Patent classifications
A63F2300/1006
Device for controlling up to six degrees of freedom
Provided are embodiments of control devices capable of simultaneously measuring six degrees of freedom and electronic systems comprising the control devices. In some embodiments, the control devices are useful for controlling and/or directing movement of vehicles and virtual entities through operation of the control device with a computer processor, computer interface and, optionally a display.
6DoF inside-out tracking game controller
Methods and apparatus are provided for 6DoF inside-out tracking game control. In one novel aspect, a multi-processor architecture is used for VI-SLAM. In one embodiment, the apparatus obtains overlapping image frames and sensor inputs of an apparatus, wherein the sensor inputs comprise gyrometer data, accelerometer data and magnetometer data, splits computation work onto a plurality of vector processors to obtain six degree of freedom (6DoF) outputs of the apparatus based on a splitting algorithm, and performs a localization process to generate 6DoF estimations, and a mapping process to generate a cloud of three-dimensional points associated to the descriptors of the map. In one embodiment, the localization process and mapping process are configured to run sequentially. In another embodiment, the localization process and mapping process are configured to run in parallel.
OPERATION DEVICE
An operation device includes a lever operable to tilt and an actuator having an opening through which the lever is disposed and including a rotation shaft, the actuator being configured to rotate in accordance with the tilting of the lever, such that the rotation shaft of the actuator is rotatably supported within a shaft-receiving hole. The operation device includes a biasing unit configured to bias the lever upward. The lever includes a push-up portion configured to force a portion of the actuator upward in accordance with a biasing force from the biasing unit, the portion of the actuator being disposed around the opening of the actuator.
INTERACTIVE VIDEO SYSTEM AND A METHOD OF CONTROLLING AN INTERACTIVE VIDEO SYSTEM
An interactive video system includes: a display arranged to display a video; a motion sensor and/or sound sensor integrated with the display a controller, responsive to detection of a signal from the motion sensor derived when the display is moved, to cause a change in the displayed video.
Control of wager-based game using gesture recognition
Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information.
Haptic feedback for touchpads and other touch controls
A haptic feedback planar touch control used to provide input to a computer. A touch input device includes a planar touch notice that inputs a position signal to a processor of the computer based on a location of user contact on the touch surface. The computer can position a cursor in a displayed graphic environment based at least in part on the position signal, or perform a different function. At least one actuator is also coupled to the touch input device and outputs a force to provide a haptic sensation to the user contacting the touch surface. The touch input device can be a touchpad separate from the computer's display screen, or can be a touch screen. Output haptic sensations on the touch input device can include pulses vibrations, and spatial textures. The touch input device can include multiple different regions to control different computer functions.
GAME OPERATING DEVICE
A game operating device (controller) includes a longitudinal housing, and a holding portion held by hand to be wrapped by its palm it is formed in the housing. A direction switch is provided on an upper surface at a position where it can be operated by thumb of the hand holding the holding portion, and a start switch and a select switch are provided backward thereof. An X button 46 and a Y button are further arranged in line on the upper surface of the housing. An imaging information arithmetic unit is provided at a front end of the housing in a longitudinal direction in such a manner that an imaging device thereof is exposed from a front-end surface. A concave portion is formed on a lower surface at a position corresponding to the direction switch. The concave portion includes a valley and two inclined surfaces. An A button capable of being operated by index finger of the hand holding the holding portion is provided on the backward inclined surface. By processing an image signal obtained by imaging an infrared ray from LED modules by the imaging device, it is possible to obtain an operation signal varying according to a position and/or attitude of the controller.
Video game using dual motion sensing controllers
An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.
Computer readable storage medium having game program stored thereon and game apparatus
Based on posture/motion information obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, a virtual plane is calculated at a predetermined timing and set as reference plane. Then, based on motion information, the posture of the input device is calculated as necessary. In accordance with the posture of the input device with respect to the reference plane, predetermined game processing such as moving an object in a virtual space or the like is executed.
Operator and operating device
The operator includes: an operation body having a shaft section that extends along a first direction (Z direction), the operation body being operated by a user; a first detecting body to detect the rotational motion of the operation body about a rotational axis that extends along a plane, the plane being defined by second (X direction) and third (Y direction) directions, the second direction being orthogonal to the first direction, and the third direction being orthogonal to the first and second directions; and a second detecting body provided independently of the first detecting body to detect the translational motion of the operation body along the plane described above.