Patent classifications
A63F2250/302
Game Tile System
A tile game system is provided that includes a plurality of two-dimensional and three-dimensional components. The two-dimensional components can include a plurality of modular tiles provided in various sizes and configurations that can be joined together to form a grid-based gameplay area. The three-dimensional components can include external boundaries for the gameplay area, internal boundaries, terrain elements such as columns and staircases, and game figures. According to aspects of the present disclosure, the external and internal boundaries can be provided with recessed sections that allow a game figure to be contained within a single grid square and prevent the grid of the gameplay area from becoming warped. According to some aspects of the present disclosure the internal and external boundaries can be illuminated and provided with removable and interchangeable light-permeable skins that allow a user to switch between various illuminated designs.
Gaming machines using holographic imaging
A gaming device includes a gesture detection device that includes a gesture detector that is operable to detect a gesture of a player and a gesture interpreter that is configured to generate gesture data corresponding to the gesture, a housing that includes an interior that is defined by a plurality of opaque surfaces and a front surface that includes a portion that is a semi-transparent window that is configured to reflect, to the player, a reflected image of at least a portion of the player that is an object distance away from the semi-transparent window. The gaming device includes a display device that is arranged within the housing and that includes a display surface that faces the semi-transparent window, that is spaced apart from the semi-transparent window by about the object distance and that is configured to display a supplemental image that is visible through the semi-transparent window.
GAMING MACHINES USING HOLOGRAPHIC IMAGING
A gaming device includes a gesture detection device that includes a gesture detector that is operable to detect a gesture of a player and a gesture interpreter that is configured to generate gesture data corresponding to the gesture, a housing that includes an interior that is defined by a plurality of opaque surfaces and a front surface that includes a portion that is a semi-transparent window that is configured to reflect, to the player, a reflected image of at least a portion of the player that is an object distance away from the semi-transparent window. The gaming device includes a display device that is arranged within the housing and that includes a display surface that faces the semi-transparent window, that is spaced apart from the semi-transparent window by about the object distance and that is configured to display a supplemental image that is visible through the semi-transparent window.
Game tile system
A tile game system is provided that includes a plurality of two-dimensional and three-dimensional components. The two-dimensional components can include a plurality of modular tiles provided in various sizes and configurations that can be joined together to form a grid-based gameplay area. The three-dimensional components can include external boundaries for the gameplay area, internal boundaries, terrain elements such as columns and staircases, and game figures. According to aspects of the present disclosure, the external and internal boundaries can be provided with recessed sections that allow a game figure to be contained within a single grid square and prevent the grid of the gameplay area from becoming warped. According to some aspects of the present disclosure the internal and external boundaries can be illuminated and provided with removable and interchangeable light-permeable skins that allow a user to switch between various illuminated designs.
Virtual chess table
The virtual chess table includes a table that includes a touch screen and joystick on opposing sides of the table. The touch screen and joystick are each used by competing players in order to play a game chess. The table includes a pane of glass that encloses an image projector there under. The image projector is used to generate a chessboard on the pane of glass. A hologram projector system is included and is suspended above the table. The hologram projector system is used to create a three-dimension hologram of the chess pieces used to play the game of chess. The hologram projector system and the image projector are in wired connection with a computer located underneath the table. The computer is also in wire connection with the touch screen and joystick provided at opposing sides of the table.
Modular Holographic Game Assembly
A modular gaming apparatus allows for board games such as chess to be played on one or more levels. A base structure include a drawer and a fixed game board, with one or more playing units being provided for stacking atop the base structure. Each playing unit includes a game board, legs, and a track mechanism that allows the game board to slide out for easier player access. A virtual game piece generating unit is also provided, the virtual game piece generating unit allowing for non-physical representations of game pieces to be created. A computing system allows for pairing of electronic devices and processing by means of a processing module and a communications module. The electronic components control the virtual game piece generating unit and also allow for remote play.