Patent classifications
A63F2250/285
CLAW ARCADE GAME WITH PHOTO BOOTH AND METHOD OF MAKING SAME
A claw arcade game includes a housing; a claw assembly that is movable along a horizontal and vertical plane within the housing. In one embodiment, the claw assembly includes a plurality of flanges capable of being moved from an open position to a closed position. The claw arcade game may also include a claw control unit configured to control the movement of the claw assembly within the housing, wherein the claw control unit produces at least one unique signal that correlates to an event related to the movement of the claw assembly during a single game sequence. The claw arcade game may also include a camera assembly including a camera mounted within an upper portion of the housing; and a photo booth control unit configured to monitor at least a portion of the signals produced by the claw control unit, to sense the at least one unique signal, and to instruct the camera to take a photo in response to the sensing of the at least one unique signal.
Lifelike image dart game
The invention relates to dartboard games, where projectiles are thrown at a target. The face of the dartboard has a realistic, lifelike image of a game animal, and the higher scoring regions correlate to the kill zone of the game animal's anatomy. Lower scoring regions correlate to the rest of the body of the game animal, and penalty scoring regions may be present, scoring negative points. Players try to land their darts in certain scoring regions in order to score the most points, depending upon the rules of the game. Rules are provided for a 300 point and 21 point game. If the images are printed on the dartboard, the darts may be thrown or launched with an apparatus like a mini-bow or blow-gun. If the images are projected, the darts may be virtual.
Fortune telling device, system and method of using the same
An electronic, automated fortune telling device utilizing celebrity personalities to entertain users. A portable standalone unit including a cabinet housing a video display, bill validator, debit/credit card reader, user interface, processor, memory and speakers. The memory maintains one or more databases of celebrity video and audio files which are used to present the fortune telling routines to the user via the video display. A user is able to select a celebrity to present the fortune telling routine. The fortune telling device may also be configured to perform mock celebrity weddings after which the fortune telling device prints a wedding certificate and/or dispenses a pair of wedding bands and/or transmits a digital wedding photo.
Claw arcade game with photo booth and method of making same
A claw arcade game includes a housing; a claw assembly that is movable along a horizontal and vertical plane within the housing. In one embodiment, the claw assembly includes a plurality of flanges capable of being moved from an open position to a closed position. The claw arcade game may also include a claw control unit configured to control the movement of the claw assembly within the housing, wherein the claw control unit produces at least one unique signal that correlates to an event related to the movement of the claw assembly during a single game sequence. The claw arcade game may also include a camera assembly including a camera mounted within an upper portion of the housing; and a photo booth control unit configured to monitor at least a portion of the signals produced by the claw control unit, to sense the at least one unique signal, and to instruct the camera to take a photo in response to the sensing of the at least one unique signal.
Customizable dauber and method of manufacture distribution
A dauber is provided with image customization. A primary feature of the dauber is that it includes an external image applied to the outside of the cylindrical body. The image, may be a vinyl printed image. Further, the image may be digitally generated and printed, being applied as an adhesive or otherwise laminated label to the cylindrical body. Further, a method of manufacture and distribution of the customizable dauber is provided. The method may include an ordering and customization system requiring a customer to order a dauber, upload an image to be applied to the dauber, and receive the dauber corresponding to the order and specified customization.
TILED GLOBE ASSEMBLY
A globe can include a plurality of pieces structured to inter-attach to form a surface of the globe, and an attachment system. Each piece can be substantially rigid, and can have an outer major surface shaped to form a portion of the surface of the globe. The plurality of pieces can include a first quantity of substantially identically-shaped polygonal pieces. The attachment system can be configured to attach at least some adjacent edges of the pieces, and can attach at least one edge of each of the pieces to an adjacent edge of another of the pieces. The attachment system can be configured such that the globe has sufficient structural integrity to substantially maintain a globular shape under its own weight. Each of a majority of the pieces can include a printed image on its outer major surface that is different than any printed image of any other piece.
Lifelike Image Dart Game
The invention relates to dartboard games, where projectiles are thrown at a target. The face of the dartboard has a realistic, lifelike image of a game animal, and the higher scoring regions correlate to the kill zone of the game animal's anatomy. Lower scoring regions correlate to the rest of the body of the game animal, and penalty scoring regions may be present, scoring negative points. Players try to land their darts in certain scoring regions in order to score the most points, depending upon the rules of the game. Rules are provided for a 300 point and 21 point game. If the images are printed on the dartboard, the darts may be thrown or launched with an apparatus like a mini-bow or blow-gun. If the images are projected, the darts may be virtual.
Personalized game pieces
A method and apparatus for generating a game piece are disclosed. In one embodiment, the method comprises launching an application on a mobile device that has a camera; selecting a game character using the application; displaying an overlay for the selected game character in an image from a field of view of the camera, the overlay being an augmented reality layer; capturing an image of an individual in the field of view of the camera; sending the captured image to a printer that is coupled to the mobile device; and printing the captured image with a border of unequal size around the image, wherein printing the capture images comprises printing the captured image upside down to cause a border area larger at a top of the image than around other portions of the image for use in handling the image when using the image as part of a game piece.
Toy system with manually operated scanner
A toy assembly includes: a platform configured to receive an object in a space extending from the platform; a dock configured to receive and hold a portable imaging device associated with a field of view, the dock being positioned relative to the platform such that the space extending from the platform overlaps with the field of view of the imaging device when the imaging device is received and held in the dock; a physical input configured to move in response to an applied manual force; and a movable connection between the physical input and the platform, the movable connection configured to move the platform relative to the imaging device in response to receiving a manual force.
PERSONALIZED GAME PIECES
A method and apparatus for generating a game piece are disclosed. In one embodiment, the method comprises launching an application on a mobile device that has a camera; selecting a game character using the application; displaying an overlay for the selected game character in an image from a field of view of the camera, the overlay being an augmented reality layer; capturing an image of an individual in the field of view of the camera; sending the captured image to a printer that is coupled to the mobile device; and printing the captured image with a border of unequal size around the image, wherein printing the capture images comprises printing the captured image upside down to cause a border area larger at a top of the image than around other portions of the image for use in handling the image when using the image as part of a game piece.