Patent classifications
A63F2300/1018
Apparatus and method for managing operations of accessories
A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to present a plurality of associable actions and a plurality of accessories of distinct operational types, associate an action with an input function of a select one of the plurality of accessories, monitor the selected accessory for a stimulation of the input function, and transmit the action to an operating system to launch a first software application or to convey to a second software application the action or an aspect of the action. Additional embodiments are disclosed.
CONTEXTUAL ADJUSTMENT OF INPUT DEVICE RESISTANCE
A method for adjusting input resistance includes determining, by an information handling system, one or more gaming context characteristics of a gaming application executed by the information handling system. The information handling system determines one or more adjustments to a resistance of a two-axis input device based, at least in part, on the one or more gaming context characteristics. The information handling system applies the one or more adjustments to the resistance of the two-axis input device.
Customizable rumble effect in gaming accessory
A device for online gaming includes an actuation component and a controller communicatively coupled to a computer system. The controller is configured to perform operations including detecting an actuation of the actuation component, wherein the actuation component is associated with performing of an action in a video game executed by the computer system. Responsive to detecting the actuation, an instruction is provided to the computer system to perform the action, wherein, based on a current value of a timer, the computer system restricts the action from being performed. The timer, having been previously initiated based on a prior actuation of the actuation component, relates to a cooldown period during which the action cannot be repeated after the action is performed. Responsive to receiving a command from the computer system, a tactile effect is generated as an indication to a user that the action can be repeated.
A controller for function switching and dynamic identification switching and a dynamic identification method
A controller for function switching and dynamic identification switching and a dynamic identification method are disclosed. The controller includes a switch circuit, a master circuit and a switching circuit, wherein the switch circuit is electrically connected to the master circuit, and the switching circuit is electrically connected to the master circuit. The switching circuit includes a function realization component and a light controlled component, the function realization component is electrically connected to the master circuit for function realization, and the light controlled component is electrically connected to the master circuit for light conversion. When the function is switched, the corresponding dynamic identification is synchronously completed. It not only completes reliable function switching, but also timely and accurately identifies the dynamic change of functions, which is convenient for users.
JOYSTICK ASSEMBLY AND GAME CONTROLLER
A joystick assembly applicable to a game controller includes a base, a shaft, a movement sensing device, a memory and a processor. The shaft is pivotally disposed at the base. The movement sensing device is disposed in the base and configured to sense the movement of the shaft relative to the base to generate a movement signal. The memory is disposed in the base and stores an identification number of the joystick assembly and pieces of calibration data. The processor is disposed in the base and configured to determine whether to output the movement signal according to the calibration data.
Programmable actuation inputs of an accessory and methods thereof
A system that incorporates the subject disclosure may include, for example, a processor that performs operations including detecting a first depression range of a button that includes an electro-mechanical sensor for detecting the first depression range, comparing the first depression range to a first actuation threshold, and asserting a first actuation state when the first depression range is at or exceeds the first actuation threshold. Additional embodiments are disclosed.
Joystick assembly and game controller
A joystick assembly applicable to a game controller includes a base, a shaft, a movement sensing device, a memory and a processor. The shaft is pivotally disposed at the base. The movement sensing device is disposed in the base and configured to sense the movement of the shaft relative to the base to generate a movement signal. The memory is disposed in the base and stores an identification number of the joystick assembly and pieces of calibration data. The processor is disposed in the base and configured to determine whether to output the movement signal according to the calibration data.
INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND PROGRAM
An information processing apparatus 1 sequentially receives a plurality of input data between predetermined time TS and time TE, and uses model information to estimate predetermined estimated data at a time point of time T (TS<T<TE) based on the received input data, the model information having been trained by machine learning so as to estimate the estimated data at the time point of the time T on the basis of the received input data.
Two-axis controller interface with reconfigurable orientation
A controller device comprises a controller body that includes one or more interface ports, at least which is a control information output port. A joystick coupled to the controller body has an axis control orientation that is configurable relative to the controller body.
Accessory for presenting information associated with an application
A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game. Additional embodiments are disclosed.