A63F2250/12

Fishing Simulation Assembly
20210346790 · 2021-11-11 ·

A fishing simulation assembly for simulating catching a fish includes a plurality of decoys that is each positionable on a support surface. Each of the decoys has a tail portion extending away from a body portion to approximate the appearance of a fish. A plurality of magnets is each coupled to a respective one of the decoys. A fishing pole is provided, a fishing reel is coupled to the fishing pole and the fishing reel has fishing line wrapped therearound. A lure is coupled to the fishing line thereby facilitating the lure to be cast from the fishing pole. A magnet is coupled to the lure and the magnet on the lure magnetically engages the magnet on a respective one of the decoys for simulating catching a fish.

GAME SYSTEM, GAME SHEET, GAME PROGRAM, AND GAME DEVICE
20210146231 · 2021-05-20 ·

There is provided a game system that can be easily enjoyed by people of a wide range of ages, hardly makes players bored even after consecutive matches, and can be played by various number of players. The game system is designed to be played by at least two players, and includes a game board provided with a plurality of scattered dots and a plurality of marks arranged at positions spaced from the plurality of dots; positioners to be arranged at any of the plurality of dots and assigned to each of the players; and boundary indicators made of flexible string material and used to linearly connect the positioners arranged at any of the plurality of dots among the plurality of positioners assigned to each player.

Display Base with Extendable-Retractable Cord and Cord End Device
20210146266 · 2021-05-20 ·

The present invention is a device for action-figures, game-characters, dolls, or models used in strategy and role-play game play that comprises a display base comprising a character attachment means, a cord dispensing (extending)/cord recoiling (retracting) mechanism, and a cord end device attached at the free end of the cord length contained within said cord dispensing/recoiling mechanism. The invention is used during gameplay, with the cord end device and the display base separated by the length of cord extended from the cord dispensing/recoiling mechanism to display a separation of distance, angular range, limit of distance, range of motion, range of boundary, or other gameplay parameter demonstrable by a cord length connecting two separated devices, to demonstrate, confirm, and/or measure the player's character's features, functions, parameters, and/or limitations of gameplay within the game.

Knot game
10940383 · 2021-03-09 ·

A system and method for a knot game. The game includes a weight coupled to a flexible line. The flexible line has an upstream end and a downstream end which his coupled to the weight. The game includes gripping the flexible line at a position upstream from the weight. Thereafter, the weight is dropped and allowed to remove the slack in the line. Then a force is applied to create slack in the line in an attempt to tie a knot in the flexible line.

Knot Game
20200030688 · 2020-01-30 ·

A system and method for a knot game. The game includes a weight coupled to a flexible line. The flexible line has an upstream end and a downstream end which his coupled to the weight. The game includes gripping the flexible line at a position upstream from the weight. Thereafter, the weight is dropped and allowed to remove the slack in the line. Then a force is applied to create slack in the line in an attempt to tie a knot in the flexible line.

RING-TOSSING GAME ASSEMBLY
20190366199 · 2019-12-05 ·

A ring-tossing game assembly for entertainment includes a post that is coupled to a base, from which the post extends perpendicularly. Each of a plurality of crossbars is coupled to and extends bidirectionally from the post. Each crossbar is substantially U-shaped so that opposing ends of the crossbar extend toward a top of the post. Each of a plurality of rings is configured to be grasped in a hand of a user who is positioned proximate to the post. The user is positioned to toss the ring toward the post intending the ring to insertably couple to a respective crossbar.

Ring-tossing game assembly
10478714 · 2019-11-19 ·

A ring-tossing game assembly for entertainment includes a post that is coupled to a base, from which the post extends perpendicularly. Each of a plurality of crossbars is coupled to and extends bidirectionally from the post. Each crossbar is substantially U-shaped so that opposing ends of the crossbar extend toward a top of the post. Each of a plurality of rings is configured to be grasped in a hand of a user who is positioned proximate to the post. The user is positioned to toss the ring toward the post intending the ring to insertably couple to a respective crossbar.

String Art Pin Setter With String Guide
20180361550 · 2018-12-20 ·

A string art tool consisting of a hollow tube with a tapered end that functions as a driver apparatus for precisely locating and driving pins into a string art board is attached in parallel to a similar hollow tube with a tapered end that is used to assist in threading string around the inserted pins in a string art board. The driver apparatus contains a movable piston that can be used to force the pin into the string art board at a consistent depth and perpendicular to the surface. The string guide tube is used to accurately maneuver the string around the pins on a string art board. Thus, a considerably more versatile string art tool is provided, which can assist the user in assembling string art projects.

Method and Apparatus for Automatic Centering of the Rope on a Cut To Win Type Arcade Game
20250010175 · 2025-01-09 ·

A method for automatic centering of the rope on a cut to win type arcade game. Once the operator of the machine enters into the automatic setup mode the knife will move semi close to the string and start its procedure. The blade will move toward the string and cut. If the string is not cut the knife will move up a tiny, tiny bit and repeat the procedure over and over until the string is cut. At the time the string is cut, the computer knows now where the string is and will make its final adjustments to the code so the game will play as it was designed.

Method and Apparatus for Automatic Threading of the Rope on a Cut To Win Type Arcade Game
20250010174 · 2025-01-09 ·

An add on/modification to the Cut 2 Win game that allowed the string in which the game works to be securely threaded into the game with easy and no chance of making a mistake threading it. The second feature of the present invention is that it keeps the string stable and prevents the string from moving if the customer shakes the machine. The computer operating the game needs to know where the string is on this game in order to know how to make the game play properly. If the operator miss-threads the string, the game will not play correct and might give away prizes too early, so the present invention makes sure the string is in the correct position.