A63F2300/1056

Input apparatus, method, and game processing method

An example input apparatus includes an elastic member, a base portion and a strain gauge. The elastic member includes a first end portion and a second end portion, and at least a part of the elastic member is elastically deformable. The base portion holds the opposite end portions of the elastic member so that a ring is formed by the base portion and the elastic member. The strain gauge is provided on the base portion and detects a strain generated on the base portion due to deformation of the elastic member in response to an input from the user. Note that instead of the configuration where a ring is formed by the base portion and the elastic member, the input apparatus may be configured so that two elastic members are held by the base portion.

A controller for function switching and dynamic identification switching and a dynamic identification method
20230009986 · 2023-01-12 · ·

A controller for function switching and dynamic identification switching and a dynamic identification method are disclosed. The controller includes a switch circuit, a master circuit and a switching circuit, wherein the switch circuit is electrically connected to the master circuit, and the switching circuit is electrically connected to the master circuit. The switching circuit includes a function realization component and a light controlled component, the function realization component is electrically connected to the master circuit for function realization, and the light controlled component is electrically connected to the master circuit for light conversion. When the function is switched, the corresponding dynamic identification is synchronously completed. It not only completes reliable function switching, but also timely and accurately identifies the dynamic change of functions, which is convenient for users.

Controller with sensor-rich controls

Described herein are controllers with sensor-rich controls for enhanced controller functionality. An example control may include a pressure sensor that is configured to detect an amount of a force of a press on a cover of the control based at least in part on a proximity of a metal layer to the pressure sensor. This control may further include a touch sensor for detecting an object contacting the cover of the control. Additional embodiments disclose, among other things, integrated trackpads and D-pads, as well as backlighting features that indicate a functional state of the controller.

Gaming Device
20230036204 · 2023-02-02 ·

A portable gaming device comprises an electronic device comprising a processor configured to run application software. The gaming device also comprises a cover which is storeable in combination with the electronic device, and which is attachable and detachable from the electronic device. The cover comprises an input device comprising a touch sensitive device configured to measure a position and magnitude of an applied force. The touch sensitive device is also configured to provide an input signal to the application software in response to such an applied force.

CONTROLLER WITH SENSOR-RICH CONTROLS

Described herein are controllers with sensor-rich controls for enhanced controller functionality. An example control may include a pressure sensor that is configured to detect an amount of a force of a press on a cover of the control based at least in part on a proximity of a metal layer to the pressure sensor. This control may further include a touch sensor for detecting an object contacting the cover of the control. Additional embodiments disclose, among other things, integrated trackpads and D-pads, as well as backlighting features that indicate a functional state of the controller.

TOUCH MAGNITUDE IDENTIFICATION AS INPUT TO GAME
20230081537 · 2023-03-16 ·

During execution of a video game or other interactive virtual content, a magnitude and/or amount of force applied to a touch-enabled surface may be used as input to the video game to take at least one action related to the video game's execution.

SYSTEM AND METHOD FOR SYNTHESIZING SENSOR READINGS
20230158398 · 2023-05-25 ·

A system, method and computer program product for synthesizing sensor data in a wearable device. Sensor readings are obtained from a plurality of sensors, the plurality of sensors arranged in a first predetermined pattern, where the first predetermined pattern maps each of the plurality of sensors to respective locations on the wearable device. Based on the plurality of sensor readings and a plurality of estimation weights, a plurality of synthesized sensor readings are estimated for a corresponding plurality of synthesized sensors. The plurality of synthesized sensors are arranged in a second predetermined pattern, wherein the second predetermined pattern maps each of the plurality of synthesized sensors to respective locations on the wearable device. The plurality of sensor readings and the plurality of synthesized sensor readings can be output to provide a comprehensive set of sensor readings. The estimation weights can be optimized in a preprocessing phase.

REDOX BEHAVIOR IN A SOLID FERROELECTRIC GLASS ELECTROLYTE SYSTEM
20230104620 · 2023-04-06 ·

Example implementations relate to novel battery designs based on the original disclosures of the Parent patent application Ser. No. 15/196,019. In a non-limiting embodiment, a first battery includes a ferroelectric glass electrolyte and a ferrocene Fe(C.sub.5H.sub.5).sub.2 molecule as a redox-mediator-relay material used for plating sodium on a current collector. Novel redox Fe(C.sub.5H.sub.5).sub.2 behavior is shown at a fixed (or a finite) voltage under discharge conditions. The disposed ferroelectric electrolyte material is predisposed to align itself in the direction of the electric field inside the battery, increasing the capacity of the battery. This description is not intended to be a complete description of, or to limit the scope of, the invention.

Storage medium storing information processing program, information processing apparatus and information processing method
09833705 · 2017-12-05 · ·

A game apparatus includes a CPU, the CPU judges a motion of a player on the basis of a cycle of a load value input from a load controller, and selectively displays an animation of a player object according to the motion. Furthermore, the CPU controls a moving amount or a moving velocity of the player object on the basis of the load value input from the load controller, and controls a moving direction of the player object according to a barycentric position of the player detected by the load controller.

Haptic feedback for touchpads and other touch controls

A haptic feedback planar touch control used to provide input to a computer. A touch input device includes a planar touch notice that inputs a position signal to a processor of the computer based on a location of user contact on the touch surface. The computer can position a cursor in a displayed graphic environment based at least in part on the position signal, or perform a different function. At least one actuator is also coupled to the touch input device and outputs a force to provide a haptic sensation to the user contacting the touch surface. The touch input device can be a touchpad separate from the computer's display screen, or can be a touch screen. Output haptic sensations on the touch input device can include pulses vibrations, and spatial textures. The touch input device can include multiple different regions to control different computer functions.