Patent classifications
A63F2250/10
Information processing apparatus, information processing method, and recording medium
An information processing apparatus includes an acquisition unit that acquires information indicating an estimation result of movement of a predetermined target object in accordance with a history of chronological detection results of positions of the target object and a recognition result of a surrounding environment of the target object, and a control unit that causes display information to be presented in a display mode corresponding to the estimation result.
INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND RECORDING MEDIUM
[Problem] To provide a more preferable user experience.
[Solution] An information processing apparatus includes an acquisition unit configured to acquire information indicating an estimation result of movement of a predetermined target object in accordance with a history of chronological detection results of positions of the target object and a recognition result of a surrounding environment of the target object, and a control unit configured to cause display information to be presented in a display mode corresponding to the estimation result.
GAME PUCK WITH CROSSHAIRS
Handheld gaming pucks and handheld gaming bean bags each have crosshairs for determining location of the given gaming puck or location of the given gaming bean bag upon some gaming surface. The gaming pucks may be slidable across some smooth portion of the gaming surface. The gaming bean bags may be tossed onto some portion of a gaming surface. The gaming pucks and the gaming bean bags may each have a main central hole. The gaming pucks and the gaming bean bags may each have a crosshairs-member that is located within the given main central hole. Crosshairs may be located on the given crosshairs-member. Aside from the crosshairs, the crosshairs-member may be at least mostly visually transparent. At least a portion of the crosshairs may be visible from a top (or a bottom) of the given gaming puck or the given gaming bean bag.
Portable system and method for identifying roulette wheel biases
A portable system and method for identifying roulette wheel biases includes a frame member rotatably attachable to a roulette wheel proximate a turret support, a ball-drop tube slidably engaged to the frame member and a laser positioned to measure at least a bounce height of a roulette ball dropped through the ball-drop tube onto selective areas of the roulette wheel. One or more sensors may be positioned to trigger the laser responsive to a roulette ball being dropped through said ball-drop tube. Software analyzes the bounce height to determine dead spots and hot spots on the roulette wheel. Sound waves may also be measured to determine dead spots and hot spots.
Method and system for interacting with a virtual environment
A system for providing a more personalized virtual environment for a user, the system including one or more sensing devices that detect one or more physical, physiological, or biological parameters of the user and transmit the same to a game console or virtual reality controller that produces the virtual environment. The game console or virtual reality controller can analyze the sensor data and adjust one or more aspects of the virtual environment as a function of the sensor data. For example, the difficulty level or scariness level of a game can be decreased if the heart rate of the user exceeds a predetermined threshold.
Laser Tag Sword System and Method of Use
A computerized method for operation of laser tag melee weapons is disclosed. The laser tag melee weapons contain infrared emitters, infrared receivers, microprocessors, accelerometers, and gyroscopes. The operation of the infrared emitter is based upon a pattern of signals received by the microprocessor from the accelerometer and gyroscope. The method is also directed toward altering game play information (such as user health, weapon status, power ups, or other game information) based on a pattern of signals received by the microprocessor from the accelerometer and gyroscope. When a user makes a specific movement pattern of the laser tag melee weapon, the microprocessors recognize the specific movement based on patterns of signals received. The microprocessors also compare signals received from the accelerometer and gyroscope to hit signals received from infrared receivers to determine if a user should be hit in the game.
Tailoring social elements of virtual environments
Techniques are disclosed for providing a social platform for a user. In one embodiment, activity of the user is monitored in a virtual environment. A profile is generated for the user, based on the monitored activity. A social element of the virtual environment is modified for the user, based on the generated profile.
PORTABLE SYSTEM AND METHOD FOR IDENTIFYING ROULETTE WHEEL BIASES
A portable system and method for identifying roulette wheel biases includes a frame member rotatably attachable to a roulette wheel proximate a turret support, a ball-drop tube slidably engaged to the frame member and a laser positioned to measure at least a bounce height of a roulette ball dropped through the ball-drop tube onto selective areas of the roulette wheel. One or more sensors may be positioned to trigger the laser responsive to a roulette ball being dropped through said ball-drop tube. Software analyzes the bounce height to determine dead spots and hot spots on the roulette wheel. Sound waves may also be measured to determine dead spots and hot spots.
SYSTEM AND METHOD OF SCIENTIFIC EDUCATIONAL GAME
A system and method for playing an educational scavenger hunt game is provided. The system may include one or more object property testing tools and one or more object property playing cards. The method of play may include collecting gameplay objects in a scavenger hunt style, trading the gameplay objects to obtain objects with specific properties, and testing the object properties with the object property testing tools.
METHOD AND SYSTEM FOR INTERACTING WITH A VIRTUAL ENVIRONMENT
A system for providing a more personalized virtual environment for a user, the system including one or more sensing devices that detect one or more physical, physiological, or biological parameters of the user and transmit the same to a game console or virtual reality controller that produces the virtual environment. The game console or virtual reality controller can analyze the sensor data and adjust one or more aspects of the virtual environment as a function of the sensor data. For example, the difficulty level or scariness level of a game can be decreased if the heart rate of the user exceeds a predetermined threshold.