Patent classifications
A63F2300/1075
System and method for precise positioning with touchscreen gestures
A system and method for precise positioning of items such as communication pings in a map of a multiplayer game with touchscreen gestures. Specifically, the method can include displaying a dynamic image or map on a touchscreen and receiving a touch gesture thereon. The touch gesture can begin at a tool selection icon and end at a release location within the map. Then the method can include, in response to the touch gesture, displaying a precision placement tool that depicts a portion of the map obscured by the received touch gesture. The depiction can be an enlarged depiction of the obscured portion and is displayed outside of the obscured portion. Finally, the method can include displaying a change to the map at the release location when the touch gesture ends. Specifically, at the release location, items such as communication pings can be placed onto the map.
Information processing method and apparatus, storage medium, and electronic device
An information processing method and apparatus, a storage medium and an electronic device are provided. A first preset area is provided on a graphical user interface (GUI). A virtual joystick control is provided in the first preset area. In response to a first touch operation in the first preset area, the virtual joystick control is controlled according to the first touch operation. In a process of executing the first touch operation, in response to at least one second touch operation in the first preset area, an initial position of the at least one second touch operation is acquired. When the initial position is located in a second preset area, it is determined that the at least one second touch operation is an invalid operation. When the initial position is located in a third preset area, the virtual joystick control is controlled according to the at least one second touch operation to control the movement of the virtual character. The present disclosure improves the operation efficiency of a game as well as the experience of a player during game playing.
Response method, apparatus and terminal to a control
Disclosed are a control response method and apparatus, and a terminal. The method is applied to a touch control terminal capable of presenting a graphical user interface, including: providing a first control on a graphical user interface, the operation response region of the first control including a first control region and a first response region; providing a second touch region on a graphical user interface, wherein the second touch region at least partially overlaps with the first response region; detecting a first touch operation acting on an overlap region of the second touch region and the first response region; determining an operation instruction generated in response to the first touch operation according to the game parameter, wherein the operation instruction is a first operation instruction corresponding to the first control or a second operation instruction corresponding to the second touch region.
METHOD AND APPARATUS FOR CONTROLLING INTERFACE DISPLAY, DEVICE, AND STORAGE MEDIUM
A method for controlling a display of an interface of a mobile terminal includes: displaying, while a first game application is running, a first game interface and a first virtual key in a main user interface in a full-screen mode. The first virtual key configured to control the first game application. In accordance with a determination that a switch mode is triggered, providing a first sub-interface and a first touch interface, the first touch interface being configured to display a virtual key for controlling the first game application. The method includes zooming out of the first game interface; displaying the first game interface in the first sub-interface, and displaying the first virtual key in the first touch interface. The method allows a user to continue a game in progress without having to frequently switch the interface, thereby simplifying the user operation.
GENERATING MARK INFORMATION ON A VIRTUAL OBJECT
A method for generating mark information in a virtual environment includes displaying a target-perspective picture showing the virtual environment, a sight bead pointing to an aiming position, and receiving a mark operation triggered on a mark control interface. The method further includes, in response to receiving the mark operation, generating, according to the received mark operation, mark information on a virtual object to which the aiming position points. The virtual object on which the mark information is generated is a movable object, a virtual prop, a virtual building, or a virtual landscape object in the virtual environment. The generated mark information is visible at a position of the virtual object in the virtual environment to one or more teammates of the virtual character.
Game Delivery System
A distributed computer system for delivering a requested game experience at any venue of a plurality of distributed venues comprises: at each venue: a plurality of local units serving respective gameplay areas of the venue, each local unit coupled to a set of multimedia gaming equipment for delivering a game experience in its gameplay area, and a venue central unit configured to connect to each of the local units of that venue; a booking system for managing game bookings across the plurality of distributed venues, the booking system configured to receive, from a user device, a booking request denoting a requested venue of the plurality of distributed venues, and create a booking in response; and a master central server configured to connect to the session management system and the venue central unit of each venue; wherein the master central server is configured to generate a game session based on the booking, and automatically communicate the game session to the venue central unit of the requested venue, wherein the venue central unit receiving the game session is configured render accessible, to the local unit serving one of the gameplay areas, game details of the game session, and wherein that local unit is configured to deliver the requested game experience within that gameplay area, using its set of multimedia gaming equipment, based on the game details of the game session.
Game apparatus, storage medium storing game program, game system, and game processing method
An example game apparatus selects an operational character that is to be used by a player in a multiplayer game with competition. The game apparatus selects an additional character that is to be added to the operational character from a plurality of candidates for an additional character to be selected. The additional character is associated with an image of the additional character, information of an effect to be given to performance in the game with competition of the operational character to which the additional character is added, and information about a type. The game apparatus generates a selection image including at least an image of the operational character selected by the player and each other user, an image of the additional character selected by the player, and an image of the type of the additional character, for display, during selection of the operational character and the additional character.
GAME PROGRAM, GAME METHOD, AND INFORMATION PROCESSING DEVICE
The value of a first parameter is updated while a touch operation on a touch screen is continued. A first game control is executed when a first touch operation is received from a user and then a second touch operation is received after a touch operation of updating the value of the first parameter to a first value is released.
Gaming Device
A portable gaming device comprises an electronic device comprising a processor configured to run application software. The gaming device also comprises a cover which is storeable in combination with the electronic device, and which is attachable and detachable from the electronic device. The cover comprises an input device comprising a touch sensitive device configured to measure a position and magnitude of an applied force. The touch sensitive device is also configured to provide an input signal to the application software in response to such an applied force.
OPERATION CONTROL METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE
An operation control method is provided. A virtual scene of a virtual character and a movement control interface are displayed. The movement control interface is configured to receive a movement control operation to control movement of the virtual character in the virtual scene. A switch configuration interface is displayed in response to a switch configuration operation being performed on the movement control interface. The switch configuration interface is configured to receive a switch attribute configuration control operation for the virtual character. Target attribute configuration information for the virtual character is determined in response to the switch attribute configuration control operation being performed on the switch configuration interface. Further, the virtual character is controlled based on the target attribute configuration information.