSTEM AND METHOD OF USING THE SAME
Disclosed is a mathematics learning game system for users to improve upon their mathematics skills. Also disclosed is a method of using the system. The system may include cards, each having three color spots of different colors, and a random number in each color spot, a pair of 20-sided dice with the numbers 1 to 20, each side being of one of the colors of the color spots on the cards, and a timer device. A target number and target color are determined by rolling the dice. Players arrange cards to combine numbers of the target color from the cards into a mathematical expression with a solution as close as possible to the target number. Aspects of the present invention may be embodied as a system, method, or computer program product, such as an app that may operate on a computing device or network.
PLAYING DEVICE
The invention relates to dice suitable for use in gaming. In particular the invention relates to a new indicator system for use in gaming dice, the indicator system providing a di value. More specifically the invention relate to a di incorporating the indicator system providing a di value, and the use of the di to provide a di value, and a method of using the di.
Multiple Dice to Produce a Randomized Result from a Predetermined Probability Distribution
One embodiment of a plurality of dice with markings such that when the primary die is rolled a user either lands on a randomized result within the predetermined probability distribution or is directed to roll a secondary die which either provides a result or directs the user to roll a tertiary die. In the embodiments discussed here the final result is achieved on the first roll over 90% of the time. The embodiments described and shown are capable of representing complex distributions that include highly improbable outcomes, providing users with the convenient alternative of simply reading the result rather than performing comparative and mathematical operations on the results of multiple dice rolls.
Gaming Die with Incongruent Sides and More Sides than Outcomes
This invention is a gaming die that use a combination of incongruent sides and a number of sides that is greater than the number of outcomes in order to produce practically fair results.