A63F2009/205

Method, apparatus, and computer storage medium for outputting virtual application object

A method by a network device for outputting a virtual application object includes acquiring current status information of a plurality of virtual application objects in a virtual application, the current status information indicating that a virtual application object is in a known state or in an unknown state, constructing a virtual application object status plane based on the current status information of the plurality of virtual application objects, where the virtual application object status plane includes a region corresponding to each virtual application object, the region includes the current status information of the corresponding virtual application object, determining, based on the virtual application object status plane, output probabilities corresponding to a plurality of to-be-outputted virtual application objects, and determining, based the output probabilities corresponding to the plurality of to-be-outputted virtual application objects, a target virtual application object from the plurality of to-be-outputted virtual application objects.

Gaming system and gaming table

A gaming system for card games is provided. The gaming system includes a plurality of gaming cards and a processor. Each of the gaming cards has a recognition code. The processor is configured to: generate a correspondence between the recognition codes of the gaming cards and a plurality of card faces; obtain an image of the gaming card placed in a recognition area captured by an image capturing device; recognize the recognition code in the image to generate game data according to a recognition result and the correspondence; and generate a game screen to be displayed by a display according to the game data. In addition, a gaming table is also provided.

Game tile shuffler
11253775 · 2022-02-22 ·

A game tile shuffler may include a tile loader, a tile container, a belt, and a tile dispenser. The tile loader may be capable of holding a plurality of game tiles. The game tiles pass from the tile loader to the tile dispenser through the tile loader and the belt. The belt may be capable of capturing and carrying the game tiles. The tile dispenser may include a chute opening and a tunnel that may split into multiple directions. A tunnel door may direct the game tiles between the multiple directions. The tile dispenser may be capable of identifying individual game tiles prior to dispensing. The game tile shuffler may be operable between a shuffle mode, whereby game tiles are circulated through the device, and a dispensing mode, whereby game tiles pass through the tunnel.

Mahjong game system using touch panel
09776094 · 2017-10-03 · ·

A mahjong game system using touch panel includes: a computer, and four player consoles in communication with the computer by a wired or wireless communication method. The computer includes a touch panel at the top side for displaying game pictures and a mahjong game program installed therein and providing a speech recognition process for identifying multiple specific voice commands. The four player consoles are individual touch panels having an elongated shape. Each player console defines a tiles-in-hand displaying portion and a command displaying portion. Further, a voice sensor is installed in the computer or each player console.

METHOD, APPARATUS, AND COMPUTER STORAGE MEDIUM FOR OUTPUTTING VIRTUAL APPLICATION OBJECT

A method by a network device for outputting a virtual application object includes acquiring current status information of a plurality of virtual application objects in a virtual application, the current status information indicating that a virtual application object is in a known state or in an unknown state, constructing a virtual application object status plane based on the current status information of the plurality of virtual application objects, where the virtual application object status plane includes a region corresponding to each virtual application object, the region includes the current status information of the corresponding virtual application object, determining, based on the virtual application object status plane, output probabilities corresponding to a plurality of to-be-outputted virtual application objects, and determining, based the output probabilities corresponding to the plurality of to-be-outputted virtual application objects, a target virtual application object from the plurality of to-be-outputted virtual application objects.

GAME TILE SHUFFLER
20220176233 · 2022-06-09 ·

A game tile shuffler may include a tile container and a tile dispenser. Game tiles may pass between the tile container and the tile dispenser. The tile dispenser may include a chute opening and a tunnel that may split into multiple directions. A tunnel door may direct the game tiles between the multiple directions. The tile dispenser may be capable of identifying individual game tiles prior to dispensing. The game tile shuffler may be operable between a shuffle mode, whereby game tiles are circulated through the device, and a dispensing mode, whereby game tiles pass through the tunnel.

MAHJONG ROULETTE GAMING SYSTEM, AND METHOD

A gaming system combines roulette and mahjong gaming into a single new game for ball-effecting a mahjong event. The game may comprise a grouped series of roulette wheel assemblies bearing mahjong symbols and a plurality of balls respectively receivable in ball-receiving sectors for identifying a number of mahjong symbols. The group of mahjong symbols identified by the randomly received balls defines a wagerable mahjong event. Players may participate in the gaming in a player participation area, which area is opposed a theatrical or auditorium type visual display of the grouped roulette wheel assembly action. Players may input their wagers in the player participation area and watch the roulette action unfold on the visual displays. Certain methodology for effecting the mahjong event is further supported by the roulette medium.

ILLUMINATED GAMING TILE AND CHARGING SYSTEM
20200376366 · 2020-12-03 · ·

An electronic gaming tile includes a lighting system so that the tile emits light which can be seen during game play in low-light conditions. The tile may be for example, a domino or other gaming tile type (for example, mahjong). The tile includes a shell with a removable rear cover, which define a shell interior cavity that houses a tile power source, a tile controller board, and a light source. Some aspects include a storage case configured with a charging system that charges the tile power source of each tile to provide power to the light source when the tile is to be used for game play.

GAMING SYSTEM AND GAMING TABLE

A gaming system for card games is provided. The gaming system includes a plurality of gaming cards and a processor. Each of the gaming cards has a recognition code. The processor is configured to: generate a correspondence between the recognition codes of the gaming cards and a plurality of card faces; obtain an image of the gaming card placed in a recognition area captured by an image capturing device; recognize the recognition code in the image to generate game data according to a recognition result and the correspondence; and generate a game screen to be displayed by a display according to the game data. In addition, a gaming table is also provided.

GAME TILE SHUFFLER
20200030687 · 2020-01-30 ·

A game tile shuffler may include a tile loader, a tile container, a belt, and a tile dispenser. The tile loader may be capable of holding a plurality of game tiles. The game tiles pass from the tile loader to the tile dispenser through the tile loader and the belt. The belt may be capable of capturing and carrying the game tiles. The tile dispenser may include a chute opening and a tunnel that may split into multiple directions. A tunnel door may direct the game tiles between the multiple directions. The tile dispenser may be capable of identifying individual game tiles prior to dispensing. The game tile shuffler may be operable between a shuffle mode, whereby game tiles are circulated through the device, and a dispensing mode, whereby game tiles pass through the tunnel.