A63F2300/20

Board game relating to the covid-19 pandemic
20210387081 · 2021-12-16 · ·

A board game which creates an entertaining playing and learning environment pertaining to the Covid-19 pandemic, comprises a game board with spaces thereon corresponding to geographical locations or places which have significance to the novel coronavirus pandemic, game pieces for each player to move around the board, dice to be rolled to advance game pieces along the board, currency, various learning elements including information cards and said locations or places, all working together to create a fun and learning environment.

Interactive device

Systems, methods, and devices disclosed herein relate to an improved interactive experience. The system can be for delivery of an interactive attraction experience. The system can include a passenger vehicle having a plurality of passenger locations and a content presentation system that can present a virtual portion of the attraction experience viewable from the plurality of passenger locations. The system can include a transceiver that can transmit a trigger signal and at least one processor. The at least one processor can control delivery of the virtual portion of the attraction experience via the content presentation system, detect presence of a non-ride device, and deliver a trigger signal via the transceiver to the non-ride device, the trigger signal linked with the attraction experience.

VIDEO PLAYING METHOD AND APPARATUS

A video playing method and apparatus are provided. The method may include transmitting a scenario obtaining request. The scenario obtaining request may be for requesting to obtain scenario information of a first scenario video. The scenario information may include a video address of the first scenario video and n scenario development options. The method may further include playing the first scenario video according to the video address of the first scenario video, obtaining scenario video data corresponding to the n scenario development options during playing the first scenario video, and adding the scenario video data corresponding to the n scenario development options into a buffer list. The method may further include obtaining scenario video data of a second scenario video from the buffer list and playing the second scenario video in response to receiving a selection instruction for a target scenario development option in the n scenario development options.

Board game relating to the Covid-19 pandemic
11654348 · 2023-05-23 · ·

A board game which creates an entertaining playing and learning environment pertaining to the Covid-19 pandemic, comprises a game board with spaces thereon corresponding to geographical locations or places which have significance to the novel coronavirus pandemic, game pieces for each player to move around the board, dice to be rolled to advance game pieces along the board, currency, various learning elements including information cards and said locations or places, all working together to create a fun and learning environment.

Game engine and artificial intelligence engine on a chip
11301951 · 2022-04-12 · ·

An electronic chip, a chip assembly, a computing device, and a method are described. The electronic chip comprises a plurality of processing cores and at least one hardware interface coupled to at least one of the one or more processing cores. At least one processing core implements a game engine and/or a simulation engine and one or more processing cores implements an artificial intelligence engine, whereby implementations are on-chip implementations in hardware by dedicated electronic circuitry. The one or more game and/or simulation engines perform tasks on sensory data, generating data sets that are processed through machine learning algorithms by the hardwired artificial intelligence engine. The data sets processed by the hardwired artificial intelligence engine include at least contextual data and target data, wherein combining both data and processing by dedicated hardware results in enhanced machine learning processing.

MODULAR MULTI-SYSTEM GAMING CONSOLE
20210331081 · 2021-10-28 ·

A modular multi-system gaming console can be configurable for use in conjunction with expansion consoles (also referred to as expansion modules, expansion units, and/or element modules herein) as a gaming console emulator and/or for use as an audio/video converter (e.g., an up-converter), data recorder, or streaming device. Further, the modular multi-system gaming console can evoke the original gaming experience of a game played on original hardware. A modular multi-system gaming console can provide a consistent platform for display, content management, statistical storage and analysis (e.g., high scores, fastest speed runs, etc.), and live streaming and other services (including core services described herein) across a multitude of gaming console platforms. A modular multi-system gaming console can also provide a more authentic game experience via active cartridge reading. Further, by providing a flexible and configurable architecture for the modular multi-system gaming console, support for new consoles can be added to the modular multi-system gaming console without requiring users to purchase an entirely new console that repeats hardware for providing the core services.

Modular multi-system gaming console

A modular multi-system gaming console can be configurable for use in conjunction with expansion consoles (also referred to as expansion modules, expansion units, and/or element modules herein) as a gaming console emulator and/or for use as an audio/video converter (e.g., an up-converter), data recorder, or streaming device. Further, the modular multi-system gaming console can evoke the original gaming experience of a game played on original hardware. A modular multi-system gaming console can provide a consistent platform for display, content management, statistical storage and analysis (e.g., high scores, fastest speed runs, etc.), and live streaming and other services (including core services described herein) across a multitude of gaming console platforms. A modular multi-system gaming console can also provide a more authentic game experience via active cartridge reading. Further, by providing a flexible and configurable architecture for the modular multi-system gaming console, support for new consoles can be added to the modular multi-system gaming console without requiring users to purchase an entirely new console that repeats hardware for providing the core services.

SYSTEMS AND METHODS FOR PROVIDING CROSS-PLATFORM DIGITAL ASSETS

A system described herein may receive asset definition information indicating one or more attributes of an asset, which may include a real-world item or a digital asset, such as a non-fungible token (NFT). The system may provide the asset definition information to one or more digital platforms, such as gaming platforms, content streaming platforms, social media platforms, etc. The system may receive information indicating a particular entity having ownership of or access to the asset, and may indicating such entity to the digital platforms. The plurality of digital platforms may each provide a respective tokenized version of the asset to the particular entity based on the information indicating the particular entity having access to the asset. The tokenized versions of the asset may be automatically generated based on the asset definition information.

INTERACTIVE TOY

Systems, methods, and devices disclosed herein relate to an improved interactive experience. The system can be for delivery of an interactive attraction experience. The system can include a passenger vehicle having a plurality of passenger locations and a content presentation system that can present a virtual portion of the attraction experience viewable from the plurality of passenger locations. The system can include a transceiver that can transmit a trigger signal and at least one processor. The at least one processor can control delivery of the virtual portion of the attraction experience via the content presentation system, detect presence of a non-ride device, and deliver a trigger signal via the transceiver to the non-ride device, the trigger signal linked with the attraction experience.

INTERACTIVE TOY

Systems, methods, and devices disclosed herein relate to an improved interactive experience. The system can be for delivery of an interactive attraction experience. The system can include a passenger vehicle having a plurality of passenger locations and a content presentation system that can present a virtual portion of the attraction experience viewable from the plurality of passenger locations. The system can include a transceiver that can transmit a trigger signal and at least one processor. The at least one processor can control delivery of the virtual portion of the attraction experience via the content presentation system, detect presence of a non-ride device, and deliver a trigger signal via the transceiver to the non-ride device, the trigger signal linked with the attraction experience.