Patent classifications
A63F2250/307
Augmented reality and physical games
Augmented reality and physical game techniques are described. In one or more implementations, an indication is received by a computing device of a location of a physical gaming piece of a game. An augmentation is computed based on the indication by the computing device to be displayed as part of the game. The augmentation is displayed by the computing device on a display device that is at least partially transparent such that a physical portion of the game is viewable through the display device concurrently with the augmentation.
Augmented reality and physical games
Augmented reality and physical game techniques are described. In one or more implementations, an indication is received by a computing device of a location of a physical gaming piece of a game. An augmentation is computed based on the indication by the computing device to be displayed as part of the game. The augmentation is displayed by the computing device on a display device that is at least partially transparent such that a physical portion of the game is viewable through the display device concurrently with the augmentation.
Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking
Gaming devices and methods are set forth which provide for determination of the movement of a player's face or body and to use the determination for providing a motion parallax effect to content provided from a remote source at a portion of a video display.
Generating auto-stereo gaming content having a motion parallax effect via user position tracking
Devices and methods are set forth which provide for determination of relative movement between a user and an auto-stereo electronic display and for using the relative movement for applying a motion parallax effect to the display of auto-stereo content and for applying or removing the motion parallax effect.
Gaming system, method and device for generating images having a parallax effect using face tracking
Gaming devices and methods are set forth which provide for face or body tracking to provide a three-dimensional effect to at least a portion of the content displayed. A first display overlays at least a portion of a second display for an auto-stereo electronic display. The first display is adapted to be controlled to be transparent or display vertical barrier lines. The second display displays auto-stereo images of content in coordination with presentation of the vertical barrier lines, to provide a three dimensional effect based on the face or body tracking.
Controlling autostereoscopic game symbol sets
A gaming system and its operations include, for example presenting, via an autostereoscopic display device, symbols for an electronic wagering game, determining a game event value for a game event for the wagering game, determining a first symbol significance value for a first set of the symbols based on the game event value, and determining a second symbol significance value for a second set of the symbols based on the game event value. The operations can further include presenting, via the autostereoscopic display device, the first set of the symbols with a first autostereoscopic three-dimensional depth value corresponding to the first symbol significance value. The operations can further include presenting, via the autostereoscopic display device, the second set of the symbols with a second autostereoscopic three-dimensional depth value corresponding to the second symbol significance value. The first autostereoscopic three-dimensional depth value is greater than the second autostereoscopic three-dimensional depth value.
Controlling auto-stereo three-dimensional depth of a game symbol according to a determined position relative to a display area
Gaming devices and methods are set forth which provide for face or body tracking to provide a three-dimensional effect to at least apportion of the content displayed. A first video display overlays at least a portion of a second video display. The first display is adapted to be controlled to be transparent or display vertical lenticular lines. The second display displays video content. In response to a command the first display assumes a lenticular configuration to cooperate with the display of video content on the second display to provide a three dimensional effect.
AUGMENTED REALITY AND PHYSICAL GAMES
Augmented reality and physical game techniques are described. In one or more implementations, an indication is received by a computing device of a location of a physical gaming piece of a game. An augmentation is computed based on the indication by the computing device to be displayed as part of the game. The augmentation is displayed by the computing device on a display device that is at least partially transparent such that a physical portion of the game is viewable through the display device concurrently with the augmentation.
CONTROLLING AUTO-STEREO THREE-DIMENSIONAL DEPTH OF A GAME SYMBOL ACCORDING TO A DETERMINED POSITION RELATIVE TO A DISPLAY AREA
Gaming devices and methods are set forth which provide for face or body tracking to provide a three-dimensional effect to at least apportion of the content displayed. A first video display overlays at least a portion of a second video display. The first display is adapted to be controlled to be transparent or display vertical lenticular lines. The second display displays video content. In response to a command the first display assumes a lenticular configuration to cooperate with the display of video content on the second display to provide a three dimensional effect.
Generating auto-stereo gaming images with degrees of parallax effect according to player position
Gaming devices and methods are set forth which provide for face or body tracking to generate content concurrently displayed with several degrees of the motion parallax effect.