A63F2250/22

ADVERTISING DISPLAY SYSTEM
20230219003 · 2023-07-13 · ·

An advertising display system includes: an advertising display unit which displays advertising on an avatar operated by a user in a virtual reality space; a contact information acquiring unit which acquires information on contact times of the avatar in the virtual reality space with other avatars operated by other users and the number of the other avatars; and an advertising fee calculating unit which calculates an advertising fee to be applied to each of the user and the other users based on the information on the contact times and the number of other avatars acquired by the contact information acquiring unit.

Systems and methods for incentivizing user log-in to a user account associated with an online game

User log-in to a user account of an online game may be incentivized by providing awards to the users for logging in. Reengagement time periods for individual ones of the user accounts may be determined. The reengagement time periods may be determined to expire at times when a user may be logged out and/or may be expected to be logged out. By way of non-limiting example, the reengagement time periods may expire during wait periods for ongoing in-game tasks. The awards may be provided based on the expiration of the reengagement time periods and the user accounts conveying satisfaction of award redemption criteria.

RAFFLE DEVICE
20170263069 · 2017-09-14 ·

A device used in marketing contests, particularly for the drawing of tickets which are put into a rotating raffle drum (G), and whose main purpose is to provide a dynamic and automated device that, advantageously, allows feeding of tickets even when the rotating drum is moving, enables constant and uniform shuffling of said tickets, thus ensuring randomness of the drawing with greater safety and ease and, at the same time, provides public entertainment. Said raffle device (E) comprises a rotating raffle drum (G), a stand (S), a rotation mechanism (R), a ticket feeding device (D), a compressed air power unit (C) and a power, command and control board (Q), including an electronic control unit (not depicted) such as a PLC. Device (E) may further comprise a ticket swirling mechanism (T) interconnected to a compressed air power unit (C) and a lighting system (not depicted) conveniently associated with the rotating drum (G).

Methods and Systems for Dynamically Selecting and Modifying Digital Assets Within Game Elements of a Multiplayer Video Game
20220176251 · 2022-06-09 ·

The present specification describes computer-implemented methods and systems for selecting and modifying messaging within a virtual gaming environment. Digital assets are selectively placed at various locations within scenes of the virtual gaming environment for improved visibility and impact. The scenes are evaluated and scored based on past, real time and predicted game data, to determine scores. The scores are used to identify values of digital asset placement within those scenes.

GAME PLAYING APPARATUS AND METHOD
20220118352 · 2022-04-21 ·

The present disclosure provides an apparatus for playing game. The apparatus includes a game board member, at least one circular ball member, and at least one biasing arrangement. The game board member includes a top portion, a bottom portion and opposite sides, and a game board body extending between the top portion, the bottom portion, and the opposite sides. The game board body includes a pattern configuration. The at least one circular ball member is adapted to move within the game board body along the pattern configuration. The at least one biasing arrangement is configured along at least one of the opposite sides of the game board member. The at least one biasing arrangement is adapted to be pulled to generate a biasing force to hit the at least one circular ball member to be moved within the game board body along the pattern configuration.

Information processing apparatus and image display method

A line-of-sight direction detection section 32 detects a direction of a line of sight of a user wearing a head-mounted display. A main image generation section 42 generates a first image regarding main content selected by the user as an item to be displayed on the head-mounted display. A display control section 50 causes the head-mounted display to display a second image regarding content different from the main content for promoting recognition of a given thing or service together with the first image. The display control section 50 controls a manner in which the second image is displayed on the head-mounted display in accordance with the direction of the user's line of sight.

METHOD AND APPARATUS CONTROLLING A USER INTERFACE
20210170282 · 2021-06-10 ·

A computer device comprises a user interface configured to display time information associated with a feature. The time information indicates when the feature will change from one of being available and unavailable to the other of being available and unavailable. The time information changes at a first rate. At least one processor is configured, in response to a user interaction via the user interface, to cause the user interface to display content, the time information being configured to change at a second different rate while the content is displayed.

GAME PLAYING APPARATUS AND METHOD
20210178249 · 2021-06-17 ·

The present disclosure provides an apparatus for playing game. The apparatus includes a game board member, at least one circular ball member, and at least one biasing arrangement. The game board member includes a top portion, a bottom portion and opposite sides, and a game board body extending between the top portion, the bottom portion, and the opposite sides. The game board body includes a pattern configuration. The at least one circular ball member is adapted to move within the game board body along the pattern configuration. The at least one biasing arrangement is configured along at least one of the opposite sides of the game board member. The at least one biasing arrangement is adapted to be pulled to generate a biasing force to hit the at least one circular ball member to be moved within the game board body along the pattern configuration.

Method and apparatus controlling a user interface
10946287 · 2021-03-16 · ·

A computer device comprises a user interface configured to display time information associated with a feature. The time information indicates when the feature will change from one of being available and unavailable to the other of being available and unavailable. The time information changes at a first rate. At least one processor is configured, in response to a user interaction via the user interface, to cause the user interface to display content, the time information being configured to change at a second different rate while the content is displayed.

Dynamic virtual scratch card gaming system

A system has a pre-recorded content database. Further, the system has a processor that establishes a virtual scratch card game, randomly determines a plurality of positions in a virtual scratch card grid that correspond to a winning outcome of the virtual scratch card game, searches for a plurality of pre-recorded video clips in the pre-recorded content database such that each of the plurality of pre-recorded video clips displays an event corresponding to the winning outcome, and provides the plurality of pre-recorded video clips to a display device that renders the virtual scratch card grid according to a plurality of scratch-off blocks that, when activated, reveal each of the plurality of pre-recorded video clips at each of the corresponding plurality of positions.