A63F2250/49

SELF-INDUCED DYSARTHRIA GAME
20170354863 · 2017-12-14 ·

A self-induced dysarthria game that forces communication of specially-chosen phrases or performance of other common or humorous tasks involving use of the cheeks or lips despite an induced speech impairment, so that players inevitably experience initial failure but must compensate to win. Game play may involve individual competition or team play. A mobile software application for enabling game play is also disclosed.

Gaming tag system

A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.

Game System, Device and Method for Playing a Game
20220203221 · 2022-06-30 ·

A wearable electronic kit, system and method for playing a game involving a plurality of players is disclosed. The kit includes a transmitter configured to emit a signal identifying the player wearing the electronic kit and a receiver configured to read the signals transmitted by the electronic kits worn by other players and measure the signal strength of each of said signals. The kit includes a processor coupled to the receiver which creates zones of influence around the other players by defining a preselected signal strength threshold for each signal. The processor is configured to recognize a presence event in the zone of influence by comparison of the signal strength read by the receiver to the preselected signal strength threshold of the player. The processor is configured to store a set of rules and to use the recognition of the presence event in the application of the rules.

DETECTABLE PROJECTILE SYSTEM WITH INTERACTIVE SHOOTING GAME METHODS

Disclosed are toy battle dart shooting gameplay environments supporting players' dart projectile hits or tags with detectable projectile devices, systems, and methods for resolving hits to a targeted player from a toy projectile during gameplay. In certain configurations interactive shooting battling provide arrangements are between players individually or within an arena architecture facilitated Targeted Player Hit Resolution via data communications with detectable projectiles and interactive shooting systems and methods.

Gaming device
11801439 · 2023-10-31 · ·

The present invention provides a gaming device for playing a game of laser tag. The gaming device includes a controller configured to control and coordinate functions between various components thereof. The gaming device includes an aiming unit configured to generate infrared light signals and a receiver configured to detect the generated infrared light signals. The gaming device includes a targeting unit configured to generate a vibration when the receiver in the targeting unit detects infrared light signals. The gaming device further includes one or more lights configured to indicate one or more states of the aiming unit and targeting unit. The controller is configured to engage the aiming unit and targeting unit in a stealth mode in which the one or more lights are switched off.

Motion and toy detecting body attachment
11045738 · 2021-06-29 · ·

A wearable player body attachment having a master processor, an acceleration detecting motion subsystem for associated motions, a tag reader/antenna subsystem input to recognize unique play object identifiers of toy objects held at the player's hand, and an audio subsystem issuing verbal announcements and sound effects outputs associated with sequences of detected motions. The body attachment queries a database with the toy identity and recognized motions and produces sensory detectible outputs. The database is stored as a matrix table for many figures or vehicles, detects and recognizes specific motions for associated sounds with the action figures toy vehicles, and accessories.

Gaming device
10967249 · 2021-04-06 · ·

The present invention provides a gaining device for playing a game of laser tag. The gaining device includes a controller configured to control and coordinate functions between various components thereof. The gaining device includes an aiming unit configured to generate infrared light signals and a receiver configured to detect the generated infrared light signals. The gaining device includes a targeting unit configured to generate a vibration when the receiver in the targeting unit detects infrared light signals. The gaining device further includes one or more lights configured to indicate one or more states of the aiming unit and targeting unit. The controller is configured to engage the aiming unit and targeting unit in a stealth mode in which the one or more lights are switched off.

GAMING DEVICE
20210205696 · 2021-07-08 · ·

The present invention provides a gaming device for playing a game of laser tag. The gaming device includes a controller configured to control and coordinate functions between various components thereof. The gaming device includes an aiming unit configured to generate infrared light signals and a receiver configured to detect the generated infrared light signals. The gaming device includes a targeting unit configured to generate a vibration when the receiver in the targeting unit detects infrared light signals. The gaming device further includes one or more lights configured to indicate one or more states of the aiming unit and targeting unit. The controller is configured to engage the aiming unit and targeting unit in a stealth mode in which the one or more lights are switched off.

GAMING TAG SYSTEM

A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.

Gaming tag system

A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.