A63F2250/609

Game device equipped with modified cylinder for autonomously managing a favourable event

A game device (1) is described, of the type which comprises a first moving part (2b), equipped with a plurality of numbered sectors or boxes (9), adapted to receive a ball (5), the first moving part (2b) rotating inside a second fixed part (2a), so that, by placing the ball (5) on a track (6) of the second fixed part (2a) and by launching it towards the first moving part (2b), the ball (5) ends its travel in one of the numbered boxes (9), thereby determining a winning number; the game device (1) has means adapted to determine at least one other stop position of the ball (5), inside the numbered boxes (9). A method is also described, for increasing the number of possible results which can be obtained with this game device (1).

GAME PUCK WITH CROSSHAIRS
20200282279 · 2020-09-10 ·

Handheld gaming pucks and handheld gaming bean bags each have crosshairs for determining location of the given gaming puck or location of the given gaming bean bag upon some gaming surface. The gaming pucks may be slidable across some smooth portion of the gaming surface. The gaming bean bags may be tossed onto some portion of a gaming surface. The gaming pucks and the gaming bean bags may each have a main central hole. The gaming pucks and the gaming bean bags may each have a crosshairs-member that is located within the given main central hole. Crosshairs may be located on the given crosshairs-member. Aside from the crosshairs, the crosshairs-member may be at least mostly visually transparent. At least a portion of the crosshairs may be visible from a top (or a bottom) of the given gaming puck or the given gaming bean bag.

Therapeutic game for stroke survivors improving fine and gross motor skill
12059630 · 2024-08-13 · ·

The present invention provides a therapeutic game for holistically engaging people who have had a stroke or other brain injury in gross and fine motor skill activities. The therapeutic game is a self-contained set of objects that can be placed on or in a set of targets. Targets can be openings within a container in which to drop or toss the objects. A target can be a daisy support with a base, stem, and receptacle removably attachable to the stem on which or in which an object can be placed. A scoring system can also be used mark progress and to engage the mental powers as well as the physical powers.

APPARATUS FOR COMBINING COGNITIVE REASONING AND PHYSICAL MOVEMENT
20180240350 · 2018-08-23 ·

An apparatus for combining cognitive reasoning and physical movement includes a plurality of modular elements, receiving elements, inserts, and instructions. The plurality of modular elements are adjoined together defining a body having an upper, first side and an opposing bottom, second side. The receiving elements are disposed on at least a first side of each modular element and are configured to hold the inserts. The inserts are removable and interchangeable and include indicia. The instructions are for using the apparatus to combine cognitive reasoning and physical movement.

GAME DEVICE EQUIPPED WITH MODIFIED CYLINDER FOR AUTONOMOUSLY MANAGING A FAVOURABLE EVENT
20180140939 · 2018-05-24 · ·

A game device (1) is described, of the type which comprises a first moving part (2b), equipped with a plurality of numbered sectors or boxes (9), adapted to receive a ball (5), the first moving part (2b) rotating inside a second fixed part (2a), so that, by placing the ball (5) on a track (6) of the second fixed part (2a) and by launching it towards the first moving part (2b), the ball (5) ends its travel in one of the numbered boxes (9), thereby determining a winning number; the game device (1) has means adapted to determine at least one other stop position of the ball (5), inside the numbered boxes (9). A method is also described, for increasing the number of possible results which can be obtained with this game device (1).

INTERACTIVE COLLECTIBLES SUCH AS INTERACTIVE TRADING CARDS AND METHODS OF MANUFACTURING THE SAME
20250269265 · 2025-08-28 ·

A collectible, such as an interactive trading card such as an interactive sports card and/or an interactive gaming card, may be fabricated with an electronics package including one or more light sensors. When a pack of trading cards is opened and light shines on an interactive trading card, the light sensor may be activated by the light and an experience may be provided to the user. Such an experience may be, for example, an animation provided on a light emitting diode (LED) display. Multiple animations may be provided by an interactive trading card after on light sensor activation or across multiple light sensor activations in either a pre-determined or a random order. An interactive trading card may include a wireless recharging antenna such that the interactive trading card may be recharged (e.g., by a wireless recharger).