A63F2300/1093

GAMING DEVICE WITH ROTATABLY PLACED CAMERAS
20180011545 · 2018-01-11 ·

A method to identify positions of fingers of a hand is described. The method includes capturing images of a first hand using a plurality of cameras that are part of a wearable device. The wearable device is attached to a wrist of a second hand and the plurality of cameras of the wearable device is disposed around the wearable device. The method includes repeating capturing of additional images of the first hand, the images and the additional images captured to produce a stream of captured image data during a session of presenting the virtual environment in a head mounted display (HMD). The method includes sending the stream of captured image data to a computing device that is interfaced with the HMD. The computing device is configured to process the captured image data to identify changes in positions of the fingers of the first hand.

Player-tracking video game

A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.

Reconfiguring reality using a reality overlay device

Virtual entities are displayed alongside real world entities in a wearable reality overlay device worn by the user. Information related to an environment proximate to the wearable device is determined. For example, a position of the wearable device may be determined, a camera may capture an image of the environment, etc. Virtual entity image information representative of an entity desired to be virtually displayed is processed based on the determined information. An image of the entity is generated based on the processed image information as a non-transparent region of a lens of the wearable device, enabling the entity to appear to be present in the environment to the user. The image of the entity may conceal a real world entity that would otherwise be visible to the user through the wearable device. Other real world entities may be visible to the user through the wearable device.

Collaborative augmented reality

Augmented reality presentations are provided at respective electronic devices. A first electronic device receives information relating to modification made to an augmented reality presentation at a second electronic device, and the first electronic device modifies the first augmented reality presentation in response to the information.

COLLABORATIVE AUGMENTED REALITY
20230045812 · 2023-02-16 ·

Augmented reality presentations are provided at respective electronic devices. A first electronic device receives information relating to modification made to an augmented reality presentation at a second electronic device, and the first electronic device modifies the first augmented reality presentation in response to the information.

System for processing gaming activity
11571616 · 2023-02-07 · ·

Embodiments of the present invention are directed to a gaming device configured to record gaming activity, a method of processing the recorded gaming activity to analyze player behavior, and a system including the gaming device. The gaming device may include a gaming display to display gaming events played on the gaming device by a player during a gaming session, a player interface panel including a plurality of gaming buttons and a game initiating button configured to initiate the gaming events, and a game processor configured to record each activity between the player and the gaming device, wherein each recorded activity is associated with a time stamp.

Arcade Machine Strategy Guides
20230129391 · 2023-04-27 · ·

A strategy system is described that generates a strategy guide for a gameplay session at an arcade machine. To do so, the strategy system leverages a game-specific hash generated by a hashing system, which includes data describing a log of events that occurred during the gameplay session. The strategy guide includes a summary of the gameplay session curated based on a combination of a particular user associated with the gameplay session, a rulebook describing gameplay event scoring, and the specific event sequence described in the game-specific hash. The game-specific hash and the strategy guide are configured for output based on various considerations, such as display capabilities and network connections of the computing devices implementing the strategy system and/or the hashing system as well as characteristics of a computing device at which the strategy guide is output.

System and method for augmented and virtual reality
11601484 · 2023-03-07 · ·

One embodiment is directed to a system for enabling two or more users to interact within a virtual world comprising virtual world data, comprising a computer network comprising one or more computing devices, the one or more computing devices comprising memory, processing circuitry, and software stored at least in part in the memory and executable by the processing circuitry to process at least a portion of the virtual world data; wherein at least a first portion of the virtual world data originates from a first user virtual world local to a first user, and wherein the computer network is operable to transmit the first portion to a user device for presentation to a second user, such that the second user may experience the first portion from the location of the second user, such that aspects of the first user virtual world are effectively passed to the second user.

Information processing apparatus and representative coordinate derivation method

An information processing apparatus includes a captured image acquisition unit that acquires an image captured by imaging a device including plural markers. A marker image coordinate specification unit specifies a representative coordinate of each marker image from the captured image, and a position and posture derivation unit derives position information and posture information of the device using the representative coordinates of the marker images. The marker image coordinate specification unit specifies a first boundary box surrounding a region within which pixels having a first luminance or more continuously appear, specifies a second boundary box surrounding a region within which pixels having a second luminance or more continuously appear in the first boundary box, the second luminance being higher than the first luminance, and derives a representative coordinate of each marker image based on pixels in the first or second boundary box in response to the number of specified second boundary boxes.

Storage medium storing game program and game apparatus

A computer generating a three-dimensional space and the images to be shown on a display: sets a first angle of view of the virtual camera; displays the image in accordance with the first angle of view; detects a position on the displayed image pointed to by the input device; calculates a straight line passing through the detected position and the virtual camera in the three-dimensional space; identifies an object intersecting the straight line; automatically sets a second angle of view of the virtual camera to zoom in and display the identified object, and displays the identified object using the display device from the perspective of the second angle of view.