Patent classifications
A63F2300/1081
3D Spatialisation of Voice Chat
The invention provides techniques for intelligently positioning speech in a virtual environment. Factors such as user preferences, the location of virtual environment audio and/or visual events, avatar location, and others can be taken into account when selecting a suitable location for the speech. The virtual environment can be a game environment, a meeting environment, an augmented reality environment, a virtual reality environment, and the like. The invention can be implemented by an audio processing unit which may be part of a game console.
A controller for function switching and dynamic identification switching and a dynamic identification method
A controller for function switching and dynamic identification switching and a dynamic identification method are disclosed. The controller includes a switch circuit, a master circuit and a switching circuit, wherein the switch circuit is electrically connected to the master circuit, and the switching circuit is electrically connected to the master circuit. The switching circuit includes a function realization component and a light controlled component, the function realization component is electrically connected to the master circuit for function realization, and the light controlled component is electrically connected to the master circuit for light conversion. When the function is switched, the corresponding dynamic identification is synchronously completed. It not only completes reliable function switching, but also timely and accurately identifies the dynamic change of functions, which is convenient for users.
System and method for use in haptic signal generation
The application describes techniques for adaptively setting a threshold that will be used to determine the gain applied to a haptics signal.
DUAL-RADIO GAMING HEADSET
A gaming machine having an audio channel outputting game sound and an audio channel intaking microphone sound and outputing chat sound is coupled with a headset having earpieces and a microphone and a Bluetooth transceiver in the headset for sending and receiving the microphone and chat sounds. A radio receiver or wired connection in the headset receives the game sounds. Circuitry in the headset is connected between the transceiver and receiver for mixing the microphone, chat, and game sounds and feeding them all to the earpieces.
SYSTEM AND METHOD FOR USE IN HAPTIC SIGNAL GENERATION
The application describes techniques for adaptively setting a threshold that will be used to determine the gain applied to a haptics signal.
Electronic device for providing interactive game and operating method therefor
Disclosed is a method, performed by an electronic device, of providing a user with an interactive game, the method including obtaining user data collected with respect to the user, determining a user data type for providing the interactive game, based on the user data, generating a question and choices for the interactive game, based on user data that belongs to the determined user data type, from among the user data, and providing the user with the interactive game including the question and the choices.
INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND COMPUTER PROGRAM
An information processing apparatus includes: a storage block configured to store at least one of a correlation between a pattern of a vibration detected on a head-mounted display as a result of a predetermined contact action and a type of data processing and a correlation between a pattern of an image outputted from an image-taking apparatus, the outputting being caused by a predetermined gesture action, and a type of data processing; an acquisition block configured to acquire at least one of information related with the detected vibration and the outputted image; and a data processing block configured to, according to each of the correlations stored in the storage block, execute at least one of data processing of the type corresponding to the detected vibration and data processing of the type corresponding to the outputted image.
Extensible dictionary for game events
A game-agnostic event detector can be used to automatically identify game events. Event data for detected events can be written to an event log in a form that is both human- and process-readable. Descriptive text for the event data can come from a common event dictionary that is hierarchical in nature, such that events of the same type can be correlated across different games even though the precise nature or appearance of those events may be different. The event data can be used for various purposes, such as to generate highlight videos or provide player performance feedback.
SYSTEMS AND METHODS FOR TRAINING A MODEL TO DETERMINE A TYPE OF ENVIRONMENT SURROUNDING A USER
A method for determining an environment in which a user is located is described. The method includes receiving a plurality of sets of audio data based on sounds emitted in a plurality of environments. Each of the plurality of environments has a different combination of objects. The method further includes receiving input data regarding the plurality of environments, and training an artificial intelligence (AI) model based on the plurality of sets of audio data and the input data. The method includes applying the AI model to audio data captured from an environment surrounding the first user to determine a type of the environment.
GAME SYSTEM, GAME DEVICE AND DATA PROCESSING APPARATUS
A game system includes a game device at least including a control unit, a storage unit, an output unit, an input unit and a send unit; a display device, integrally formed with the game device or separately formed from the game device, at least including an input unit connected to the game device and a display unit; and a data processing apparatus at least including a control unit, a storage unit, an output unit and a receive unit, wherein the control unit of the game device causes a game to progress by executing a game program, and controls the send unit to send a signal to the data processing apparatus when a predetermined condition is satisfied in accordance with a progression status of the game, and wherein in the data processing apparatus, when the receive unit receives the signal, the control unit performs a predetermined process based on the signal.