Patent classifications
A63F2300/1025
Input apparatus, method, and game processing method
An example input apparatus includes an elastic member, a base portion and a strain gauge. The elastic member includes a first end portion and a second end portion, and at least a part of the elastic member is elastically deformable. The base portion holds the opposite end portions of the elastic member so that a ring is formed by the base portion and the elastic member. The strain gauge is provided on the base portion and detects a strain generated on the base portion due to deformation of the elastic member in response to an input from the user. Note that instead of the configuration where a ring is formed by the base portion and the elastic member, the input apparatus may be configured so that two elastic members are held by the base portion.
Video game controller
A video game controller can automatically operate as a video game controller with audio capability and a video game controller without audio capability based upon a signal received via a switch in communication with an audio jack of the video game controller when a headset is coupled to the audio jack. Connection of the headset to the controller automatically causes video game audio to be communicated from the video game console to the headset via the controller. The video game audio is communicated at a default volume level to the headset upon coupling of the headset to the video game controller. The volume level of the audio communicated to the headset can be adjustable up or down via a directional pad of the video game controller while an audio control button on the video game controller is pressed.
Game Delivery System
A distributed computer system for delivering a requested game experience at any venue of a plurality of distributed venues comprises: at each venue: a plurality of local units serving respective gameplay areas of the venue, each local unit coupled to a set of multimedia gaming equipment for delivering a game experience in its gameplay area, and a venue central unit configured to connect to each of the local units of that venue; a booking system for managing game bookings across the plurality of distributed venues, the booking system configured to receive, from a user device, a booking request denoting a requested venue of the plurality of distributed venues, and create a booking in response; and a master central server configured to connect to the session management system and the venue central unit of each venue; wherein the master central server is configured to generate a game session based on the booking, and automatically communicate the game session to the venue central unit of the requested venue, wherein the venue central unit receiving the game session is configured render accessible, to the local unit serving one of the gameplay areas, game details of the game session, and wherein that local unit is configured to deliver the requested game experience within that gameplay area, using its set of multimedia gaming equipment, based on the game details of the game session.
DISPLAY DEVICE AND OPERATION METHOD THEREOF
A display device electrically connectable to an external operation device and a host is provided. The display device includes an imaging unit, a display controller, an image receiving port, a command output port and at least one computing device. The image receiving port obtains image data from the host and transmit to the display controller. The display controller controls the imaging unit to display the image data. The at least one computing device has a host operation mode and a display operation mode. The computing device receives a control command from the external operation device, sends the control command to the host through the command output port in the host operation mode, and sends the control command to the display controller to adjust the display setting in the display operation mode.
System and method for use in haptic signal generation
The application describes techniques for adaptively setting a threshold that will be used to determine the gain applied to a haptics signal.
Apparatus control systems and method
A system for controlling interactions between a plurality of real and virtual robots, includes one or more real robots present in the real environment, one or more virtual robots present in a virtual environment corresponding to the real environment, and a processing device operable to control interactions between one or more of the real robots and one or more of the virtual robots, where the interactions between the real and virtual robots are dependent upon at least the positions of the one or more real robots in the real environment and the positions of the one or more virtual robots in the virtual environment.
Apparatus and method for providing game service for managing vehicle
An embodiment of the present disclosure provides a vehicle management game service providing device installed in a vehicle. The vehicle management game service providing device includes a receiver, a controller, which obtains vehicle information, and determines whether a user's intervention is required with regard to a vehicle-related task on the basis of the obtained vehicle information, a user interface, which receives a user input signal, and provides a screen according to execution of the user game, and an operator, which operates the vehicle according to a vehicle control signal. At least one among an autonomous vehicle, a user terminal, and a server according to embodiments of the present disclosure may be associated or integrated with an artificial intelligence module, a drone (unmanned aerial vehicle (UAV)), a robot, an augmented reality (AR) device, a virtual reality (VR) device, a 5G service related device, and the like.
Automatic generation of video playback effects
In various examples, recordings of gameplay sessions are enhanced by the application of special effects to relatively high(er) and/or low(er) interest durations of the gameplay sessions. Durations of relatively high(er) or low(er) predicted interest in a gameplay session are identified, for instance, based upon level of activity engaged in by a gamer during a particular gameplay session duration. Once identified, different variations of video characteristic(s) are applied to at least a portion of the identified durations for implementation during playback. The recordings may be generated and/or played back in real-time with a live gameplay session, or after completion of the gameplay session. Further, video data of the recordings themselves may be modified to include the special effects and/or indications of the durations and/or variations may be included in metadata and used for playback.
VIDEO GAME CONTROLLER WITH SOCIAL NETWORKING
This disclosure describes a system that allows a user to communicate via social networking from a game controller. These social networking notifications may be displayed on a screen of the game controller. In addition to the game controller, the disclosed system may comprise an app, on a device external from the game controller, that is also able to display the social networking notifications.
Operating device and control system
Methods and apparatus provide for a control unit; and an operating device including: (i) operation button to be activated by touch of a user, (ii) a first vibration mechanism for vibrating the operation button, and (iii) a second vibration mechanism for vibrating a main body of the operating device, where the control unit controls the first vibration mechanism and the second vibration mechanism.