Patent classifications
A63F2250/285
INTERACTIVE MEDIA-BASED CREATIVITY GAME SYSTEM WITH A PLAYING ACTIVITY PROGRESS CONTROLLED BY A PROCESSOR
A game method includes receiving player preferences regarding a story represented as a digital media sequence. The story is chosen by the player, among a plurality of stories. The game method includes receiving a player's choice regarding a first digital media sequence comprising instruction for continuing the story, transmitting the first digital media sequence to a computerized device operated by the player, receiving a completion digital media sequence from an electronic device used by the player, indicating that the player has completed a mission, and transmitting another digital media sequence with another instruction to the computerized device operated by the player.
Card-handling device and method of operation
Card-handling devices may include a randomizer configured to randomize ordering of playing cards in a set of playing cards. An output may be configured to present a group of cards at a time from the randomizer for removal from the card-handling device. An image capturer may be positioned and configured to capture image data of at least a portion of each playing card handled by the randomizer, the image data comprising at least a suit and a rank of each playing card. A nontransitory memory device may be operatively connected to the randomizer and to the image capturer, the nontransitory memory device configured to store at least the image data and group assignment data of each playing card in each group of cards presented for removal by the output. A display may be operatively connected to the nontransitory memory, the display configured to display a history of the image data and group assignment data of each playing card in each group of cards presented for removal by the output upon request.
CARD-HANDLING DEVICE AND METHOD OF OPERATION
Card-handling devices may include a randomizer configured to randomize ordering of playing cards in a set of playing cards. An output may be configured to present a group of cards at a time from the randomizer for removal from the card-handling device. An image capturer may be positioned and configured to capture image data of at least a portion of each playing card handled by the randomizer, the image data comprising at least a suit and a rank of each playing card. A nontransitory memory device may be operatively connected to the randomizer and to the image capturer, the nontransitory memory device configured to store at least the image data and group assignment data of each playing card in each group of cards presented for removal by the output. A display may be operatively connected to the nontransitory memory, the display configured to display a history of the image data and group assignment data of each playing card in each group of cards presented for removal by the output upon request.
Collapsible and portable shape-sorting learning and development toy
A multi-component collapsible and portable shape-sorting learning and development toy including a soft housing, an aperture plate element with a plurality of openings together with a matching number of blocks adapted to be inserted in the openings of the aperture plate element, a photographic display element, and a baby-safe mirror element. The toy and the individual component parts are adapted to a variety of uses for play.
Card-handling device and method of operation
The present invention features a playing card shuffling device, which through the use of a small image capturing means, captures an image of a face value of each card and stores the image in memory. This image is sorted in the format of a bitmap image. An operator of the device would be able to recall, through the use of a keypad, the images of the cards that comprised individual hands in the previous game. This feature allows for verification of a winning hand after a game has been completed. Thereby, a quick recheck of hands before playing a winning hand is performed. The face value of each card is determined by character recognition software. These card values would be stored in memory for archival access for use in monitoring the randomness of the game and determining the number of winnings hands.